Except being an Evoker and casting overpowered Meteor Showers and Missile Salvos, which class has good enough lvl8 and 9 abilities to be worth the trade-off?This is extremely inaccurate
Most of them are worth it for two reasons.
#1 you reach the power level 5/6/7 "break point" that has the CORE class abilities earlier and at the game's biggest difficulty spike, which is levels 9-13, and that helps you get power much earlier
#2 most of the classes have lvl 9 abilities that are absolutely superb. Monk and Barbarian and Fighter and Rogue and Priest off the top of my head are great. Ranger is the only one off the top of my head that has shit lvl 9s
All the dual classes range from extremely balanced because Sawyer to completely garbage
isn't the fact that the magic missile spells are indisputably the be-all end-alls of the wizard class a rather bleak indictment on the subpar qualities of PoE's magical systems? i think so.
On the main menu - click on the skull at the bottom of the panel before selecting "new game".When do you select the Challenges? I made a character last night but I think I missed that part
omfgOn the main menu - click on the skull at the bottom of the panel before selecting "new game".When do you select the Challenges? I made a character last night but I think I missed that part
Can confirm. Played a wizard, Minnesota missile is the answer to every question in PoE2. Josh balanced magic down from overpowered buffs/debuffs/crowd control into it's purest and most balanced form: a glowing ball of indeterminate energy that hits you for damage.Is there a list of the "bestest" spells for wizards and priests?
Basically
- Minoletta's Minor Missiles
- Concelhaut's Draining Missiles (Minoletta's Minor Missiles Remix)
- no good spells on this level, ignore
- Minoletta's Concussive Missiles
- no good spells on this level, ignore
- Minoletta's Precisely Piercing Burst
- no good spells on this level, ignore
- Minoletta's Piercing Sigil
- Minoletta's Missile Salvo
this isn't their writing. It's something safav harmon, noted insane freak, claims they considered writing at some pointSo, ESh was correct.
This makes it even better, lol. What a colossal clusterfuck their writing has become.
Can confirm. Played a wizard, Minnesota missile is the answer to every question in PoE2. Josh balanced magic down from overpowered buffs/debuffs/crowd control into it's purest and most balanced form: a glowing ball of indeterminate energy that hits you for damage.Is there a list of the "bestest" spells for wizards and priests?
Basically
- Minoletta's Minor Missiles
- Concelhaut's Draining Missiles (Minoletta's Minor Missiles Remix)
- no good spells on this level, ignore
- Minoletta's Concussive Missiles
- no good spells on this level, ignore
- Minoletta's Precisely Piercing Burst
- no good spells on this level, ignore
- Minoletta's Piercing Sigil
- Minoletta's Missile Salvo
Is there a list of the "bestest" spells for wizards and priests?
Basically
7. no good spells on this level, ignore
What about megaboss battles? Apparently, if you don't have a Cipher, you run out resourcesTo be fair.. Chill Fog is pretty top shelf for a level 1 spell.. There are a few others as well.. but yea this game doesn't scale well.. Level Nine Minoletta's just fucking rapes everything.. especially when paired with a few other things..
Certain technical builds will make the megaboss battles much easier - you may just want to hire mercenaries for them and play the rest of the game with characters/builds you enjoy.What about megaboss battles? Apparently, if you don't have a Cipher, you run out resources
I want to run a single-class Evoker in my party, but I'm considering replacing him with a single-class Cipher instead for more sustainability in longer battles.
What do you think? It'll be the first time I ever run a single-class Wizard like this, so I don't know how it performs lategame in those prolonged boss battles
Ah that's a good point, I hadn't thought of that. Alright, Evoker it is!Certain technical builds will make the megaboss battles much easier - you may just want to hire mercenaries for them and play the rest of the game with characters/builds you enjoy.What about megaboss battles? Apparently, if you don't have a Cipher, you run out resources
I want to run a single-class Evoker in my party, but I'm considering replacing him with a single-class Cipher instead for more sustainability in longer battles.
What do you think? It'll be the first time I ever run a single-class Wizard like this, so I don't know how it performs lategame in those prolonged boss battles
#2 most of the classes have lvl 9 abilities that are absolutely superb. Monk and Barbarian and Fighter and Rogue and Priest off the top of my head are great. Ranger is the only one off the top of my head that has shit lvl 9s
They were planning to do a Sheogorath/Jygallag type situation, where Wael was created to conceal the existence of another god that existed before the Engwithans.
yeah wow the fighter's are shit, I think I thought clear out was a lvl 8 or something
Wizard gets wall of many colours though the best spell ever, and Chanter gets His Heart Did Fill With the Light of the Dawn which is amazing for super bosses.
Cipher can go either way.
What about megaboss battles? Apparently, if you don't have a Cipher, you run out resourcesTo be fair.. Chill Fog is pretty top shelf for a level 1 spell.. There are a few others as well.. but yea this game doesn't scale well.. Level Nine Minoletta's just fucking rapes everything.. especially when paired with a few other things..
I want to run a single-class Evoker in my party, but I'm considering replacing him with a single-class Cipher instead for more sustainability in longer battles.
What do you think? It'll be the first time I ever run a single-class Wizard like this, so I don't know how it performs lategame in those prolonged boss battles
yeah wow the fighter's are shit, I think I thought clear out was a lvl 8 or something
Wizard gets wall of many colours though the best spell ever, and Chanter gets His Heart Did Fill With the Light of the Dawn which is amazing for super bosses.
Cipher can go either way.
Cipher can go either way mostly for earlier access to critical mid-game powers, which otherwise are late-game, plus higher power level. The final ones are not that awesome. The passives are nice though.
Wizard is great pure, certainly. Though he is also great MC material.
Chanters gets upgraded Eld Nary's tornado swarms, which are supposedly great (not that I ever played a pure Chanter).