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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

ArchAngel

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You are all still overreacting. Gollops put a list of things PP will have and so far his team is implementing it. If you remember last demo, it had no physics and no hit chance. It also had nuXcom like cover that reduced damage instead of reducing hit chance.
When people asked him about it, he said they will implement bullet physics next and this demo was only a proof of concept. Nobody made a big deal about it and people waited.
Now they release a pre alpha that has stuff he said they will implement and he said they are implementing inventory next but this time you are making a big deal of it. Fuck, acting like little kids. Just fucking wait, Gollop gave us no reason to not trust him that the end product will be good.
 

PanteraNera

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You butthurt hardcore guys
hardcore oXCOM and hardcore NuXCOM guys?

can't understand that there is a Huge middleground where people liked both original Ufo defense or Ja2 and Nuxcoms. Those will like the game either it will be a nuxcom clone or something deeper.
what middleground :hahano: your sentence makes no fucking sense :D


Just fucking wait, Gollop gave us no reason to not trust him that the end product will be good.
:mixedemotions:
 

Grotesque

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You butthurt hardcore guys can't understand that there is a Huge middleground where people liked both original Ufo defense or Ja2 and Nuxcoms. Those will like the game either it will be a nuxcom clone or something deeper.

personally i'll buy any xcom-like game because there are few titles out there and we need more. So i'll support it in any case.



The hardships and tribulations of nuXCOM.
I have a feeling this is on Gollop's favorite video list. :)

The video could be summed up with the quote:
"Wow! This is way too complex!"

And then we have this chap's reaction to (in-video quote), "the most straightforward version of X-COM he can manage [n.b. Jake Solomon], entitled combat 2.0", so we may know who we're dealing with here.
Basically the game was meant to be complex and bad looking, but then 2k realized that is not worth selling something who can only please a few 50 years old crap nostalgia nerds (many of them are here on codex) than they decided to do something modern and more appealing to everyone. It make sense. Both Nuxcoms ended very good

-----------------------

as long as the tactical AI isn't retarded and the strategic layer is simulationist, it will be the best UFO/X-COM successor ever

Do they have the budget for a non-retarded AI which implies iterations, balancing and bug fixing?
Stay tuned!!!

941749_479592448782627_726957469_n.png
 
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Mazisky

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You butthurt hardcore guys can't understand that there is a Huge middleground where people liked both original Ufo defense or Ja2 and Nuxcoms. Those will like the game either it will be a nuxcom clone or something deeper.

personally i'll buy any xcom-like game because there are few titles out there and we need more. So i'll support it in any case.



The hardships and tribulations of nuXCOM.
I have a feeling this is on Gollop's favorite video list. :)

The video could be summed up with the quote:
"Wow! This is way too complex!"

And then we have this chap's reaction to (in-video quote), "the most straightforward version of X-COM he can manage [n.b. Jake Solomon], entitled combat 2.0", so we may know who we're dealing with here.
Basically the game was meant to be complex and bad looking, but then 2k realized that is not worth selling something who can only please a few 50 years old crap nostalgia nerds (many of them are here on codex) than they decided to do something modern and more appealing to everyone. It make sense. Both Nuxcoms ended very good

as long as the tactical AI isn't retarded and the strategic layer is simulationist, it will be the best UFO/X-COM successor ever

Do they have the budget for a non-retarded AI which implies iterations, balancing and bug fixing?
Stay tuned!!!


Yeah, i love nuxcoms and i think they are fun turn based games.

Also i raised with games like ufo defense and jagged alliance 1 and 2, but this didn't make me automatically hate Firaxis reboot.

Is it that strange? Can't your brain accept it?
What's wrong in that sentence you quoted, isn't that a good summary of the video?
 

PanteraNera

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Also i raised with games like ufo defense and jagged alliance 1 and 2
Uhm, what?
Did you played and liked JA 1&2 and UFO Defense?
Do you like Firaxis reboot more than these?

If the answer is Yes go immediately and see an doctor, I am dead serious, this might save your life, you seem to have brain cancer, or Bovine spongiform encephalopathy and it seems to be already very advanced. Oh dear, now I feel all bad for you, poor thing.
 
