Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
Big complex games always have bugs, Deadfire’s import features and some quests being broken was lame but calling it a buggy mess over that is being real extra (as i feel chris avellone is being when saying deadfire was so broken not even an extra month would help fix it, like lol sure sis)

Like red dead redemption 2 had a pretty serious bug at launch that causes your cool camp mates to disappear from the game nearly forever, is that rpg now a buggy mess too?
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Big complex games always have bugs, Deadfire’s import features and some quests being broken was lame but calling it a buggy mess over that is being real extra (as i feel chris avellone is being when saying deadfire was so broken not even an extra month would help fix it, like lol sure sis)

Like red dead redemption 2 had a pretty serious bug at launch that causes your cool camp mates to disappear from the game nearly forever, is that rpg now a buggy mess too?
That argument applies even more so to Kingmaker because it's a bigger game. Arcanum and Bloodlines were also buggy. The point is, how much do those bugs actually affect your experience and how good is the game despite them, and for me, that balance was better in Kingmaker (and Arcanum and Bloodlines despite that game breaking ALL the fucking time for me)
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Big complex games always have bugs, Deadfire’s import features and some quests being broken was lame but calling it a buggy mess over that is being real extra (as i feel chris avellone is being when saying deadfire was so broken not even an extra month would help fix it, like lol sure sis)

Like red dead redemption 2 had a pretty serious bug at launch that causes your cool camp mates to disappear from the game nearly forever, is that rpg now a buggy mess too?
That argument applies even more so to Kingmaker because it's a bigger game. Arcanum and Bloodlines were also buggy. The point is, how much do those bugs actually affect your experience and how good is the game despite them, and for me, that balance was better in Kingmaker (and Arcanum and Bloodlines despite that game breaking ALL the fucking time for me)

What bugs at release did you run into? I can remember only Eder import end state being bugged, and not getting the baby. No quests breaking or anything of the sort.

Oh the relationships instantly triggering on recruitment, that was funny.
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
Big complex games always have bugs, Deadfire’s import features and some quests being broken was lame but calling it a buggy mess over that is being real extra (as i feel chris avellone is being when saying deadfire was so broken not even an extra month would help fix it, like lol sure sis)
Like red dead redemption 2 had a pretty serious bug at launch that causes your cool camp mates to disappear from the game nearly forever, is that rpg now a buggy mess too?
That argument applies even more so to Kingmaker because it's a bigger game. Arcanum and Bloodlines were also buggy. The point is, how much do those bugs actually affect your experience and how good is the game despite them, and for me, that balance was better in Kingmaker (and Arcanum and Bloodlines despite that game breaking ALL the fucking time for me)

I’m sure I’ll love kingmaker when it’s been patched enough because the quests and characters seem really fun! I’m really glad it’s doing well tho despite my critiques on the bugs because I love rpgs, and I’m sure whatever sequel they do will be even better!
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Big complex games always have bugs, Deadfire’s import features and some quests being broken was lame but calling it a buggy mess over that is being real extra (as i feel chris avellone is being when saying deadfire was so broken not even an extra month would help fix it, like lol sure sis)

Like red dead redemption 2 had a pretty serious bug at launch that causes your cool camp mates to disappear from the game nearly forever, is that rpg now a buggy mess too?
That argument applies even more so to Kingmaker because it's a bigger game. Arcanum and Bloodlines were also buggy. The point is, how much do those bugs actually affect your experience and how good is the game despite them, and for me, that balance was better in Kingmaker (and Arcanum and Bloodlines despite that game breaking ALL the fucking time for me)

What bugs at release did you run into? I can remember only Eder import end state being bugged, and not getting the baby. No quests breaking or anything of the sort.

