UnstableVoltage
Snapshot Games
- Joined
- Jun 17, 2017
- Messages
- 156
I've mentioned this before - and this is a purely personal opinion of an almost 40-year-old gamer.... I would LOVE Julian to do a straight-up remake of X-Com (obviously he can't use the same name/IP). I'd love an X-Com clone with modern assets. And while I know for certain there are some people who would also love that, I'm honestly not sure there would ever be enough of us to put enough money in to make that kind of game. Sure, Xenonauts has been successful - but we're also talking about a much smaller team there. While the graphics are an improvement over OG X-Com, what we're attempting with PP is to have something closer to AAA polish.
I think Snapshot did make it clear from the start (long before I ever joined them), that this wasn't going to just be a remake of X-Com. I think it was also fairly obvious that aspects of the nuXComs would make their way in. I also appreciate that, over the last year, certain design elements have changed and evolved.
The most important feedback you guy can offer is when you can make a valid argument for your case. Sure, be passionate - just try not to be jerks. "Angry" feedback just looks like the vocal minority and often gets dismissed.
Going back to the survey, there were fewer than 2000 responses. Between Fig backers and pre-orders, there are over 20,000 people invested in Phoenix Point - and that's not counting the ones who are still on the fence. Some of the individual submissions to that survey varied wildly. Some placing a specific feature right at the top, while others placed the same feature at the very bottom. It is still my personal opinion that the sample size was far too small to really get an accurate account.
While controller support may well have been low on the list - it's also fairly simple and cheap to implement. Certainly, it does require some UI concessions - unless you just go for a controller driven mouse cursor. I believe the closeness of our UI to the nuXCom games is purely because that's what the vast majority of our player-base and potential customers are used to. Us OG X-Com players are a dying breed. If you could see our demographics, you would realise that most of the people who have shown an interest in PP weren't even alive when OG X-Com was a thing.
I understand that a lot of you guys here really love the original (I do too!), but we're a very tiny percentage.
Julian has promised a mix, a hybrid. I believe he can deliver (and of course, I'm going to say that either way - I'm on the payroll). But I backed Phoenix Point for $105 long before I joined the team. As often as I can, I try to steer the design decisions back towards OG X-Com, and remind them that that's closer to what we promised. Sometimes I like to use you guys as the stick to beat them with. That's hard to do when things become ungentlemanly. So help me out here.
Julian is certainly aware that he has two sets of fans to please. X-Com fans, and XCOM fans. I know a lot of you would sooner it just be one or the other. My fear in that case, would be XCOM - there's a much larger player-base there.
Fight for what you want. I promise I pass all of these concerns on. But at the same time, don't write the game off just because something isn't implemented exactly the way you would like to see it. There's still plenty of time to influence development. You've got a hotline here directly to Julian.
I think Snapshot did make it clear from the start (long before I ever joined them), that this wasn't going to just be a remake of X-Com. I think it was also fairly obvious that aspects of the nuXComs would make their way in. I also appreciate that, over the last year, certain design elements have changed and evolved.
The most important feedback you guy can offer is when you can make a valid argument for your case. Sure, be passionate - just try not to be jerks. "Angry" feedback just looks like the vocal minority and often gets dismissed.
Going back to the survey, there were fewer than 2000 responses. Between Fig backers and pre-orders, there are over 20,000 people invested in Phoenix Point - and that's not counting the ones who are still on the fence. Some of the individual submissions to that survey varied wildly. Some placing a specific feature right at the top, while others placed the same feature at the very bottom. It is still my personal opinion that the sample size was far too small to really get an accurate account.
While controller support may well have been low on the list - it's also fairly simple and cheap to implement. Certainly, it does require some UI concessions - unless you just go for a controller driven mouse cursor. I believe the closeness of our UI to the nuXCom games is purely because that's what the vast majority of our player-base and potential customers are used to. Us OG X-Com players are a dying breed. If you could see our demographics, you would realise that most of the people who have shown an interest in PP weren't even alive when OG X-Com was a thing.
I understand that a lot of you guys here really love the original (I do too!), but we're a very tiny percentage.
Julian has promised a mix, a hybrid. I believe he can deliver (and of course, I'm going to say that either way - I'm on the payroll). But I backed Phoenix Point for $105 long before I joined the team. As often as I can, I try to steer the design decisions back towards OG X-Com, and remind them that that's closer to what we promised. Sometimes I like to use you guys as the stick to beat them with. That's hard to do when things become ungentlemanly. So help me out here.
Julian is certainly aware that he has two sets of fans to please. X-Com fans, and XCOM fans. I know a lot of you would sooner it just be one or the other. My fear in that case, would be XCOM - there's a much larger player-base there.
Fight for what you want. I promise I pass all of these concerns on. But at the same time, don't write the game off just because something isn't implemented exactly the way you would like to see it. There's still plenty of time to influence development. You've got a hotline here directly to Julian.