spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,603
I think it's rather hard to marry lovecraftian and futuristic aesthetic (another problem being, PP also seems to want to throw post-apocalypse into the mix, further muddling it down). If anything, it would take an exceptional designer at the helm to pull this off.
Thought about having another go at the game, with all the DLC turned off to see how it works without as much clutter, but I'm not too keen on slogging through the early missions again.
What occurred to me in the process is that after the exposition slides, the game just drops you in the middle of things. There's actually plenty of lovecraftian shit happening during the starting slides, but
you sorta waltz past it instead of getting a more hands-on experience. I think it would be better for the game's atmosphere if you could actually take some part in this. E.g. have a mission in which you investigate
people slowly vanishing into the mist or being drawn into the sea.
Otoh, progression is a bit too fast on the easiest difficulty, so find a sweet spot that works for you.
Thought about having another go at the game, with all the DLC turned off to see how it works without as much clutter, but I'm not too keen on slogging through the early missions again.
What occurred to me in the process is that after the exposition slides, the game just drops you in the middle of things. There's actually plenty of lovecraftian shit happening during the starting slides, but
you sorta waltz past it instead of getting a more hands-on experience. I think it would be better for the game's atmosphere if you could actually take some part in this. E.g. have a mission in which you investigate
people slowly vanishing into the mist or being drawn into the sea.
The only thing higher difficulty levels do, in my opinion, is force tons of unnecessary grind to actually levelup your guys. Given how early game is a slog, yeah, I'd say it's perfectly reasonable not to subject yourself to this.I gave up struggling with the harder difficulties and I'm just doing it on Rookie, which is actually quite comfortable - it's not much different in terms of the combat mechanics from the harder difficulties (fewer enemies, though not much) - mainly the difference is that the strategic layer is more relaxed, so you actually get a chance to build up some substantial forces and play with all the toys, and the DLC stuff isn't overwhelming. I'd considered playing the game au naturel before trying out the DLCs, but life's too short.
Otoh, progression is a bit too fast on the easiest difficulty, so find a sweet spot that works for you.
This. I only learnt it from the wiki by reading that non-heavy classes can use jump jets with a chance to fumble. Huh, so the armors are not exclusive then?Well, I wish it was functional! Last time I played there was no option for customized sorting and filtering of equipment, instead we got some buttons for per-class filtering while in reality any class can wield any weapon. And that is not only user-unfriendly but actively hides the gameplay feature.