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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

FreeKaner

Prophet of the Dumpsterfire
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I think I came here a bit too early. It was absolute hell getting through these fights, everything but my Paladin and Eder got killed almost instantly. Thankfully stacking enough heal over time and having a Maia with 4 second reload time just shooting from behind made it doable, if time consuming.

20190109044346-1.jpg


Now onto the dragon that's 3 levels higher than me.
 

aweigh

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lol that screenshot. i always turn off combat tooltips because it's just useless shit you don't need to have on-screen. enemy abilities appear over their head when they use them and that's more than enough; all the extra shit like the huge lifebars and the defense percentages over those just clutters everything.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Just got my galleon at lvl 11 lads, with 8 imperial long guns. Time to show deadfire pirates and corsairs who is the boss.

Aedyran Empire will rise again.
I never needed any bigger ship than the starting sloop, even for the highest bounties, but if it's for RP purposes, I can understand.

I basically only ever played POTD, so for those who have put substantial hours into various difficulty levels, is it really the case that you do the exact same thing on Hard as in POTD, just faster?
The main thing that irritates me on PotD is the mobs' numbers of enemies. If I could have Hard but with PotD buffs, that would have been just fine for me. They said Hard was made harder by revising encounters, and I'm curious to try it.

I think I came here a bit too early. It was absolute hell getting through these fights, everything but my Paladin and Eder got killed almost instantly. Thankfully stacking enough heal over time and having a Maia with 4 second reload time just shooting from behind made it doable, if time consuming
I only fought through here in my first playthrough, for roleplaying reasons. Other than those, you can easily steal everything of value from Magran's teeth and sneak around the combat.
 

Riddler

Arcane
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Bubbles In Memoria
It just felt like with lower difficulties, it's too easy so there's no point doing things like stacking accuracy buffs to beat a particular defence, relying on graze status effects and timing your strikes around them, defending with paranoia against lagufaeth paralysis, or any number of other things. It feels like you might as well just stand there and lob fireballs.

This works just fine on PotD as well. I don't really remember doing any of the things you describe after leaving the first island, I only really checked the resistances.

I would really like to play the game with the difficulty that you describe.
 

Haplo

Prophet
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Messages
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Pillars of Eternity 2: Deadfire
I think I came here a bit too early. It was absolute hell getting through these fights, everything but my Paladin and Eder got killed almost instantly. Thankfully stacking enough heal over time and having a Maia with 4 second reload time just shooting from behind made it doable, if time consuming.

Now onto the dragon that's 3 levels higher than me.

What level is your party? I remember ROLF-stomping those guys around level 16 (or maybe 15?). Just watch outfor Combusting Wounds, as those can hurt a lot.
Now the dragon was a different story, not really that dangerous, but a long battle of attrition.
 

Haplo

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Pillars of Eternity 2: Deadfire
Just got my galleon at lvl 11 lads, with 8 imperial long guns. Time to show deadfire pirates and corsairs who is the boss.

Aedyran Empire will rise again.
I never needed any bigger ship than the starting sloop, even for the highest bounties, but if it's for RP purposes, I can understand.

I like to rush the Fonferrus and get the Ghost Galleon for free (along with Engoliero de Espirs). Then show the other Deadfire vessels who's boss.
 

FreeKaner

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What level is your party? I remember ROLF-stomping those guys around level 16 (or maybe 15?). Just watch outfor Combusting Wounds, as those can hurt a lot.
Now the dragon was a different story, not really that dangerous, but a long battle of attrition.

12

It took a very long time and easy to die in.

I never needed any bigger ship than the starting sloop, even for the highest bounties, but if it's for RP purposes, I can understand.

You don't need it per se, as I also got it boarding ships with the sloop, but it does make the ship combat much faster.
 
Last edited:

FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
lol that screenshot. i always turn off combat tooltips because it's just useless shit you don't need to have on-screen. enemy abilities appear over their head when they use them and that's more than enough; all the extra shit like the huge lifebars and the defense percentages over those just clutters everything.

I mean you can guestimate their HP if you hover over them and chance to hit from their defences but that's so much busywork especially on POTD. I'd rather see that I have no chance to hit the second I target a spell rather than look up to see that the guy has 120 will manually hovering over.
 

Haplo

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Pillars of Eternity 2: Deadfire
What level is your party? I remember ROLF-stomping those guys around level 16 (or maybe 15?). Just watch outfor Combusting Wounds, as those can hurt a lot.
Now the dragon was a different story, not really that dangerous, but a long battle of attrition.

12

It took a very long time and easy to die in.

Well, that is quite early.
 

FreeKaner

Prophet of the Dumpsterfire
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Messages
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Devlet-i ʿAlīye-i ʿErdogānīye
What level is your party? I remember ROLF-stomping those guys around level 16 (or maybe 15?). Just watch outfor Combusting Wounds, as those can hurt a lot.
Now the dragon was a different story, not really that dangerous, but a long battle of attrition.

12

It took a very long time and easy to die in.

Well, that is quite early.

I am also killing the dragon now, it's mostly her wounding attack that's a giant problem because it puts the whole thing on a timer.
 

FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
Close but I can't quite deal with this stacking wounds, can't even disengage to avoid it.

closebutnotquite.png


Oh well, I guess I'll just tell it to fuck off.

I think it's doable but I don't have almost any equipment upgrades or even a unique weapon for maia because of saving up for a Galleon, it might even be doable as it is but I don't want to spend an hour doing it 3 levels underleveled and underequipped.
 

aweigh

Arcane
Joined
Aug 23, 2005
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18,222
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Florida
i just loaded up PoE 2 and immediately upon the game loading into Neketaka i just lost my will to live. running around neketaka and talking to people is literally the most boring shit ever imaginable right now.

You'd think you can just take off and sail to somewhere and do something more exiciting, then, but then the sailing is also slow as fuck. It's a really tedius pace compared to the first game.
 

entr0py

Scholar
Joined
Oct 12, 2016
Messages
101
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Always a step ahead of you...
Close but I can't quite deal with this stacking wounds, can't even disengage to avoid it.

closebutnotquite.png


Oh well, I guess I'll just tell it to fuck off.

I think it's doable but I don't have almost any equipment upgrades or even a unique weapon for maia because of saving up for a Galleon, it might even be doable as it is but I don't want to spend an hour doing it 3 levels underleveled and underequipped.

You can get the unique Arquebus, The Red Hand for free in Delver's Row. It is IMO the best Arquebus, because it fires twice before reloading and deals huge damage and with one of the upgrades it can deal an additional +40% damage. This is the only weapon that I upgraded to Mythic to help my Ascendant cipher get to max focus right at the start of the battle. Would be a perfect fit for your Maia for free ;)
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,064
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Close but I can't quite deal with this stacking wounds, can't even disengage to avoid it.

closebutnotquite.png


Oh well, I guess I'll just tell it to fuck off.

I think it's doable but I don't have almost any equipment upgrades or even a unique weapon for maia because of saving up for a Galleon, it might even be doable as it is but I don't want to spend an hour doing it 3 levels underleveled and underequipped.

You can get the unique Arquebus, The Red Hand for free in Delver's Row. It is IMO the best Arquebus, because it fires twice before reloading and deals huge damage and with one of the upgrades it can deal an additional +40% damage. This is the only weapon that I upgraded to Mythic to help my Ascendant cipher get to max focus right at the start of the battle. Would be a perfect fit for your Maia for free ;)

Yes unfortunately once you enter here you can't get out. Next time I suppose.
 

FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
An AD&D fanatic gronard and medieval fantasy fanboy was teaching a class on Bioware, known action-adventure studio

”Before the class begins, you must get on your knees and worship Bioware and accept that it was the best rpg developer world has ever known, even greater than Troika!”

