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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Red hand is nerfed to hell in the TB. You can only attack once per round, but it will put you on the first to move in the next round. It's no where near as good as in the RTwP.
 

Haplo

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Pillars of Eternity 2: Deadfire
The combat system is better than DOS:2.
I see we are setting the bar high.

#TotallyNotModInAlpha
- Knockdown is useless, except for the accuracy bonus. The enemy character gets up when his turn comes and still performs two actions.
I imagine it still interrupts a spellcast - if you use it during the cast. Plus it has an Accuracy bonus and targets Fortitude instead of Deflection, which can be beneficial, particularly against casters.
 

Haplo

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Pillars of Eternity 2: Deadfire
And the same probably applies to any AS buff. They really need to implement Action Points. W/o APs the TB mode is too crude and will never be a good approximation of the original mechanics.
They could alternatively resolve the problem by removing discreet rounds as well. Let people have as many turns as their Dexterity dictates.

Oh YES . 10 times yes! I absolutely love games which do that, like HoMM V.

I might actually try the turn based mode then.
 
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2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
It's so rough that I wouldn't call it beta. Though indeed, it won't crash the game.
"some abilities need retuning" is a pretty strict definition of "rough". Especially when you didn't disagree that Deadfire's turn-based mode is better than the acclaimed smash hit, and RPG Codex Game Of The Year 2017, Divinity Original Sin 2.
 

Sentinel

Arcane
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Nov 18, 2015
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Ommadawn
The magic in this game is such a waste. With so many abilities organized by type such as "Ground-spell", why the hell didn't they implement spells that let the party/one actor fly, to counter ground spells used by enemies (that is if they even use any, I honestly don't remember anyone ever using web or the oil field spell against me)? With every spell being AooE_Damage_Debuff#10394024850398456 this could add something actually unique to PoE's repertoire.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,100
So if i play monk or rogue there is no reason to not wear heavy armor and not use big and slow weapon with modal that makes me even slower?
 

Iselor

Educated
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May 11, 2012
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Poland
So far, I thought that the best cRPG was Vampire the Masquarade Bloodlines, and in second place: Might and Magic VII: For Blood and Honor ... However, Pillars of Eternity II met all my expectations ... Currently the best cRPG ever on my private list of the best cRPGs.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"some abilities need retuning" is a pretty strict definition of "rough". Especially when you didn't disagree that Deadfire's turn-based mode is better than the acclaimed smash hit, and RPG Codex Game Of The Year 2017, Divinity Original Sin 2.
Oh, now we are after definitions? Ok, PoE TB is just fine, for a mod put together by two people. And as such, I'd stay well away from it and regret that Obsidian didn't really invest in it.
 

Tigranes

Arcane
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Jan 8, 2009
Messages
10,365
How is the actual playing experience? My expectation is that it feels a lot like DOS1/2 in terms of movement and action distribution, and that it's going to lack a lot of system refinements that would have come with a system built for TB from the start. But I'm curious re. any Codexers that have actually played it for a few hours.
 

IHaveHugeNick

Arcane
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Apr 5, 2015
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1,870,558
How is the actual playing experience? My expectation is that it feels a lot like DOS1/2 in terms of movement and action distribution, and that it's going to lack a lot of system refinements that would have come with a system built for TB from the start. But I'm curious re. any Codexers that have actually played it for a few hours.

It works. That's the best thing that can be said about it.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
It took me 8 whole rounds to kill the last ememy because I just can't hit him. His deflection isn't even that high but I keep rolling less than 20 on my every hit.

I don't think anything like this ever happen in my RTwP play through. The miss chance feels really off.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,365
"How is the actual playing experience?"
Subject A: "Underwhelming"
Subject B: "It works, that's about it"
Subject C: "Solid"

:happytrollboy:

It took me 8 whole rounds to kill the last ememy because I just can't hit him. His deflection isn't even that high but I keep rolling less than 20 on my every hit.

I don't think anything like this ever happen in my RTwP play through. The miss chance feels really off.

In any game with RNG somebody suspects the RNG is broken / cheating. 99.9999% of the time, it's not. Might just be a freak thing.

This may not apply to you, but I think people also notice it less on RTWP because if you're playing without much pausing & use the AI you're not even noticing half of the rolls
 
Joined
Apr 10, 2013
Messages
263
Shadorwun: Hong Kong
How is the actual playing experience? My expectation is that it feels a lot like DOS1/2 in terms of movement and action distribution, and that it's going to lack a lot of system refinements that would have come with a system built for TB from the start. But I'm curious re. any Codexers that have actually played it for a few hours.
It's ... slow. I'm partway jaded, because I don't enjoy any of the non-combat elements of this game, whilst turn-based is at least making combat more fun. So far. The initial island experience has been a taste-test of what I suspect the later, more 'challenging' fights are going to be; HP bloats that are exaggerated by massively variant RNG (d100 is horrid) that I swear is wonky - I've missed more 90%+ attacks than I've landed. Bizarrely, 60-70% hit-chance seems to be where battles go steeply in my favour.

If you enjoy Pillars' writing, I think this is most definitely a step up. If you don't, then I think the game is just going to feel far too slow all around to be possibly enjoyable. I've only finished the first island, and even though I was enjoying the later fights (again; take the skip-to-four blessing; I went without and it's a chore), I'm kind of sitting around not overly eager to play more, because I know of what I have to trudge through to get more combat. I'm not sure if the turn-based is good, but it's satisfactory. DoS1/2 do it far, far, far better - even 2, whilst bloated by the silly armour system, carried more impact with every action made.

So yeah. Like the writing / base game? Dive in.
Don't? At least try the first island to see if you enjoy playing around with the abilities with the level four skip. I think by time you're ready to leave Maje, you'll have a solid idea of whether the rest is worth playing out or not.

Edit: Oh. As for the actual play-out? It's Movement + 1AP. Some actions (typically self-buffs or dashes) are free, others are either used immediately (Standard) or later in the turn order (Cast), each costing the 1AP. Movement is very generous, but also broken by abhorrent path-finding. Your turns feel a lot more claustrophobic than in Divinity due to such limited actions, but on the upside, you can plan out combat and arrange tactics considerably more easily than in RTwP - spells and abilities are much less of a chore to use.
 
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Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
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May 15, 2018
Messages
2,141
I enjoyed it despite being RTwP.

So did you apparently, considering you've restarted multiple times and bought all the DLC.
 

Ulfhednar

Savant
Joined
Apr 29, 2017
Messages
809
Location
Valhalla
I enjoyed it despite being RTwP.

So did you apparently, considering you've restarted multiple times and bought all the DLC.
I did enjoy the game, and I do enjoy RTwP. It has serious flaws which I've pointed out. I'm just tired of your incessant adulation.
 

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