Luckmann
Arcane
I'm playing with the Magran's Fire that turns all Per-Encounter "resources" into Per-Rest (Woedica's Challenge), and I must say that I find it much preferable to how I'd imagine having everything Per-Encounter would work.
That said, I really wish that some resources, like that of Fighters and Rogues and such. There's a severe imbalance in that even with this challenge turned on, Ciphers and Monks and such accrue their resources as normal, so they can just keep going and going and going.
I wish there was a mod that increased the number of spells/spell points (or whatever they can be called) by ~50% and made Fighter's Discipline, Rogue's Guile, Barbarian's Rage, Ranger's Bond, and Paladin's Zeal regenerate per-encounter, even when using Woedica's Challenge. Or, even better, only regenerate up to 40-50% of maximum, to incentivize saving resources and resting realistically, but not leave those classes completely empty. I have no idea how someone'd go about creating such a mod, though.
I'm also running Skaen's Challenge and Berath's Challenge, because I thought they sounded appropriately anti-decline.
That said, I really wish that some resources, like that of Fighters and Rogues and such. There's a severe imbalance in that even with this challenge turned on, Ciphers and Monks and such accrue their resources as normal, so they can just keep going and going and going.
I wish there was a mod that increased the number of spells/spell points (or whatever they can be called) by ~50% and made Fighter's Discipline, Rogue's Guile, Barbarian's Rage, Ranger's Bond, and Paladin's Zeal regenerate per-encounter, even when using Woedica's Challenge. Or, even better, only regenerate up to 40-50% of maximum, to incentivize saving resources and resting realistically, but not leave those classes completely empty. I have no idea how someone'd go about creating such a mod, though.
I'm also running Skaen's Challenge and Berath's Challenge, because I thought they sounded appropriately anti-decline.
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