At this moment, a brave, innovative, pro-crowdfunding Ars Magica game master who played 1500 hours of Pillars of Eternity and understood the necessity of streamlining and fully supported all design decisions made by Josh Sawyer to eliminate prebuffing stood up and held up a copy of BG2.

”What is this, pinhead?”

The arrogant professor smirked quite Jewishly and smugly replied “The best RPG ever made, you stupid larper”

”Wrong. It doesn't even have C&C. If it was the best, as you say, RPG… then it should have been balanced”

The professor was visibly shaken, and dropped his chalk and copy of D&D 2nd edition. He stormed out of the room crying those kensai-mage crocodile tears. The same tears kensai-mages cry for the “itemisation” (who today have such selection that most own 23 unique swords) when they jealously try to claw justly earned auto-attacks from the deserving martial classes. There is no doubt that at this point our professor, Edwin, wished he had learned another ruleset and become more than a nostalgiafag. He wished so much that he had an in-game gamepedia, but he himself had petitioned against them!

The students applauded and all registered as fig backers that day and accepted Feargus Urquhart as their lord and savior. An eagle named “Obsidian” flew into the room and perched atop director's board and shed a tear on the chalk. The pillars of Eternity gameguide was read several times, and Tim Cain himself showed up and announced a new IP.

The professor lost his tenure and was fired the next day. He died of The Awakening and was tossed into the In-Between for all eternity.

Watcher of Caed Nua.
 

Ventidius

Arbiter
Joined
Jul 8, 2017
Messages
552
i just loaded up PoE 2 and immediately upon the game loading into Neketaka i just lost my will to live. running around neketaka and talking to people is literally the most boring shit ever imaginable right now.

You'd think you can just take off and sail to somewhere and do something more exiciting, then, but then the sailing is also slow as fuck.

Pretty much, the whole "quest-driven" approach to exploration is a blight on the genre quite frankly. The only valid models for structuring RPG exploration that exist so far are: the megadungeon (like in Proving Grounds of the Mad Overlord), large dungeons in succession (like in Elminage or Icewind Dale), or a free-roaming overworld dotted with small/mid-seized dungeons (Daggerfall, Morrowind).

Deadfire tries the third of these approaches and thankfully confines the quest-driven structure to the main hub (as it should be), but, as you say, slows the overseas exploration down unreasonably by adding those useless and mini-gamey ship mechanics and especially the resource management aspect of them, which Sawyer apparently just had to have after taking that aspect away from the actual field/dungeon exploration. It doesn't add anything substantial to the game, it's not "challenging", just tedious, and gets in the way of free-roaming the islands searching for dungeons since you need to have a clear idea of where you are going in order not to waste food and drink.

Luckily, it does get better on repeat playthroughs, I had more fun with Deadfire the second time around because I knew where to go when I didn't want to advance in the story or do quests. Supposing you are doing a fresh start and are low-ish level, here are some OTOH suggestions of places where you can just go and kill stuff early game:

-Island with Xaurips North-West of Port Maje
-Temple of Tangaloa ruins south of Port Maje
-Oathbinder's Sanctum. Just get the quest, not a lot of talky-questy nonsense, just 2 NPCs.
-Do bounties until they start getting too many skulls, and who knows, maybe even then if you like a challenge.
-Fort Deadlight. Very doable early game and is really a full-blown dungeon rather than a typical mini-dungeon.

There are probably more that other users could add.

Also, you can just roam around getting into ship-fights. If you hate the ship combat system (like I do), just force-board and do them as normal fights, they usually leave you good loot (though it depends on their level) which usually pays for the costs of finding them and boarding. Maybe someone who understands the specific way in which enemy ship levels are determined (area, scaling, etc) can chime in here.

It's a really tedius pace compared to the first game

Not really. In the first game you went from one quest-based hub to another, with the odd dungeon thrown in as part of your progress. There was very little side content or exploration that wasn't based on quests/dialogues, apart from the bounties. The only thing that maybe was better is that the main quest had more dungeon crawling. Maybe. I haven't really compared them, the main quest of Deadfire also has plenty of dungeon crawling.
 