Oh the relationships instantly triggering on recruitment, that was funny.
Off the top of my head, Vailians kept trying to give me the bath house quest even after I completed it. Never gave me another quest.
Furrante was hostile when I went to see him at Dunnage for no discernible reason (reloading a save from before docking at Dunnage fixed that though so not gamebreaking).
Found Delver's Row before getting the Huana quest to find it, my only option to complete the quest was to lie and say I couldn't find it.
Slaves vanished from Crookspur after I said to wait.
The worst one obviously was getting locked out of the Vailian faction.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,783
My team has the sexiest and deadliest waifus you can recruit.
Deadfire character scripting was a mess on launch. It wasn't just getting propositioned within a minute of adding a companion, it was scripted events firing in regards to shit that hadn't happened yet.
 

Vityaz

Augur
Joined
Oct 7, 2014
Messages
169
Dunno, I thought the game was okay. Had some bugs, but nothing on the level of what I had in New Vegas (another game I enjoyed) back then or Kingmaker.

I am postponing my real playthrough until the last piece of content drops in, tho.
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
Big complex games always have bugs, Deadfire’s import features and some quests being broken was lame but calling it a buggy mess over that is being real extra (as i feel chris avellone is being when saying deadfire was so broken not even an extra month would help fix it, like lol sure sis)
I don't know, he's right that another month wouldn't get everything, though it would have allowed plenty of time for balancing, and very likely the save-import bugs and the issues with the relationship system would have been taken care of. As it is, Deadfire was less buggy on launch than Obsidian's other infamous titles like KOTOR2, New Vegas, and Pillars 1.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Alright guys, with the blessings of Josh Sawyer and Nick Carver I can share one of the new subclasses. I'm picking the Wizard one because I think people will really enjoy it!

Subclass: Blood Mage

Description: Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.

Bonus
  • Gain Blood Sacrifice - Draw upon your own lifeforce to fuel your magic when others could not. Receive a variable amount of Raw Damage in order to restore a spell level of equal or lesser proportion to the damage received. After use, wizard spells will receive a bonus to Power Lever for a short time.
  • Gain passive health regeneration.
Penalty
  • Unable to use Empower
  • Defenses against bloodied attackers are reduced



One of the devs post the info about the new wizard sub-class on Obsidian Forum. It's the first wizard sub class that didn't lock you out of some of the spells.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
Alright guys, with the blessings of Josh Sawyer and Nick Carver I can share one of the new subclasses. I'm picking the Wizard one because I think people will really enjoy it!

Subclass: Blood Mage

Description: Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.

Bonus
  • Gain Blood Sacrifice - Draw upon your own lifeforce to fuel your magic when others could not. Receive a variable amount of Raw Damage in order to restore a spell level of equal or lesser proportion to the damage received. After use, wizard spells will receive a bonus to Power Lever for a short time.
  • Gain passive health regeneration.
Penalty
  • Unable to use Empower
  • Defenses against bloodied attackers are reduced



One of the devs post the info about the new wizard sub-class on Obsidian Forum. It's the first wizard sub class that didn't lock you out of some of the spells.

meh. This is unbalanced as fuck. I suppose kids crying got them make this shit.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
This doesn't seem lore-friendly. The only "power through blood" we've seen is Skaen's rituals and the blood is not the point. It just pops out to me as not belonging to this setting.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Only Sawyer could come up with such a banal and sterile way to implement blood magic. Self-damage to receive both utilities of empower at once but you don't get to use empower!

Jesus Christ. Sawyer should be allowed deconstruction but never ever his own system design.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Also the scientific structuring and explanation of how magic works is the kind of thing a retarded an autistic stemlord would feel the need to do. Not only that, they took a concept that could be cool, that is the idea that souls are the inherent source of outwards expression of spiritual power, into something stemlord like "Souls are the electric battery for your magic notebook!, it even has WiFi!"

FUCJ
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
To be fair, magic has always been a kind of physical force that you can measure and control. Since spells can be reproduced, they can be empirically studied. Which means it doesn't surprise me some people in-setting would like to treat it with the scientific method.

