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- Jan 28, 2011
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Oh that's nice, they're doing these streams on YouTube now:
Never forget a ragtag team of interns did better job of making a DLC for POE and a random system designer added more interesting subclasses than what Sawyer and his legion of funkillers did.
How does a certain DLC called The White March figure into this equation
Seems to me the pattern is more unambiguously "DLC > base game" than "interns > Sawyer".
Why not both? Was Sawyer involved in White March?
Base PoE1 is mediocre, White March is very enjoyable. It seems that similar pattern is following with deadfire as well, except this time around Sawyer is even less involved leading into even more disparity.
Never forget a ragtag team of interns did better job of making a DLC for POE and a random system designer added more interesting subclasses than what Sawyer and his legion of funkillers did.
How does a certain DLC called The White March figure into this equation
Seems to me the pattern is more unambiguously "DLC > base game" than "interns > Sawyer".
Why not both? Was Sawyer involved in White March?
Base PoE1 is mediocre, White March is very enjoyable. It seems that similar pattern is following with deadfire as well, except this time around Sawyer is even less involved leading into even more disparity.
There's also the possibility of the DLCs being much more focused than the base game. SSS is a perfect example of that. Base PoE1 is terrible, it had an awful development cycle and it needed a mountain of patches to get it to a somewhat playable state, which is still bad, but WM seems to be a microcosm of the base game and it works better. Not only because WM1 doesn't concern itself with the god nonsense, but also because it's not stretched so thin. If PoE + WM was twice the size of only WM and just as good, it would've been a pretty good game and not one which is either hated or tolerated only by specific people.
I do agree with this but whose fault is it if not the director? Them trying to do so many things in plot at once, general disconnect between acts, emphasising worst parts of the setting they themselves created, losing focus and just being uneven, story trying to be deep and philosophical, but also a grand journey, at the same time attempting to be low fantasy adventure and just falling flat as well as other problems are fault of whom?
Joshua "League of Legends is Apex of Video Game Design" Sawyer is a boring person who is not as deep as he thinks. He can do system analysis and genre deconstruction which are useful skills in game development but not for directing, he can also provide historical and materiel detail about history & arms and armour, he should be the Team Autist.
Feargus, same as always. He interferes with the main games, leaves expansions/DLC alone.I do agree with this but whose fault is it if not the director?
Any game could have been easily better in hindsight. Game development is a lot messier than you guys pretend.
It's a little hidden on the main menu - click on Magrans skull underneath the main panel with "New Game", "Continue", etc.Are challenges only unlocked when you beat the game once? If not, how do you turn them on?
In my case at least it's because it wasn't too far off 'complete edition' pricing for what I spent on it. Figstarter with good boy discount was $24, then I bought the season pass on sale for $16, so $40 and I played the game at launch and then sat on my ass until the DLC was done to play it a second time and see if it got any better. Not as cheap as it'll ultimately be of course but it seemed reasonable enough at the time, even if I almost skipped the DLC and said fuck replaying it entirely.They made a big mistake in putting so much content into the DLC. Why would I buy the game before the 'complete edition' comes out with all DLC bundled together? They released an unfinished game and expected people to buy it, then buy the rest of the content as it's made.
This is the first time I've seen someone suggest that the DLCs had too much contentThey made a big mistake in putting so much content into the DLC. Why would I buy the game before the 'complete edition' comes out with all DLC bundled together? They released an unfinished game and expected people to buy it, then buy the rest of the content as it's made.
Really? You've never seen complaints that developers are cutting their games up and simply selling them to you piece by piece to make more money?This is the first time I've seen someone suggest that the DLCs had too much contentThey made a big mistake in putting so much content into the DLC. Why would I buy the game before the 'complete edition' comes out with all DLC bundled together? They released an unfinished game and expected people to buy it, then buy the rest of the content as it's made.
The final god challenge is called - The Ultimate
the DLC content in Deadfire is clearly not cut content they decided to sell separatelyReally? You've never seen complaints that developers are cutting their games up and simply selling them to you piece by piece to make more money?
This image dates to about 2012:
I can't get into the "restricted" part of the library
It'll make for a nice story, let's agree on this lie.Never forget a ragtag team of interns did better job of making a DLC for POE and a random system designer added more interesting subclasses than what Sawyer and his legion of funkillers did.