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Mazisky

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Also i raised with games like ufo defense and jagged alliance 1 and 2
Uhm, what?
Did you played and liked JA 1&2 and UFO Defense?
Do you like Firaxis reboot more than these?

Ufo defense is my favourite game of all times and the first strategy game i ever played along with dune2.

I don't like firaxis nuxcom more, i just think that it is a different game but it is fun.

Also, i played many clones over the years, ufo aftershock,aftermath, ufo alien invasion, ufo extraterrestrials...i literally tried anything similiar but i didn't like any of those.
 
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PanteraNera

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Ufo defense is my favourite game of all times and the first strategy game i ever played along with dune2.

I don't like firaxis nuxcom more, i just think that it is a different game but it is fun.

Also, i played many clones over the years, ufo aftershock,aftermath, ufo alien invasion, ufo extraterrestrials...i literally tried anything similiar but i didn't like any of those.

I wouldn't disagree with anything you just said.

So the only difference between the two of us is, that I actually hoped that PP brings back more from UFO Defense than Firaxis NuXCOM did.
 

Mazisky

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Ufo defense is my favourite game of all times and the first strategy game i ever played along with dune2.

I don't like firaxis nuxcom more, i just think that it is a different game but it is fun.

Also, i played many clones over the years, ufo aftershock,aftermath, ufo alien invasion, ufo extraterrestrials...i literally tried anything similiar but i didn't like any of those.

I wouldn't disagree with anything you just said.

So the only difference between the two of us is, that I actually hoped that PP brings back more from UFO Defense than Firaxis NuXCOM did.

Me too but in a different way.

From Ufo i miss more the atmosphere and mood rather than the time units.

And Firaxis failed in this regard, Xcom 2 expecially is too Marvel superheroes.

The fact PP has grim artstyle and it is using the same music composer of Ufo defense is enough for me to get hyped.
 

PanteraNera

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Me too but in a different way.

From Ufo i miss more the atmosphere and mood rather than the time units.

And Firaxis failed in this regard, Xcom 2 expecially is too Marvel superheroes.

The fact PP has grim artstyle and it is using the same music composer of Ufo defense is enough for me to get hyped.

I miss both. Not explicitly the TU's but the tactical options it gave, move, shoot (decide how to shoot, snap, aim, quick), throw a grenade in any order you want to. I could probably live with a 4 AP system, but I rather would have something completely new. Something flexible as the TU's were.

Yeah, I could enjoy NuXCOM to some extend as well, but XCOM 2, I couldn't finish it, like you said its like Marvel superheroes and most of the story, enemies and "lore" makes no fucking sense, is just childish garbage.

Perfectly understand that, and yes I am looking forward to those aspect of PP as well. Plus what seems to be planned for the geoscape the 4x elements.
 
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Btw, how soldiers work? Are they all equal? How disposable they are?

One thing I loved to do in the original X-COMs was using the worst soldiers as cannon fodder, using them as scouts, and for "Stun Rod Duty" - sending them running at enemy aliens waving stun rods. It was a great honor, really.
 

Ezeekiel

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Make sure the game is as simple as possible, because the average modern gamer/customer buys his games based on what his in-depth pre-purchase research showed him her the mechanics would be like rather than, say, the looks and general idea of the game, right? TU or a classic JA2-style ap system would totally be the thing to kill sales man.
:roll:
 

luinthoron

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I miss both. Not explicitly the TU's but the tactical options it gave, move, shoot (decide how to shoot, snap, aim, quick), throw a grenade in any order you want to. I could probably live with a 4 AP system, but I rather would have something completely new. Something flexible as the TU's were.
Looking a bit closer at the latest demo, while it does lack the ability to shoot more than once, I can see the soldiers being able to move after shooting as well if they have TU/movement left. Easy to miss, especially since it isn't mentioned anywhere, but it clearly isn't as bad as everyone seems to think even in the current pre-alpha iteration. (The specific point I found with a quick search was UnstableVoltage killing the queen with his Heavy and the game showing a possible 1-tile movement radius for him after that.)
 