What they should've done with the soul thing is have its power be directly linked to your internal growth as a person. Have it be tied to your knowledge, intelligence, charisma, extreme displays of personality, etc.
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
The description says that damage is variable, and the spell level you can restore has to be equal to or less than the proportion of damage received.

I'd argue that empower is better, since you restore every spell level without failure or worrying about losing 80% of your health.
 
Last edited:

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
To be fair, magic has always been a kind of physical force that you can measure and control. Since spells can be reproduced, they can be empirically studied. Which means it doesn't surprise me some people in-setting would like to treat it with the scientific method.

What they should've done with the soul thing is have its power be directly linked to your internal growth as a person. Have it be tied to your knowledge, intelligence, charisma, extreme displays of personality, etc.

Internal consistency (I.E what you mean by measurement, control and scientific method) doesn't mean the author needs to construct a systematic approach that is entirely structural and mathematical, cosmology of the world does not need to have easily demonstrable and explainable elements that at every level can be tied to an explainable cause. This is a mistake amateur world-builders do, to approach their own world as scientific theory. A setting can have easily have rationality and empiricism in it but that needs to be reverse engineered (I.E what scientists do in real life, scientists don't decide the factors of physical world, they simply document it).

Moreover, this is supposed to fantasy setting, we don't even know the answers the questions of our own universe why do writers try to create worlds where everything has an answer? What is the point of demystifying everything, a world without mystery has no magic in it.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Natural phenomena, for example, don't become any less captivating if you know how they work and why, why would magic be any different? Sure, there are some ridiculously shit explanations (*cough* midichlorians *cough*), but eh. The point of magic (at least now, Tolkien was different) is to break the usual causal relationships in our reality and allow for other possibilities. "Not knowing why" doesn't really factor into it. To use the Star Wars analogy again, knowing that midichlorians are responsible for Force sensitivity doesn't invalidate or lessen the best ever use of the concept - KotOR2. I.e. "mysterious magic" is overhyped and other things are more important.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Natural phenomena, for example, don't become any less captivating if you know how they work and why, why would magic be any different? Sure, there are some ridiculously shit explanations (*cough* midichlorians *cough*), but eh. The point of magic (at least now, Tolkien was different) is to break the usual causal relationships in our reality and allow for other possibilities. "Not knowing why" doesn't really factor into it. To use the Star Wars analogy again, knowing that midichlorians are responsible for Force sensitivity doesn't invalidate or lessen the best ever use of the concept - KotOR2. I.e. "mysterious magic" is overhyped and other things are more important.

Let me explain this better in terms I think you can better relate to, so I can demonstrate how I feel it should work.

Think of music. There is a theory of music, there is obvious relations and observations we can make, we can compare and contrasts different frequencies, methods, combinations, scales etc. We can do these in very clearly defined and reproducible terms, in fact we can reproduce these across instruments and we can create a logic around these. You can then move a step ahead, and enter the territory of rational assumptions, such why certain scales evoke certain feelings, you can associate them with frequencies but also with socio-cultural associations, historical relations, personal influences. You then will enter territory of mystic, we cannot know for example why we like music, why we like certain type of music, how we evoke music in our cultural relations, why we dance, why music can have such a chasm in quality and skill despite being subjective. It has mathematical, physical, cultural, social and personal elements, each intertwined and co-dependant. Music is clearly not a fantastic object, it's a product of some rational and logical explanation, yet it has layers of knowable, logical, understandable and inexplicable.

Magic should be music.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
I'm not so sure about not being able to explain those things and I'm not sure where exactly magic in PoE would be different. I'm swamped with different analogies and don't know what would be best to use here because I'm not certain what exactly you are arguing. Where specifically is the magic in PoE inept and not like music?
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I'm not so sure about not being able to explain those things and I'm not sure where exactly magic in PoE would be different. I'm swamped with different analogies and don't know what would be best to use here because I'm not certain what exactly you are arguing. Where specifically is the magic in PoE inept and not like music?
it amounts to ectoplasmic engineering
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom