So....
After playing a bit of Deadfire and liking it well enough, I decided to go back and play through the first game. Now I've had tried to play this game before... about five times actually. This time around though, i was determined. I wanted to understand the plot, the motivations of the characters and the inner workings of the world of Eora. So I put ~30 hours into the game, playing as a druid and...
...I gave up just before killing the final boss. DESPAIR.
By far the biggest problem that contributed to this was the writing. Now don't get me wrong, the writing in PoE is technically competent- but there's just too much of it - and about 90% of it is just bland. Funnily enough, the overall lore of the game - with it's histories, and gods, and heroes - is interesting. It's just that nothing else is, including the NPCs, companions, factions etc. I liken the writing in PoE to hearing someone explain the inner workings of a can opener in hundreds of thousands of words. It just made me cthulhu. MAJOR DESPAIR.
By the time I understood the motivations of the main antagonist, and the overall story, i had lost any desire to see the conflict resolved and it didn't help that I did not like or care for a single companion in this game, which is just abysmal. So i just uninstalled the game for the sixth time... then proceeded to my toilet to throw up. I had to purge all that mediocrity and blandness out of my system.
I think one other major aspect of the story that contributes to its overall blandness is the stake the player's character has in the whole scheme of things - or lackthereof. There is almost 0 motivation for the PC to ever participate in the events of the story, and what is there is ham-fisted at best. The whole reason why the player follows the plot, is some vague threat of insanity that is barely there. In fact, the player has the choice to pretty much write that threat off in dialogue with companions (in several instances in fact) but for some reason, it suddenly becomes a real issue in ONE dialogue in the last leg of the game and so we have to believe that this is a worthwhile reason to pursue the rest of the plot.
Lastly, this game has an incredibly linear story. There is a lot of choice in dialogue and some branching in quest decisions etc. but you'll have very little effect on the story itself, which imo was just a bad way to do it. Forget about the freedom you had in deciding the outcome of the story in other Obsidian games (AP, FNV etc.), here you're choices are barely important, and for the most part for flavor.
Mechanically there was a lot to like about the game. The dungeon crawling (and specially the mega dungeon) was great. I loved the combat and the abilities and the spells the characters had. I like seeing all those effects and abilities pop off and enemies be slaughtered by them. Playing as a druid was also very satisfying. The stronghold mechanic was fun, and i liked how it was interconnected with the game's excellent mega dungeon.
The gameplay is not without its issues though: The pathfinding is often atrocious, the characters frequently fail to acquire targets and engage them in combat, there's too many traps everywhere, and a lot of your time will be wasted on looking at the area map as your characters run to map exit nodes in fast mode
Lastly, i hate the custom language Obsidian has made for this game. Like everything about the writing, it's obnoxious and try-hard.
Overall gameplay was the only reason i was able to get as far as i did into the game, but nevertheless, lack of coherent motivation and the overall blandness of the plot made this an experience I will attempt try again.