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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,143
Location
Florida
I recently realized something about melee+ranged combination:

- You still retain the speed bonus that comes with dual-wielding. This means that although you only attack once, that attack will be faster than if you were One-Handed. Essentially you are actually giving up the ACC bonus you get when going 1-handed in return for doing the same result (1 single attack) but with a speed bonus.

- If you have 1 weapon that is more powerful than your 2nd weapon in your dual-wielding setup, it is better to change out the weaker weapon for melee/ranged combo. If you attack with sword/sword or gun/gun, and 1 of them is much stronger than the other you do less damage than you would from simply attacking with only the strong weapon: the game averages the resulting damage of strong-weapon+weak-weapon which brings down the DPS in comparison to using strong-weapon in 1-handed style, or using the strong-weapon in melee/ranged.

- There is no recovery phase when switching between ranged and melee. This means that you can shoot at the enemy and also hit THEM first when they reach engagement-distance; since the enemy was moving towards you the enemy incurs the Movement Recovery penalty when they engage you to attack, whereas you, who was stationary, will hit the enemy with your melee weapon first. It's not that much of a benefit but it's something.

Lastly I found a cool way for the rogue to squeeze something more out of ranged/melee combo:

- Shoot the enemy from range and then use Escape to teleport next to the enemy and hit them with your Melee weapon without having to manually switch weapons, which means that you attack immediately instead of switching and having to incur switch-recovery penalty.

If you really want style on some niggas as a rogue doing this you can:

1. Shoot
2. Escape-teleport
3. Melee them using a full-attack ability (like one of the 'strikes')
4. Escape-teleport again to another enemy or behind the same enemy and hit them again ***

And after the full attack, before moving on to your next action, it only does a single weapon's worth of recovery. This is a very significant speed increase above and beyond what they already get for dual-wielding.

Ranged/melee is still dual-wielding which means that the full attack, which only inititates the recovery of ONE weapon, allows you to recover faster than you would if you had done the ability with one-weapon or two-handed weapon.

And yes, this also means that dual-wielding in general, because of its speed-bonus, is the mechanically superior weapon style, both because of higher DPS, because of having enchantments from two different weapons in play and also because of the way full-attack abilities work (factoring only the recovery penalty of 1 of the weapons instead of both).

I imagine this is specifically why Obsidian turned most abilities into Primary-attacks instead, changing many of the ones that were Full in PoE1 into Primary ones in Deadfire.

EDIT: Another thing to note is that shields that have Bashing count as a weapon for the off-hand which means they also enable "dual-wield speed" when equipped. AFAIK there are only 2 shields with bash, though I believe neither of them explicitly say "bash" and instead obsidian gave both unique descriptions for their ability. I know one of them is Monk-specific.
 
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Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
That is pretty nice and I enjoy a saber/pistol combo on my Transcendant who uses fast Grave Calling sabre strikes to kill skellies summoned by Pallegina Herald, which creates party-friendly, blinding, paralyzing and damaging Chillfog zones.
The disadvantage is its weak for Full Attacks (you strike with only 1 weapon instead of 2) and you're loosing out on the shield defensive bonus.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,143
Location
Florida
Yes, melee/ranged combo is inefficient and only in extremely situational scenarios does it rise to the level of "meh, but at least it's not complete garbage", which is what I thought previously. It always struck me as odd that Sawyer would add this combination of weapons and make it 100% "unusable", which I see now that of cours ehe didn't... he balanced the shit out of it instead.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Sabres are still very good. There are also excellent unique variants. They have a fairly sucky modal, single damage type and moderate Penetration and that is quite important, particularly on PotD.
I don't see why axe modal would not work with sneaks. It's 20% additive crit damage though, which won't drastically change things if you already have 150% base crit, maybe +50% sneak, maybe +25-150% ability damage. Perhaps their modal is more interesting: Bleed raw DoT (up to 200% I believe). At the steep cost of 50% Recovery penalty though.

So, what is the highest DPS? Dual sabres, dual battle axes or something else?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
I don't run such spreadsheets, sorry :P
I do know there are more/better unique sabers then one-handed battleaxes. The best one can be easily gotten very early too.

Still the bleed modal with something like Whirling Strike aoe cannot be ignored.


But if you want absolutely highest DPS... you need dual aoe hand mortars and Monk Whispers of the Wind or Barbarian Heart of Fury :P
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Most of us haven't even started it, lol. Well, I did, but I didn't get far before I got bored of my butchered Skaenite. So, yeah.

But if you want absolutely highest DPS... you need dual aoe hand mortars and Monk Whispers of the Wind or Barbarian Heart of Fury :P
I'm gonna go with Bleak Walker/Rogue and wanted to know what the highest DPS combo is. In PoE1, it was dual-Bittercut for Bleak Walkers, but Bittercuts are amazing due to Corrode damage AND +20% dmg of the sabres in general. I'm not sure if there is such a weapon in DF at all.
 
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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
I've yet to find a single fail or dagger or mace or estoc of note. Oh, or a morningstar of note. I'm only 20 hours in tho... heh. PoE 1 definitely had better item distribution during Act 1, for sure.

All those can be found in Neketaka 5 minutes after leaving the starter island.
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
Woke up today and totally remembered Forgotten Sanctum is out tomorrow!!! Fassina is going to be so content rich with my local girl gang (Pallegina, Xoti and honourary girl gang member Tekēhu)!

Edit: omg that trailer is awesome!!!
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
That's some low budget voice acting right there. After the game bombed they gave the DLCs to interns as homework.

Funny thing? Looks better than base game.

If only it wasn't designed by the chief autist of the SS, league of legend fanboy and skyrim player who loves banal brothers, Josh Sawyer.
 
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Vladimuar

Savant
Joined
Jul 25, 2017
Messages
326
Woke up today and totally remembered Forgotten Sanctum is out tomorrow!!! Fassina is going to be so content rich with my local girl gang (Pallegina, Xoti and honourary girl gang member Tekēhu)!

Edit: omg that trailer is awesome!!!
tseems you don't have sex for years. I'm your choce then. PM me, sweety.
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
I'm excited for the DLC just so I can unlock the secret ending. If it's what I think it is, then it will be cool.
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
That's some low budget voice acting right there. After the game bombed they gave the DLCs to interns as homework.

Funny thing? Looks better than base game.

If only it wasn't designed by the chief autist of the SS, league of legend fanboy and skyrim player who loves banal brothers, Josh Sawyer.
josh sawyer didn't work on the dlc
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
Woke up today and totally remembered Forgotten Sanctum is out tomorrow!!! Fassina is going to be so content rich with my local girl gang (Pallegina, Xoti and honourary girl gang member Tekēhu)!

Edit: omg that trailer is awesome!!!
tseems you don't have sex for years. I'm your choce then. PM me, sweety.

nah, the incel thing is really working for you and suits you
 
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2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
It's Wael, who hid his body away rather than leaving it at Ukaizo like the rest of the gods did. You can restore him to his body, or allow one of the archmages to take it over. Interested to see how the Weight Of Revelation is involved
 
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