Shog-goth

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Steve gets a Kidney but I don't even get a tag.
To sum up, the new "balanced" hybrid AP system will allow:

- No manual hunker down
- No facing
- No alternative fire-mode
- No multiple shots per turn without abilities

I forget something?
 

Grotesque

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https://www.mirror.co.uk/tech/phoen...t-lovecraftian-12075696#ICID=sharebar_twitter

There is a lot of turn based tactical combat games out at the moment with Wasteland, Torment, X-com, Battletech what set Phoenix Point part from these?

What we are doing with Phoenix Point is very highly detailed interaction and tactical simulator with procedurally generated environments and even on the strategic level.

For example, Aliens themselves mutate and evolve in response to how you play so each player will facing entirely different enemies. The game is adapting there are also some random elements and you also have the factions you have this world simulation, the world is living even without your intervention.

I guess you could call it an open world strategic game and this really what sets it apart from the more linear experiences of some of its contemporaries.

Do you think old school tough detailed tactical combat games have had their day in favour of a new easier modernised streamlined approach and where does Phoenix Point sit on the scale or super detailed tactical or simplified fun approach?

Ah that’s a good questions something we have been wrestling with for over a year.

The short answer is we sit somewhere in between.

We do try to make sure the interface and controls are easy to use so on initial glance Phoenix point looks a little like the new X-com but at the same time we do have more detailed simulation stuff going on behind our holistic system, mechanics shooting armour penetrations etc.

We also have more in term of inventory management and character progression system.

We have some things that are reminiscent of the original X-com in there for people who played those.

It's trying to take the best of both and trying to make it work as a combined whole.

So anybody who like the new X-com will appreciate us taking it to a higher level in terms of depth and complexity and anyone who has played the original X-com will appreciate some of the things that they can connect with.
 

Gondolin

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One thing I loved to do in the original X-COMs was using the worst soldiers as cannon fodder, using them as scouts, and for "Stun Rod Duty" - sending them running at enemy aliens waving stun rods. It was a great honor, really.

How I hated it when the shitty soldier dodged shot after plasma shot from short range, while the good soldiers I had kept back AND in cover got mowed down from across the map.
 

Shog-goth

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Steve gets a Kidney but I don't even get a tag.
it took Firaxis with X-com enemy unknown in 2012 
or really modernise them and bring them up to date

All credit where credit is due to Firaxis for doing a fantastic job with it

In a way Firaxis have proven that it can be a really popular genre if its done right

Please Julian, stop. I can't stand anymore reading these things from you.

We do try to make sure the interface and controls are easy to use so on initial glance Phoenix point looks a little like the new X-com
A little?

We have some things that are reminiscent of the original X-com
Just some things? These weren't the initial premises.

So anybody who like the new X-com will appreciate us taking it to a higher level in terms of depth and complexity and anyone who has played the original X-com will appreciate some of the things that they can connect with.
Really? I lament the absence of many things, instead.
 

PanteraNera

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from the article:
Julian Gollop said:
before it becomes the insane love child of X- com and Fallout that we are all looking for
NuXCOM and Fallout 4.
Oh fuck, kill it, kill it with fire!


Please Julian, stop. I can't stand anymore reading these things from you.
:mixedemotions:
that's Julian and Jake guess who is who?
 

Mazisky

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You all guys should be thankful to Firaxis.

Until they did reboot the series, the genre was dead. Thanks to its success, the genre is raising up.

You can shitpost and butthurt as much as you can, but this doesn't change the reality.
 

Zombra

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We have some things that are reminiscent of the original X-com
Just some things? These weren't the initial premises.
Yeah, I get so mad every time I see how they're failing to live up to their promise that this will be "the real X-Com 2". Which they absolutely did promise. Uh-huh. Yep. We didn't make that up at all.
 

Mazisky

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Also, we should wait the final game or at least the geoscape part before butthurting...that tactical demo pre ALPHA with almost 1\3 of the features is not enough to make points. Take chamomile and wait.
 

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