Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,034
Pathfinder: Wrath
Without penetration, what would differentiate weapons - only attack speed and damage spread?

The problem is more how DR works in general, rather than PEN being a feature of weapons. The stupid thing in PoE1 is that everything else scales with level, but not DR, which made it progressively worse, had it scaled with level like everything else, it wouldn't have been a problem.
Come on... Sneak-reconnaisance and positioning before combat is perfectly ok, but why would my characters drink a potion, "this isn't a choice", "wastes time".

Pre buffing should be in. And can be in, by modding items and spells.
Completely different things, and you already can eat food, so prebuffing is in.
 

Vityaz

Augur
Joined
Oct 7, 2014
Messages
169
How is the actual playing experience? My expectation is that it feels a lot like DOS1/2 in terms of movement and action distribution, and that it's going to lack a lot of system refinements that would have come with a system built for TB from the start. But I'm curious re. any Codexers that have actually played it for a few hours.

It's pretty okay so far. Needs some more polish and better/more consistent/less vague UI info.

I think folks above me already mentioned the important stuff so if OBS manages to iron it all out, it could be pretty great IMHO.
 
Last edited:

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
#NotAllPrebuffing is pointless busywork.
your problem comes from a system where buffs have no cost. so they are mindlessly repeated for every encounter.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,717
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Completely different things, and you already can eat food, so prebuffing is in.
Bullshit. Food is eaten before rest, not before combat. Food is not preparation for combat, it is choosing the most beneficial pre-buff for a given character with respect to the tasks he is expected to fulfill in the next day/the period before the next rest.

Prebuffing is just pointless busywork that serves no purpose other than to waste your time.
Why? You sneak and observe the enemies ahead, see trolls, why not drink anti-troll potion? Same as you switch to better weapons vs trolls, or arrange your party members.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,299
Steve gets a Kidney but I don't even get a tag.
It is very boring to have to cast the same buffs after every rest. Best thing to do is to give the player a catch-all spell, like Might and Magic does with Protection From Magic, right about the time they've unlocked all the relevant buffs. AwesomeButton's thing is different; short-term and situational buffs are cool.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Prebuffing is just pointless busywork that serves no purpose other than to waste your time.
Why? You sneak and observe the enemies ahead, see trolls, why not drink anti-troll potion?

Because it's a mundane, dull, tedious and dry activity that requires nothing of me except time. And it would be triple that dull in Pillars. 100% of the time you would be using literally the same buffs, because the only thing that matters on PoTD is accuracy and defensive stats. It's literally a definition of pointless busywork - it adds nothing to the experience except wasting my time.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,639
Location
Bulgaria
I could never understood why people see it as a bad thing,nothing wrong with being prepared. It is one of the core things in the PnP game and it makes logic.
Because it isn't a choice, it's an automatic thing that only wastes time and it gives you a distinct advantage against enemies who don't prebuff. When you can't prebuff, you are actively choosing whether to buff in combat or do some other action, it's very logical and it adds a dimension.
You must be a retard to buff before every battle in Baldure's gate games,i do it only for a 5%-10% of encounters and after i have lost a few times. The whole idea that a buff would last only few seconds is not logical but retarded. I never used buffs in piles of shit games.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,639
Location
Bulgaria
Prebuffing is just pointless busywork that serves no purpose other than to waste your time.
Why? You sneak and observe the enemies ahead, see trolls, why not drink anti-troll potion?

Because it's a mundane, dull, tedious and dry activity that requires nothing of me except time. And it would be triple that dull in Pillars. 100% of the time you would be using literally the same buffs, because the only thing that matters on PoTD is accuracy and defensive stats. It's literally a definition of pointless busywork - it adds nothing to the experience except wasting my time.
Here is a game that respects your time and gets down to the action instantly!
http://orteil.dashnet.org/cookieclicker/
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,633
Pillars of Eternity 2: Deadfire
I could never understood why people see it as a bad thing,nothing wrong with being prepared. It is one of the core things in the PnP game and it makes logic.
Because it isn't a choice, it's an automatic thing that only wastes time and it gives you a distinct advantage against enemies who don't prebuff. When you can't prebuff, you are actively choosing whether to buff in combat or do some other action, it's very logical and it adds a dimension.
Come on... Sneak-reconnaisance and positioning before combat is perfectly ok, but why would my characters drink a potion, "this isn't a choice", "wastes time".

Pre buffing should be in. And can be in, by modding items and spells.

