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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Lawntoilet

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How can you nominate a game that 1% of players have managed to complete by hacking their way through increasingly buggy chapters, sis? I don't want to have to read a 13 page printout on how to complete a chapter in a videogame, story time is meant to be a difficulty setting not a faq guide you read before playing a game so you don't bug out and crash. facts.
Completion rates for RPGs are always shit, game has only been out 2 months and it's 100+ hours for a playthrough. Completion rate at this point is not due to bugs (not entirely at least), I didn't have to "hack" anything to complete the game.
And don't call me sis, I'm a tall and handsome man
 

Fairfax

Arcane
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Jun 17, 2015
Messages
3,518
Completion rates for RPGs are always shit
Not necessarily:
Completion rates I posted in another thread, with D:OS2 up to date (8.5%->9.8% since January):
  • Mass Effect 2: 56%
  • South Park: Stick of Truth: 47%
  • Mass Effect 3: 42%
  • Deus Ex: Human Revolution: 37.2%
  • Dragon Age: Origins: 36%
  • Dark Souls 2: 33%
  • Deus Ex: Mankind Divided: 32.4%
  • Skyrim: 32%
  • The Witcher 3: 26.5%
  • Fallout 4: 25.2%
  • The Witcher 2: 18.9%
  • Invisible, Inc: 18.9%
  • The Banner Saga: 16.4%
  • Tides of Numenera: 14.4%
  • Dragon’s Dogma: 12.1% (2.8% twice)
  • Legend of Grimrock: 10.3%
  • Pillars of Eternity: 10.2%
  • Divinity: Original Sin 2: 9.8%
  • Legend of Grimrock 2: 8.3%
  • Blackguards: 7.6%
  • Divinity: Original Sin: 6.6%
  • Expeditions: Conquistador: 5.1%
  • Darkest Dungeon: 2.1%
Some games have an achievement for each different ending, so I did some estimates ranging from 1-30% of players doing more than one ending, capped at pre-ending achievements if available:

FNV: 17-24% (19-27% if you only include players who got past Doc Mitchell)
Dark Souls 3: 30-37%
Tyranny: 20-27%
Wasteland 2: 5-6%
Shadowrun Dragonfall: 11-15%
Shadowrun Hong Kong: 25-33%
[Note: BioWare released their own numbers and included consoles]
 

Lawntoilet

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Completion rates for RPGs are always shit
Not necessarily:
Completion rates I posted in another thread, with D:OS2 up to date (8.5%->9.8% since January):
  • Mass Effect 2: 56%
  • South Park: Stick of Truth: 47%
  • Mass Effect 3: 42%
  • Deus Ex: Human Revolution: 37.2%
  • Dragon Age: Origins: 36%
  • Dark Souls 2: 33%
  • Deus Ex: Mankind Divided: 32.4%
  • Skyrim: 32%
  • The Witcher 3: 26.5%
  • Fallout 4: 25.2%
  • The Witcher 2: 18.9%
  • Invisible, Inc: 18.9%
  • The Banner Saga: 16.4%
  • Tides of Numenera: 14.4%
  • Dragon’s Dogma: 12.1% (2.8% twice)
  • Legend of Grimrock: 10.3%
  • Pillars of Eternity: 10.2%
  • Divinity: Original Sin 2: 9.8%
  • Legend of Grimrock 2: 8.3%
  • Blackguards: 7.6%
  • Divinity: Original Sin: 6.6%
  • Expeditions: Conquistador: 5.1%
  • Darkest Dungeon: 2.1%
Some games have an achievement for each different ending, so I did some estimates ranging from 1-30% of players doing more than one ending, capped at pre-ending achievements if available:

FNV: 17-24% (19-27% if you only include players who got past Doc Mitchell)
Dark Souls 3: 30-37%
Tyranny: 20-27%
Wasteland 2: 5-6%
Shadowrun Dragonfall: 11-15%
Shadowrun Hong Kong: 25-33%
[Note: BioWare released their own numbers and included consoles]
Fair enough but it is a long game that came out quite recently.
I was defining "shit" as less than 20%, for the record.
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
How can you nominate a game that 1% of players have managed to complete by hacking their way through increasingly buggy chapters, sis? I don't want to have to read a 13 page printout on how to complete a chapter in a videogame, story time is meant to be a difficulty setting not a faq guide you read before playing a game so you don't bug out and crash. facts.
Hey now, be fair. It's closer to 2% now.
 
