Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,735
Thanks for spoiling it, 2house2fly.
josh sawyer didn't work on the dlc
I know your real name...randal.Hi.
omg! Omg! OMG!!
IT comes out tomorrow! This world just keeps giving with its layers and that looks like a super fun dungeon too perfect fo r a glass of wine night exploring. Okay lately it has just been finsihing a quest here or sailing to a new location to explore it not the long hours like in the first game but that was being played after Christmas time so things were not as busy as they are now around the house and preparing for family and friends but now with another addition to the world I am going to try and find a night to play lots and get finding all these places. I am still sailing with the crew from when I found them in the city and have not found any new content from the first expansion it is a lot more fun to go out and sail or read the books and follow directions to places to explore. Just hope there is a third game even if this concludes the story maybe a whole new character and story in a different part of the world because it has lots of lore to fall back on now so why not right?
Thanks,
Sherry
in my defense, it's pure extrapolationSpoiler that shit
I leaked the pet sacrifice mechanic a few months back. You can sacrifice pets, and create custom pets using their bonuses.
youre just jealousThis further confirms that pet ownership is a mental disorder.
Where is the damn newspost, Infinitron
Sawyer said:naval battles were included in deadfire at the insistence of feargus.
i didn't want to do it so i did it really half assed to show my JERK boss what a STUPID idea it was
Sawyer said:i didn't design the initial system and had cut it around the time of the fig campaign because i thought it was going to be unappealing to a lot of our players even with a lot of work. feargus brought it back as a stretch goal feature. another designer redesigned it, it still had problems, and i took it over for the rest of development. there was not time to implement a fundamentally different system, which is why i cut the feature to begin with.
Sawyer said:no one should feel bad for complaining about it. if you don't like it, you don't like it.
i'm sure there are other things that we could have done with ship to ship combat if we had addressed it earlier in the project or had more resources dedicated to it, but it was a very large system that no one really had time for, including me. it was cut/brought back at a difficult stage of its implementation, because all of the building blocks for the system were there. designing and implementing a fundamentally different system almost certainly would have produced a better experience, but no one really had time to conceive a new system, design new interfaces, create the interfaces based on the new spec, etc.
i feel bad that people didn't enjoy it and it wasn't my intention to aggravate people or design the system in a spiteful way. my choices, as i saw them, were to design a completely new system that i didn't believe we had resources for, or to continue iterating on the existing system knowing that it would be a big turn off for a non-trivial number of players. i didn't really have time to oversee either, unfortunately.