people apologizing to joshua sawyer?no one should feel bad for complaining about it. if you don't like it, you don't like it.
In hindsight, that's a good question. At first I wanted to try the Bleak Walker and I enjoyed it up to the end of WM, then I didn't play it for quite a while due to base game being very shit. After that, I moved to Germany and I didn't have internet for like one week, so I decided to continue it. Then I was in too deep, WM2 isn't bad. And now I have a save ready for DF.Why the fuck would you torture yourself replaying the first game when it's worse at literally everything except for maybe the soundtrack.
It's strange to see Obsidian in the role where the technical aspects are ahead of the creative ones, but at this point, this is owed only to the creativedeadfire - the game where everything is half-assed and incomplete
except for the graphics; aren't they pretty
Done with SSS (thought not all optional fights, are they worth playing?).
No time, huh. Remember when Brandon and Chris said Josh shouldn't write because it was a distraction from his other tasks, maybe they were on to something there.
Feargus was right for once. It's the sort of thing that many people would expect, and it could've been a cool feature if done right. Sawyer wants to shift the blame (as usual), but his "lack of time" was self-inflicted.
no one really had time to conceive a new system, design new interfaces, create the interfaces based on the new spec, etc.
The challenge that polymorphs your party into monsters somehow deleted the unique wand I had equipped on my Watcher, which I didn't notice until two encounters later
from an rpg with ship i expect something like divinity original sin III never once thought "naval battle system" should have been a core feature of Deadfire. Why would I? Simply having a ship as a way to move around is enough. I would expect ships in a pirate-theme game, but naval aspects? Not really. This isn't Microsoft Ship Simulator X.
Done with SSS (thought not all optional fights, are they worth playing?).
There's couple of great ones and couple of shit ones. I think Steam guides there's a map with locations of all artifacts if you can't be arsed figuring out the clues on your own.
Edit: - https://steamcommunity.com/sharedfiles/filedetails/?id=1523535234
I played SSS on an old save, and was wondering if these could be discovered naturally in a new game. They're just fetch quests in the worst way otherwise.I looked for the guy in kranken's eye after starting a new game, he wasn't there. Would'a been nice to stumble upon artifacts beforehand :/
Steam says less than an hour, so probably about 20 mins...?!Where is the DLC? Is it here yet?
Steam says less than an hour, so probably about 20 mins...?!
The Forgotten Sanctum DLC is now available along with Update 4.0
13 DECEMBER - OEI_AARIK
The time has arrived for you Watcher. Will you have what it takes to enter The Forgotten Sanctum?
Greetings Watchers!
Update 4.0.0 is now live along with our last paid DLC The Forgotten Sanctum for the Season Pass.
Please head over to our forums to read up on all the latest features and bug fixes for this update!
https://forums.obsidian.net/topic/107151-patch-notes-for-400/
Game is too boring to write a review, but at least you reminded me to rate it 3/5, thanksDeadfire got a huge boost in review score from the autumn sale.
Recent reviews are 95% overwhelmingly positive, 165 of which are from the past three days. Overall user review score jumped nearly 2%.