The level scaling doesn't properly solve the problem actually, the tools you get at higher levels are far better at trivializing content for you than the extra stats added to NPCs are at preventing trivialization. I am replaying the game at the moment on PotD with upscaling everywhere as well as some of the challenges and once you gain access to some of the higher level powers it reduces the difficulty of the game significantly. I really do think there is just too much XP handed out. If they wanted to give most of the XP progression through the main quest, then they should have removed almost all the XP from all the other quests and then stuck interesting items (or maybe permanent stat boosts) behind the side quests. The XP bloat in the game just doesn't work.Fast XP really isn't a big deal with level scaling on.
Spending time at max level is fine.
I've seen some estimates that you still have 30% of content after hitting level 20, which isn't that bad considering that all the DLCs are for max-levelish chars.
I disagree that it's inevitable. It's entirely possible to add non-overpowered content to existing content and adjust experience curves. There's really no need for new options to be wildly more powerful or for new content to have you level completely out of whack with the rest of a game.PoE's base level cap of 12 is fine. Additonally after the xp patch, you're pretty much required to do every sidequest (except bounties and the Od Nua) to hit the cap which you also need to do to have a decent chance against Thaos. The mid-game expansion ruined the balance, but that's inevitable.The high levels themselves are the problem because they trivialize the difficulty by giving you too many options. Both PoE1 and 2 would've been better with a level cap of ~10 and slower leveling.
I mean, yeah, you could. You could also just not play the game.In both games you can just skip the bounties to bring the xp down to more manageable level. XP rewards are massive.
It won't.I don't know if this will hold up throughout the game
- Seeker, Slayer, Survivor: a lot of combat encounters, with a negligible subplot centered around the cult of Galawain; the most combat-focused of the three.DLC 50% off. What exactly do they add?
what level ranges do these DLCs cover?- Seeker, Slayer, Survivor: a lot of combat encounters, with a negligible subplot centered around the cult of Galawain; the more combat-focused of the three.DLC 50% off. What exactly do they add?
- Beast of Winter: an interesting story that explores more in depth some of the themes already covered in PoE 1 and 2; the more plot-focused of the three, but there are some tough fights.
- The Forgotten Sanctum: a giant dungeon, you can think of this as the Durlag's Tower/Watcher's Keep of Deadfire; there is a bit of everything: tough fights, interesting lore implications, and interactions with important NPCs.
If you even remotely enjoyed Deadfire, you should absolutely get Beast of Winter and The Forgotten Sanctum, they probably include the best content that the game has to offer. If you are invested in the setting, they do a lot to characterize certain Gods. You should get Seeker, Slayer, Survivor only if you really enjoyed combat in Deadfire and find yourself wanting more of it (then, again, if 5 € is nothing to you, just go for it).
what level ranges do these DLCs cover?
- Seeker, Slayer, Survivor: a lot of combat encounters, with a negligible subplot centered around the cult of Galawain; the more combat-focused of the three.DLC 50% off. What exactly do they add?
- Beast of Winter: an interesting story that explores more in depth some of the themes already covered in PoE 1 and 2; the more plot-focused of the three, but there are some tough fights.
- The Forgotten Sanctum: a giant dungeon, you can think of this as the Durlag's Tower/Watcher's Keep of Deadfire; there is a bit of everything: tough fights, interesting lore implications, and interactions with important NPCs.
If you even remotely enjoyed Deadfire, you should absolutely get Beast of Winter and The Forgotten Sanctum, they probably include the best content that the game has to offer. If you are invested in the setting, they do a lot to characterize certain Gods. You should get Seeker, Slayer, Survivor only if you really enjoyed combat in Deadfire and find yourself wanting more of it (then, again, if 5 € is nothing to you, just go for it).
Can you help me pick some weapons for my Beguiler/Tactician? I went for Whispers but I'm a bit underwhelmed with the damage and I only have room for one weapon, so I can't rely on being able to switch between Whispers and a single target weapon on the fly. Unless Whispers is really the best choice since I'll be spamming Mule Kick and Clear Out as my main physical damage strategy, but it didn't seem all that impactful and I think I just want to go with a higher damage weapon or pair of weapons.- Seeker, Slayer, Survivor: a lot of combat encounters, with a negligible subplot centered around the cult of Galawain; the more combat-focused of the three.DLC 50% off. What exactly do they add?
- Beast of Winter: an interesting story that explores more in depth some of the themes already covered in PoE 1 and 2; the more plot-focused of the three, but there are some tough fights.
- The Forgotten Sanctum: a giant dungeon, you can think of this as the Durlag's Tower/Watcher's Keep of Deadfire; there is a bit of everything: tough fights, interesting lore implications, and interactions with important NPCs.
