So, exploity stuffies.
I ran into a pyramid and there were 11 gays that I could not rape at level 3.
Experiment time: at level 5 the Rogue gets an ability that is basically designed to be an exploit.
Gouging Strike to the eyes (boo) - enemy takes dmg until end of combat.
Well, combat does not end if you Gouge someone, Smoke yourself and run away. They just shuffle in place and take 1 raw dmg/sec until they die. And then combat ends...
Or, you can Gouge them, let the your rogue die near them and the rest of your own group is standing around in stealth - combat does not end either until enemy is dead.
They shuffle around, try to heal, withdraw, but the grim reaper is coming.
And thats not even all of it... Gouging applies to a single attack. And Serafens handcannon has AOE... And it applies to AOE.
So even if you rogue dies (and he wont cause you have like 3 smoke veils at level 3), he still take 3 people with him.
Infact, he might take them all with him. Just place a trap well so that all of them come check it out ^^ and fire a single Gouging handcannon shot on on top. Even a graze applies the unstoppable death.
Why make abilities like that? In real combat 1dmp/sec is not usable, its pointless. The only way to make it work is to exploit it.
Alright, no exploits. Scrolling through modals looking for synergies with crits saw the Axe modal.
So, a 50 dmg axe crit, and 20 ticks bleeding for 5 dmg each (100 dmg), adding the arterial strike's 100 and we get a cute 250 dmg in 60 sec. I dont think Bleeding can be resisted even... 2 crits like that and a boss is down, no? Then again, fucking random Skuldarks have 200 hp... and they are level 9 too...