Looks like they have another
video up on Facebook where they do a better job at explaining things, including movement after shooting.
Watched this again a bit more closely, and I have a few questions if you don't mind
UnstableVoltage :
1.) The soldiers are represented in the UI by 2D portraits. But they don't really look all that similar to their 3D models. Will soldiers be customizable in terms of looks (like XCOM) or will they be randomly generated (like X-com)? If the former, not sure it makes sense to have 2D portraits like that? Just an observation.
2.) In the video you mentioned Overwatch is tied to willpower. Meaning if you just continue to use overwatch, your will power will run out, and you won't be able to use Overwatch anymore? Do I have that right? I think that's a cool mechanic if true.
3.) From the video it seems that the different elevation layers kind of automatically go transparent as you pan close to them. Any plans on making it like x-com (and XCOM for that matter), where you can control the elevation view? There were some parts in the beginning where the bridge was really bothersome in terms of trying to see what was going on.
Also, there was an instance where overwatch was triggered, but a tower was obscuring view. So it seems that the elevation layers are all on by default. I'd say that's something that probably shouldn't be the case or you'll get all kinds of obscured events.
4.) Not a question, but just wanted to say the bleed animation on enemies is very cool.
5.) Also, not sure if this has been addressed elsewhere, but any plans on having different level soldiers like in both XCOM and X-com (rookie, squaddie, etc)? If so, any hard plans on how to represent them? I'm finding nuXCOM didn't do a very good job in this regard.
6.) Any plans on giving the player control of which direction the characters are facing? Or maybe it doesn't make a difference? I'm specifically thinking of the sniper in thew tower. When you put him on overwatch, is the direction he's facing affecting his LOS? If so, then giving the player the control to decide which direction the squad member is facing would be ideal. With XCOM it wasn't really an option due to their 2AP system, but with the new hybrid system of PP I'm thinking it's doable. However, I can see it being tricky. At least with extra movements you can represent them with additional tiles, but not sure how you'd represent additional movement for directional facing. Maybe make it a free movement regardless? Just a thought.
Thanks in advance.