Last edited:

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
An AD&D fanatic gronard and medieval fantasy fanboy was teaching a class on Bioware, known action-adventure studio

”Before the class begins, you must get on your knees and worship Bioware and accept that it was the best rpg developer world has ever known, even greater than Troika!”

At this moment, a brave, innovative, pro-crowdfunding Ars Magica game master who played 1500 hours of Pillars of Eternity and understood the necessity of streamlining and fully supported all design decisions made by Josh Sawyer to eliminate prebuffing stood up and held up a copy of BG2.

”What is this, pinhead?”

The arrogant professor smirked quite Jewishly and smugly replied “The best RPG ever made, you stupid larper”

”Wrong. It doesn't even have C&C. If it was the best, as you say, RPG… then it should have been balanced”

The professor was visibly shaken, and dropped his chalk and copy of D&D 2nd edition. He stormed out of the room crying those kensai-mage crocodile tears. The same tears kensai-mages cry for the “itemisation” (who today have such selection that most own 23 unique swords) when they jealously try to claw justly earned auto-attacks from the deserving martial classes. There is no doubt that at this point our professor, Edwin, wished he had learned another ruleset and become more than a nostalgiafag. He wished so much that he had an in-game gamepedia, but he himself had petitioned against them!

The students applauded and all registered as fig backers that day and accepted Feargus Urquhart as their lord and savior. An eagle named “Obsidian” flew into the room and perched atop director's board and shed a tear on the chalk. The pillars of Eternity gameguide was read several times, and Tim Cain himself showed up and announced a new IP.

The professor lost his tenure and was fired the next day. He died of The Awakening and was tossed into the In-Between for all eternity.

Watcher of Caed Nua.
Edwin will come back with the new class: DND 5E aka "FUCK BALANCE"
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
Not really. In the first game you went from one quest-based hub to another, with the odd dungeon thrown in as part of your progress. There was very little side content or exploration that wasn't based on quests/dialogues, apart from the bounties. The only thing that maybe was better is that the main quest had more dungeon crawling. Maybe. I haven't really compared them, the main quest of Deadfire also has plenty of dungeon crawling.
Engwithan Digsite, Hasongo and Ashen Maw are all dungeons and constitute most of the main quest by themselves, so yeah
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,695
Location
Grand Chien
You can get the unique Arquebus, The Red Hand for free in Delver's Row. It is IMO the best Arquebus, because it fires twice before reloading and deals huge damage and with one of the upgrades it can deal an additional +40% damage. This is the only weapon that I upgraded to Mythic to help my Ascendant cipher get to max focus right at the start of the battle. Would be a perfect fit for your Maia for free ;)
For free? It's 10k isn't it?
 

entr0py

Scholar
Joined
Oct 12, 2016
Messages
101
Location
Always a step ahead of you...
You can get the unique Arquebus, The Red Hand for free in Delver's Row. It is IMO the best Arquebus, because it fires twice before reloading and deals huge damage and with one of the upgrades it can deal an additional +40% damage. This is the only weapon that I upgraded to Mythic to help my Ascendant cipher get to max focus right at the start of the battle. Would be a perfect fit for your Maia for free ;)
For free? It's 10k isn't it?

You can steal it from the container in the neighboring room, don't even have to sneak around, just have to open the hidden door.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,695
Location
Grand Chien
You can get the unique Arquebus, The Red Hand for free in Delver's Row. It is IMO the best Arquebus, because it fires twice before reloading and deals huge damage and with one of the upgrades it can deal an additional +40% damage. This is the only weapon that I upgraded to Mythic to help my Ascendant cipher get to max focus right at the start of the battle. Would be a perfect fit for your Maia for free ;)
For free? It's 10k isn't it?

You can steal it from the container in the neighboring room, don't even have to sneak around, just have to open the hidden door.
Wow, I gotta try that
 

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