Pure-buffing only makes sense for short duration buffs or encounter specific buffs that have an opportunity cost. While in most crpgs you have 100% uptime on 80%of your buffs that you can liberally apply at no real cost.

I much prefer the PoE way of buffing being an opportunity cost in combat. Where you only buff your party with stun resistance when you know the enemies will spam stun against you.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,717
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Because it's a mundane, dull, tedious and dry activity that requires nothing of me except time. And it would be triple that dull in Pillars. 100% of the time you would be using literally the same buffs, because the only thing that matters on PoTD is accuracy and defensive stats. It's literally a definition of pointless busywork - it adds nothing to the experience except wasting my time.
Fair enough. Yet, in most battles you still cast Bless (or any ability that buffs accuracy) -> Might buffing spells -> Protective spells -> Debuffs/direct damage spells.
Preparing before battle makes sense if you have reconnoitered the battlefield, which is hilariously easy in PoE.

BTW, one of the single biggest differences in how combat plays in the IE games and Pathfinder vs PoE (and this is to the detriment of PoE) is that in PoE you know the whole enemy composition before combat starts.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Because it's a mundane, dull, tedious and dry activity that requires nothing of me except time. And it would be triple that dull in Pillars. 100% of the time you would be using literally the same buffs, because the only thing that matters on PoTD is accuracy and defensive stats. It's literally a definition of pointless busywork - it adds nothing to the experience except wasting my time.
Fair enough. Yet, in most battles you still cast Bless (or any ability that buffs accuracy) -> Might buffing spells -> Protective spells -> Debuffs/direct damage spells.
Preparing before battle makes sense if you have reconnoitered the battlefield, which is hilariously easy in PoE.

BTW, one of the single biggest differences in how combat plays in the IE games and Pathfinder vs PoE (and this is to the detriment of PoE) is that in PoE you know the whole enemy composition before combat starts.

Yeah. The difficulty in Deadfire comes entirely from set-piece design and your choices of active spells and overall your decision-making during the fight. Buffs you never really change. Or wait, when facing vampires I had my Chanter swap into anti-charm aura. That's about it. So prebuffing adds nothing to the table.

Here is a game that respects your time and gets down to the action instantly!
http://orteil.dashnet.org/cookieclicker/

And just like that, 3 hours of my life gone.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,608
Strap Yourselves In Pathfinder: Wrath
lack of prebuffing
I could never understood why people see it as a bad thing,nothing wrong with being prepared. It is one of the core things in the PnP game and it makes logic.
Personally, I think it depends on what the buff is. I draw a distinction between "Defense against X" (resist energy, paralysis, poison, etc.) and buffs simply for more damage or stats. Defensive buffs require some degree of knowledge or reconnaissance of the upcoming fight, whereas typically damage buffs could apply to every fight and so there is not much to think about. Ultimately, I find one more engaging than the other.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,717
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
As in ...prebuffing?
Yes, but prebuffing for the day is not like prebuffing for the battle.
Yeah. The difficulty in Deadfire comes entirely from set-piece design and your choices of active spells and overall your decision-making during the fight. Buffs you never really change. Or wait, when facing vampires I had my Chanter swap into anti-charm aura. That's about it. So prebuffing adds nothing to the table.
How come your choices for active spells are important but buffs are not, when you are casting the buffs during combat?

Or did you mean to imply that Deadfire's overall difficulty is a big lie, and difficulty doesn't come from anything else but adding more baddies on the map?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,102
Just google "waifu clicker". It seems there is more than one.
For example -
maxresdefault.jpg

or
images
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,449
Fired up this turn based mode, pretty hyped about it, first turn starts, i get shot NICE!.
Then i take my barbarior with huge sword and a hit.

And then i listen what it could be the weakest ever sound effect of something being hit.
Like someone took kitchen knife and tapped it on leather boot.
I know what is wrong with game. Fucking non existing feeback for anything other than guns.

:negative:
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,717
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Fired up this turn based mode, pretty hyped about it, first turn starts, i get shot NICE!.
Then i take my barbarior with huge sword and a hit.

And then i listen what it could be the weakest ever sound effect of something being hit.
Like someone took kitchen knife and tapped it on leather boot.
I know what is wrong with game. Fucking non existing feeback for anything other than guns.

:negative:
What budget did Battle Brothers have again? Now that are sound effects.
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
I haven't paid too much attention to the sound effects, but Sawyer being Sawyer it's possible he may have opted for realistic sounds over exciting ones
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom