I've a simple question, and It's not a provocation: what was exactly the rationale behind the choice of abandoning proper TUs for this "hybrid system"? I know It's a sort of rhetorical question, but I'd like very much an official and honest answer that could possibly convince me that was done for the greater good and not to streamline the game for mainstream public. Thank you.
Since developers seem to be responded here.
Why the hell you choose nuXcom action system ? Action Point system works perfectly well and it is not retarded as nuXcom system where you can't make small adjustment because "no". And no your willpower isn't action point system regardless of how you sell it precisely because of above reason.
I sort of don't get this. There are lots of complaints about how X-Com allowed you to do so many things, like snap shot, regular shot, or aimed shot, and XCOM doesn't allow you to do anything! but XCOM actually gives you tons of options on a character by character basis: free moves, sniper shots, suppression fire, double shots, etc. They just don't apply all abilities to all characters. It certainly has a different feel but complaining about having a variety of maneuvers seems weird amid so many complaints about not enough maneuvers.XCOM 2 in my book is just plain silly with all that special abilities
Totally get it, I really tried hard to like XCOM 2, because in theory it looked a lot better, I just didn't liked the gameplay. It just felt "superficial".I sort of don't get this. There are lots of complaints about how X-Com allowed you to do so many things, like snap shot, regular shot, or aimed shot, and XCOM doesn't allow you to do anything! but XCOM actually gives you tons of options on a character by character basis: free moves, sniper shots, suppression fire, double shots, etc. They just don't apply all abilities to all characters. It certainly has a different feel but complaining about having a variety of maneuvers seems weird amid so many complaints about not enough maneuvers.
Eh. Allocated TUs is effectively the same thing as "use your turn for overwatch".
I think you've kind of hit it on the head here. There's a lot of talk about "there are these very specific things I could do in X-Com and I can't do in XCOM and there are these very specific things XCOM did that X-Com did not do ..." I feel like what's needed is to step back from the trees and look at the forest. More than any of the little ingredients that made up X-Com, I'm seeing that what people truly loved about it was deep simulationism. Imo, XCOM was and is a perfectly fun game, but ... it's a board game. I think this is what we need to hammer on: trying to make Phoenix Point more than a board game.I just didn't like [XCOM] gameplay. It just felt "superficial".
Yes, when I started playing XCOM EU/EW it was the same for me, I actually thought, well that is rather quite enjoyable. I actually finished XCOM EU/EW which is super rare for me with "newer games" (newer games being 2000+ lol). I enjoyed XCOM 2 WOTC in the beginning as well, but it got silly rather quickly.That's why my favorite parts of EU/EW and X2 have always been the first few missions, like Gatecrasher. Rookies versus sectoids/troopers, no special cheat abilities, just pure positioning and flanking tactics. Feels good man. Once you get into the late game, everyone is some kind of anime superhero space marine zipping across the battlefield doing crazy stunts and trick shots. Whereas late game OG, it was just you being on par tech-wise with the aliens.
Yes you nailed it there, I can totally agree with that.I think you've kind of hit it on the head here. There's a lot of talk about "there are these very specific things I could do in X-Com and I can't do in XCOM and there are these very specific things XCOM did that X-Com did not do ..." I feel like what's needed is to step back from the trees and look at the forest. More than any of the little ingredients that made up X-Com, I'm seeing that what people truly loved about it was deep simulationism. Imo, XCOM was and is a perfectly fun game, but ... it's a board game. I think this is what we need to hammer on: trying to make Phoenix Point more than a board game.
I always did feel that clearing out the entire map with mind-controlled aliens and blaster bombs from 2 blocks away was very fair and on par with what the aliens could do.Whereas late game OG, it was just you being on par tech-wise with the aliens.
Can't tell if trolling or just stupid... Seeing how this post comes right after we'd finished discussing how the PP hybrid system is exactly not what you claim, and the implicit TUs here do allow you to do small adjustments and the similar blue border on the UI simply indicates how far you can move while still being able to use the chosen weapon/item (and if you move less, you can still continue moving after doing that). The willpower-based abilities come extra on top of this.Since developers seem to be responded here.
Why the hell you choose nuXcom action system ? Action Point system works perfectly well and it is not retarded as nuXcom system where you can't make small adjustment because "no". And no your willpower isn't action point system regardless of how you sell it precisely because of above reason.
Can't tell if trolling or just stupid... Seeing how this post comes right after we'd finished discussing how the PP hybrid system is exactly not what you claim, and the implicit TUs here do allow you to do small adjustments and the similar blue border on the UI simply indicates how far you can move while still being able to use the chosen weapon/item (and if you move less, you can still continue moving after doing that). The willpower-based abilities come extra on top of this.Since developers seem to be responded here.
Why the hell you choose nuXcom action system ? Action Point system works perfectly well and it is not retarded as nuXcom system where you can't make small adjustment because "no". And no your willpower isn't action point system regardless of how you sell it precisely because of above reason.
No, but you can shoot and move; move and shoot: move, shoot and move. Maybe some characters ways to shoot more than once using willpowerCan't tell if trolling or just stupid... Seeing how this post comes right after we'd finished discussing how the PP hybrid system is exactly not what you claim, and the implicit TUs here do allow you to do small adjustments and the similar blue border on the UI simply indicates how far you can move while still being able to use the chosen weapon/item (and if you move less, you can still continue moving after doing that). The willpower-based abilities come extra on top of this.Since developers seem to be responded here.
Why the hell you choose nuXcom action system ? Action Point system works perfectly well and it is not retarded as nuXcom system where you can't make small adjustment because "no". And no your willpower isn't action point system regardless of how you sell it precisely because of above reason.
Can you shoot --> move --> shoot --> move ?
In one turn? No. But there are more turns in PP.Can you shoot --> move --> shoot --> move ?
I always did feel that clearing out the entire map with mind-controlled aliens and blaster bombs from 2 blocks away was very fair and on par with what the aliens could do.
Sarcasm aside, in OG the superness of your soldiers all came from the tech they carried. In firaxcom it's the humans themselves that gather super powers.
I hope you realize that a lot of people like to play games on tablet: mobile platforms' market share is almost half of the global video games market, dwarfing PC platforms' piddly barely over 20%. Phoenix Point is a strategy game and that's one of the top genres on both Android and iOS, both which are supported by Unity engine your studio uses.The UI is nowhere near final. There are ongoing discussions within the design team about the best way the UI should be handled.
I hope you realize that a lot of people like to play games on tablet: mobile platforms' market share is almost half of the global video games market, dwarfing PC platforms' piddly barely over 20%. Phoenix Point is a strategy game and that's one of the top genres on both Android and iOS, both which are supported by Unity engine your studio uses.The UI is nowhere near final. There are ongoing discussions within the design team about the best way the UI should be handled.
It's time to add touch interface support.