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Safav Hamon

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1% completion rate is terrible even by RPG standards.

The question is whether it's that low because it gets tiresome, or because it's too buggy. From what I've heard, it's a combination of both.
 

Lawntoilet

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1% completion rate is terrible even by RPG standards.

The question is whether it's that low because it gets tiresome, or because it's too buggy. From what I've heard, it's a combination of both.
It's also because the game is at least as big as BG2 and has only been out for 2 months :roll:
 

Quillon

Arcane
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Dec 15, 2016
Messages
5,296
and so was Kingdom Come,
Not really,compared to bugsidian's gem and patchmaker it was a fucking bug free game.

Wut? KCD was nearly as buggy as Patchmaker.

Also Deadfire was solid at release; MCA's just trying to uphold Obs' association with buggy titles otherwise there was no fuss about buggy release from players nor from journos, the game failed commercially for other reasons.
 
Last edited:
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Safav Hamon

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Plenty of 100 hour games had higher than 1% completion by this point.

The Witcher 3 had around 40% completion after three months. Kingmaker is just embarrassing.
 

Lawntoilet

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Plenty of games with over 100 hours of content had higher than 1% completion by this point.

The Witcher 3 had something like 40% completion rate after three months. Kingmaker is just embarrassing.
TW3 has 26.5% completion posted above on this page.
You also can't rush the main quest in Kingmaker unless you sit around skipping time in kingdom management, unlike TW3 and Deadfire.
 

2house2fly

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Apr 10, 2013
Messages
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I don't know that only 2% of players have been able to find 100 hours of spare time in the last two months, but I'd certainly expect to see that completion rate rise as time goes on. 55% of players got as far as founding a barony, which sounds like a pretty big time investment- I certainly wouldn't expect to see nearly all of them abandon the game after getting that far.
 

TemplarGR

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I don't know that only 2% of players have been able to find 100 hours of spare time in the last two months, but I'd certainly expect to see that completion rate rise as time goes on. 55% of players got as far as founding a barony, which sounds like a pretty big time investment- I certainly wouldn't expect to see nearly all of them abandon the game after getting that far.

People have real lives? Shocking!
 

fantadomat

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and so was Kingdom Come,
Not really,compared to bugsidian's gem and patchmaker it was a fucking bug free game.

Wut? KCD was nearly as buggy as Patchmaker.

Also Deadfire was solid at release; MCA's just trying to uphold Obs' association with buggy titles otherwise there was no fuss about buggy release from players nor from journos, the game failed commercially for other reasons.
Not really,people are just too much of popamolists and were reporting quests as bugged because they couldn't finish it. There were a few bugged one,that is true,but nowhere near the amount of bugs in those games.
 

Lawntoilet

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and so was Kingdom Come,
Not really,compared to bugsidian's gem and patchmaker it was a fucking bug free game.

Wut? KCD was nearly as buggy as Patchmaker.

Also Deadfire was solid at release; MCA's just trying to uphold Obs' association with buggy titles otherwise there was no fuss about buggy release from players nor from journos, the game failed commercially for other reasons.
Deadfire was absolutely not solid at release. I had tons of broken quests and everyone knows the game became trivially easy after level 8 regardless of difficulty setting or level scaling. I never saw MCA say a word about it either.
 

Quillon

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Messages
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and so was Kingdom Come,
Not really,compared to bugsidian's gem and patchmaker it was a fucking bug free game.

Wut? KCD was nearly as buggy as Patchmaker.

Also Deadfire was solid at release; MCA's just trying to uphold Obs' association with buggy titles otherwise there was no fuss about buggy release from players nor from journos, the game failed commercially for other reasons.
Not really,people are just too much of popamolists and were reporting quests as bugged because they couldn't finish it. There were a few bugged one,that is true,but nowhere near the amount of bugs in those games.

Just go look at Vavra's tweet history to refresh your memory. The situation was very much akin to Patchmaker with patches and hotfixes and shit in its first month.
 
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Safav Hamon

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Deadfire at release was in a better condition than Kingmaker is now. Most of the issues it had were quickly resolved in the first two patches.
 

Quillon

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Deadfire was absolutely not solid at release. I had tons of broken quests and everyone knows the game became trivially easy after level 8 regardless of difficulty setting or level scaling. I never saw MCA say a word about it either.

