santino27
Arcane
- Joined
- Oct 1, 2008
- Messages
- 2,778
No idea what you people are on about. Magic as a metaphysical concept in PoE is fine imo, the problem is the inability of the writers to write anything of value. Well, the other problem is the uselessness of the majority of spells in this franchise. I fired up PoE1 yesterday to try to force myself through some of act 3 to get my story talents and to continue with WM2, and I noticed how few spells I actually use with all the spellcasting classes. Wizard has the most diversity of useful spells, Priest is in the middle, and Druid has 3ish spells that are useful. Druid is really shit in this franchise tbh and that's disappointing, since Druid is one of my go-to classes. It feels more like a watered down Wizard than a commander/disciple of nature.
I also noticed a lot of the spells being samey and there really is no difference between using one over the other, it's only flavor.
I kind of think you and FreeKaner are approaching the same issue from different angles. He's seeing that JES went all-in on his usual 'explain everything in as boring and clinical a manner as possible' approach with the magic system and is blaming that for the fact that POE magic feels rote and boring and non-magical. You're seeing that both the weak writing and lack of variety and interest in the actual spells makes the magic in POE boring and non-magical. The truth is probably somewhere in between... there is often value in leaving some things unexplained (or even better, unexplainable), and yet that mystery/interest could have been injected at the narrative level by more competent writers while still leaving the gameplay mechanics fully defined.
(Oh and Delterius is writing poems in Codex forum post format)