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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
Another way I did was using pull of eora the entire encounter to a trap and like 3 grenades, then threw in a fireball. The fight was over extremely quickly and the encounter was 2 level over me (I was 7 at husongo, it was the looters at the right side of the map).

I had to use a chanter to reduce their armour though otherwise it would be underpen.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Lol, 3rd level druid spell Returning Storm has better damage and duration than the 5th level druid spell Relentless Storm:
Up6h4GC.png

Read it again, the lvl 3 one strikes one enemy, the lvl 5 one strikes all enemies.

Both are great.
No. This is what the text description says, but the description above the text, which is generated from the spell properties, says "Area of Effect: Foe Target + 7.6m Radius from Caster" for both spells.

I have used Returning storm, and indeed it works inside the radius, not exclusively on the target.

What is puzzling you?

You have a AoE radius around you druid, returning (lvl 3) hits 1 target every tick, relentless (lvl 5) hits all enemies inside the radius every tick.

I just loaded a save and it works as described.
1 target, but not the same target, now it makes sense. Well, it's a pretty confusing description IMO.
 

FreeKaner

Prophet of the Dumpsterfire
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It could be explained better, although I do like the spells used together a lot. You have this aoe of storm that strikes random one target periodically, then all of them, it's almost musical.
 

Parabalus

Arcane
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Lol, 3rd level druid spell Returning Storm has better damage and duration than the 5th level druid spell Relentless Storm:
Up6h4GC.png

Read it again, the lvl 3 one strikes one enemy, the lvl 5 one strikes all enemies.

Both are great.
No. This is what the text description says, but the description above the text, which is generated from the spell properties, says "Area of Effect: Foe Target + 7.6m Radius from Caster" for both spells.

I have used Returning storm, and indeed it works inside the radius, not exclusively on the target.

What is puzzling you?

You have a AoE radius around you druid, returning (lvl 3) hits 1 target every tick, relentless (lvl 5) hits all enemies inside the radius every tick.

I just loaded a save and it works as described.
1 target, but not the same target, now it makes sense. Well, it's a pretty confusing description IMO.

Agreed, though they did write "single random target".

Their tags like "foe aoe" "aoe" "target" "foe" are all over the place, there isn't much consistency to them across spells.
 

Lacrymas

Arcane
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Sep 23, 2015
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Pathfinder: Wrath
I don't know whether I'm blind or something, but where do you find the Principi flag in Neketaka? Does it only spawn when you know about it? I didn't find it on my earlier run either, but at least my character knew about it. I think you can sneak in Fort Deadlight without it anyway, though.
 

Parabalus

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I don't know whether I'm blind or something, but where do you find the Principi flag in Neketaka? Does it only spawn when you know about it? I didn't find it on my earlier run either, but at least my character knew about it. I think you can sneak in Fort Deadlight without it anyway, though.

You get it for giving both conches. Maybe you can steal it from morena as well.
 

FreeKaner

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I don't know whether I'm blind or something, but where do you find the Principi flag in Neketaka? Does it only spawn when you know about it? I didn't find it on my earlier run either, but at least my character knew about it. I think you can sneak in Fort Deadlight without it anyway, though.

You can just board a Principi ship. Not hard to do just approach Fort Deadlight and one will chase you most likely.
 

Sabotin

Scholar
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Jun 16, 2016
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You don't even need the flag, you can just sneak in and it's the same thing. Can't remember if there was a check involved or you had to stealth trough some restricted areas though.
 

Lacrymas

Arcane
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Pathfinder: Wrath
Why isn't there a section for this game on GameBanshee? I've always found their walkthroughs pretty handy for repeat playthroughs.
:philosoraptor:
It makes you think.
 
Last edited:

Roguey

Codex Staff
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Why isn't there a section for this game on GameBanshee? I've always found their walkthroughs pretty handy for repeat playthroughs.
:philosoraptor:
It makes you think.
A walkthrough requires just one person with an intense interest. There are quite a few recent RPGs with no GB walkthrough.
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
I feel like the sort of people who used to write walkthroughs have been replaced by the people who stream gameplay videos. Far less useful, far more annoying, but that's life for you.
 

IHaveHugeNick

Arcane
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For a full stealth approach you don't need a flag. Otherwise you can steal one from Morena, kill/board some pirate ships or complete old city quest for Dereo.
 

HoboForEternity

LIBERAL PROPAGANDIST
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Steve gets a Kidney but I don't even get a tag.
written walktrough, sadly are the things of 90s and early 2000s as a teen i use gamefaqs alot and later gamebanshee when i was introduced to crpgs. youtube videos are annoying when you need to find specific parts digging trough dozens of gameplay video in specific time. but kids today are allergic to literacy, so yea it's dead jim
 
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Jan 14, 2018
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Codex Year of the Donut
written walktrough, sadly are the things of 90s and early 2000s as a teen i use gamefaqs alot and later gamebanshee when i was introduced to crpgs. youtube videos are annoying when you need to find specific parts digging trough dozens of gameplay video in specific time. but kids today are allergic to literacy, so yea it's dead jim
gamepressure has guides for pretty much every semi-popular game
https://guides.gamepressure.com/pillars_of_eternity_2/
 

oldmanpaco

Master of Siestas
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Winter
written walktrough, sadly are the things of 90s and early 2000s as a teen i use gamefaqs alot and later gamebanshee when i was introduced to crpgs. youtube videos are annoying when you need to find specific parts digging trough dozens of gameplay video in specific time. but kids today are allergic to literacy, so yea it's dead jim
gamepressure has guides for pretty much every semi-popular game
https://guides.gamepressure.com/pillars_of_eternity_2/

True but their grasp of English tends to be hit or miss and their page design is shit. Better than nothing though.

I miss the days of that DSimpson guy and the autist Haeravon.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Without such granularity you will end up having many items which do the same thing. I guess the choice was between granularity and negligible differences in stats, and no granularity and no difference at all. What would you do in his place? Because the items are freely moddable. Would you give it +5 deflection for example? Then you will have to bump the exceptional, superb, and legendary as well. Wouldn't you end up with the same granularity but more inflated numbers?
 

FreeKaner

Prophet of the Dumpsterfire
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Without such granularity you will end up having many items which do the same thing. I guess the choice was between granularity and negligible differences in stats, and no granularity and no difference at all. What would you do in his place? Because the items are freely moddable. Would you give it +5 deflection for example? Then you will have to bump the exceptional, superb, and legendary as well. Wouldn't you end up with the same granularity but more inflated numbers?

I mean by mathematical necessity bucklers benefit more from such upgrades, which in itself is questionable. Bucklers also benefit from weapon & shield style disproportionately as well. So if your aim is extra deflection only then bucklers seem to be the best choice, not even worth using the others if you are not going to use the modals actively.
 

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