It wasn't bugfree ofc and apparently at least 2 people in this forum had "tons" of broken quests but as I said, no one made a fuss about how buggy it was nor its reviews said the game was buggy so, yeah.
 

fantadomat

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and so was Kingdom Come,
Not really,compared to bugsidian's gem and patchmaker it was a fucking bug free game.

Wut? KCD was nearly as buggy as Patchmaker.

Also Deadfire was solid at release; MCA's just trying to uphold Obs' association with buggy titles otherwise there was no fuss about buggy release from players nor from journos, the game failed commercially for other reasons.
Deadfire was absolutely not solid at release. I had tons of broken quests and everyone knows the game became trivially easy after level 8 regardless of difficulty setting or level scaling. I never saw MCA say a word about it either.
It is fierce completion when it comes down to which game had more bugs. I believe that Deadfire was more buggy but they weren't as noticeable because the game was boring. With kingmaker i was anxiously waiting for every new patch,i even started a second game.
 

Lawntoilet

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Deadfire at release was in a better condition than Kingmaker is now. Most of the issues it had were quickly resolved in the first two patches.
I played both games at release and Deadfire had way more issues.
Also Kingmaker hasn't had its first two patches yet, only one and a bunch of smaller-scale bugfixes.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
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and so was Kingdom Come,
Not really,compared to bugsidian's gem and patchmaker it was a fucking bug free game.

Wut? KCD was nearly as buggy as Patchmaker.

Also Deadfire was solid at release; MCA's just trying to uphold Obs' association with buggy titles otherwise there was no fuss about buggy release from players nor from journos, the game failed commercially for other reasons.
Not really,people are just too much of popamolists and were reporting quests as bugged because they couldn't finish it. There were a few bugged one,that is true,but nowhere near the amount of bugs in those games.

Just go look at Vavra's tweet history to refresh your memory. The situation was very much akin to Patchmaker with patches and hotfixes and shit in its first month.
No need to look at it,i finished the game twice. It had a few bugs but nothing compared to deadfire and kingmaker. There were two side quests that ware buggy and couldn't finish and that was it for the major ones.
 
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Safav Hamon

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I played both games at release and Deadfire had way more issues.

You're the exception, not the rule.

If I remember correctly, it wasn't even possible to finish Kingmaker until after numerous patches. Many people had no such problem finishing Deadfire and all of the sidequests at release.
 

Lawntoilet

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Deadfire was absolutely not solid at release. I had tons of broken quests and everyone knows the game became trivially easy after level 8 regardless of difficulty setting or level scaling. I never saw MCA say a word about it either.

It wasn't bugfree ofc and apparently at least 2 people in this forum had "tons" of broken quests but as I said, no one made a fuss about how buggy it was nor its reviews said the game was buggy so, yeah.
The main issue was how easy the game became, which is a feature not a bug for journos (I remember reviews complaining that DOS2 didn't have a mode that was as easy as Tyranny's story mode), and I just stopped playing because of it until it got patched up.
 

Lawntoilet

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I played both games at release and Deadfire had way more issues.

You're the exception, not the rule.

If I remember correctly, it wasn't even possible to finish Kingmaker until after numerous patches. Many people had no such problem finishing Deadfire and all of the sidequests at release.
You could finish the quests in Deadfire, you just didn't get the right outcomes based on your choices.
You could finish them very easily because there was no difficulty.
I don't know about being able to complete Kingmaker on day 1, but I had no issues and that was before the 1.1 patch.
 
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Safav Hamon

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Yes, it was too easy for veteran players at release. That was the main source of backlash, not bugs.

For most people, Deadfire was fully playable from start to finish with only some minor sequence breaking issues. For Kingmaker, most players are still plagued with excessive bugs and poor optimization to this day.
 

Lawntoilet

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Yes, it was too easy for veteran players at release. That was the main source of backlash, not bugs.

For most people, the game was fully playable and only had minor sequence breaking issues. For Kingmaker, most players are plagued with excessive bugs and poor optimization still to this day.
I wasn't a veteran player. I found Hard to be hard in PoE1 and found Veteran to be a challenge in early game Deadfire. But then it fell off so sharply I actually cheated to bump difficulty up to PotD (because you couldn't change it in game) and it was still trivial. It was clearly not intended to be that easy, it just wasn't finished.
No clue where you're getting your Kingmaker "stats" about what "most players are dealing with to this day." I can only say that my playthrough was mostly free of bugs and my issues with the game are mostly related to the endgame trash mobs.
The save-bloat loadtimes are bad though, at least as bad as PoE1.
 

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