If you even remotely enjoyed Deadfire, you should absolutely get Beast of Winter and The Forgotten Sanctum, they probably include the best content that the game has to offer. If you are invested in the setting, they do a lot to characterize certain Gods. You should get Seeker, Slayer, Survivor only if you really enjoyed combat in Deadfire and find yourself wanting more of it (then, again, if 5 € is nothing to you, just go for it).
Apart from good challenge, one reason to get SSS is some equipment it offers. Mainly a crazy good rapier for ciphers which deals huge DOTs - even Focus scaled mini-Disintegrates on crit (Seeker's Fang), an interesting axe for some melees that upgrades the Might inspiration - allows reaching Tier 3 - and Interrupt on crit (Slayer's Claw) and a coil belt for some casters who like to use Empower certain spells/abilities (as now they can gain high level inspirations in the process).
Can you help me pick some weapons for my Beguiler/Tactician? I went for Whispers but I'm a bit underwhelmed with the damage and I only have room for one weapon, so I can't rely on being able to switch between Whispers and a single target weapon on the fly. Unless Whispers is really the best choice since I'll be spamming Mule Kick and Clear Out as my main physical damage strategy, but it didn't seem all that impactful and I think I just want to go with a higher damage weapon or pair of weapons.- Seeker, Slayer, Survivor: a lot of combat encounters, with a negligible subplot centered around the cult of Galawain; the more combat-focused of the three.DLC 50% off. What exactly do they add?
- Beast of Winter: an interesting story that explores more in depth some of the themes already covered in PoE 1 and 2; the more plot-focused of the three, but there are some tough fights.
- The Forgotten Sanctum: a giant dungeon, you can think of this as the Durlag's Tower/Watcher's Keep of Deadfire; there is a bit of everything: tough fights, interesting lore implications, and interactions with important NPCs.
If you even remotely enjoyed Deadfire, you should absolutely get Beast of Winter and The Forgotten Sanctum, they probably include the best content that the game has to offer. If you are invested in the setting, they do a lot to characterize certain Gods. You should get Seeker, Slayer, Survivor only if you really enjoyed combat in Deadfire and find yourself wanting more of it (then, again, if 5 € is nothing to you, just go for it).
Apart from good challenge, one reason to get SSS is some equipment it offers. Mainly a crazy good rapier for ciphers which deals huge DOTs - even Focus scaled mini-Disintegrates on crit (Seeker's Fang), an interesting axe for some melees that upgrades the Might inspiration - allows reaching Tier 3 - and Interrupt on crit (Slayer's Claw) and a coil belt for some casters who like to use Empower certain spells/abilities (as now they can gain high level inspirations in the process).
I can go with a passive skill-boost weapon like Chromo staff if it's necessary
Can you help me pick some weapons for my Beguiler/Tactician? I went for Whispers but I'm a bit underwhelmed with the damage and I only have room for one weapon, so I can't rely on being able to switch between Whispers and a single target weapon on the fly. Unless Whispers is really the best choice since I'll be spamming Mule Kick and Clear Out as my main physical damage strategy, but it didn't seem all that impactful and I think I just want to go with a higher damage weapon or pair of weapons.- Seeker, Slayer, Survivor: a lot of combat encounters, with a negligible subplot centered around the cult of Galawain; the more combat-focused of the three.DLC 50% off. What exactly do they add?
- Beast of Winter: an interesting story that explores more in depth some of the themes already covered in PoE 1 and 2; the more plot-focused of the three, but there are some tough fights.
- The Forgotten Sanctum: a giant dungeon, you can think of this as the Durlag's Tower/Watcher's Keep of Deadfire; there is a bit of everything: tough fights, interesting lore implications, and interactions with important NPCs.
If you even remotely enjoyed Deadfire, you should absolutely get Beast of Winter and The Forgotten Sanctum, they probably include the best content that the game has to offer. If you are invested in the setting, they do a lot to characterize certain Gods. You should get Seeker, Slayer, Survivor only if you really enjoyed combat in Deadfire and find yourself wanting more of it (then, again, if 5 € is nothing to you, just go for it).
Apart from good challenge, one reason to get SSS is some equipment it offers. Mainly a crazy good rapier for ciphers which deals huge DOTs - even Focus scaled mini-Disintegrates on crit (Seeker's Fang), an interesting axe for some melees that upgrades the Might inspiration - allows reaching Tier 3 - and Interrupt on crit (Slayer's Claw) and a coil belt for some casters who like to use Empower certain spells/abilities (as now they can gain high level inspirations in the process).
I can go with a passive skill-boost weapon like Chromo staff if it's necessary
Clear out and whispers deals most damage a fighter can deal I think, use a wizard/scroll for pull of eora to set it up, use the flank debuff and one of the -deflection debuffs from druid/wizard/priest. You can do some absurd damage that way.