hey think up a numberWhat about some of the best itemization ever made for crpgs?
True.PoE2 was great, even if not perfect. Solid 8/10.
If the Dragon Age Origins praise thread is any indication, it takes around ten years for people to admit a disappointing game can be good.What about some of the best itemization ever made for crpgs? Quirky, overpowered item/class combos? Best graphics in quasi-isometric crpgs?
Great central city - hub.
hey think up a numberWhat about some of the best itemization ever made for crpgs?
now pick a card
is this your favorite card? [holds 5-of-sabers]
If the Dragon Age Origins praise thread is any indication, it takes around ten years for people to admit a disappointing game can be good.
there's like 10 DLC or patch 2.xyzsomething weapons in your list. u like counting seconds of x doing something on a crit? enjoy, but it's not best itemization evar rpgs, because lists of on hit effects is not what actually makes items memorable for players.Actually nah, we still have
edgy angry minority left after PoE1, ergo Deadfire fate to be forgotten.I think it's less that people "come around" and more that the edgy, angry minority forgets it's supposed to hate the game
there's like 10 DLC or patch 2.xyzsomething weapons in your list. u like counting seconds of x doing something on a crit? enjoy, but it's not best itemization evar rpgs, because lists of on hit effects is not what actually makes items memorable for players.Actually nah, we still have
You underestimate the free time and sheer force of will of the average hater of the average product of pop culture.edgy angry minority left after PoE1
I trust u man. I did not play all the DLCs. But I just don't judge itemization on amount of abilities weapon has or if it does something fiddly with a build after x of upgrades.Each does something interesting/unique and/or allows for interesting combos with builds.
I'd say surely people moved to hating BG3? Since it's the most hot thing.You underestimate the free time and sheer force of will of the average hater of the average product of pop culture.
I disagree on the encounter design being anything more than mediocre, But yeah you're right about the systems. i guess I tried to forget this garbage game too much, nothing is redeemable about about dumpsterfire.the systems were fine, but when your encounter design is dogshit and the game is piss easy even on the highest difficulty then the game is gonna suck no matter what mechanics it has.
I disagree, the problem with deadfire wasn't the encounter design and you can find some endgame areas that have pretty well designed encounters if you explore enough. The bigger issues stem from the systems; the instant healing after combat, the dumbed down and pointless resting mechanic, the unlimited spell usage and the armor/penetration system that makes every encounter a chore where you chip away at the enemy's health 10 hp at a time.
It's really these kinds of streamlined and dumbed down mechanics that prevent it from being a great game, but unlike the first pillars it at least had potential.
I trust u man. I did not play all the DLCs. But I just don't judge itemization on amount of abilities weapon has or if it does something fiddly with a build after x of upgrades.Each does something interesting/unique and/or allows for interesting combos with builds.
edgy angry minority left after PoE1, ergo Deadfire fate to be forgotten.
ill be here to ruin your fun tho, dont worry.
PoE1 and 2 are probably the best cRPGs from the past couple decades, and in TOP 10 ever made, and thats a fact.What about some of the best itemization ever made for crpgs? Quirky, overpowered item/class combos? Best graphics in quasi-isometric crpgs?
Great central city - hub.
What about Pathfinder and BG3?I'm still butthurt POE2's production values will probably never be used in another iso crpg.
I disagree on the encounter design being anything more than mediocre, But yeah you're right about the systems. i guess I tried to forget this garbage game too much, nothing is redeemable about about dumpsterfire.
And i think whoever gave you the possibly retarded tag should change it to just retarded, i played on veteran and it was piss easy.I think the core issue is you not knowing how to play. There is plenty of resource management if you dont play on story mode.
I hate D&D but no, not even close.PoEs comabt system isnt perfect but its leagues better than antthing with DnD in it.
And sorry you're a story fag, maybe read some books or something if youre into that.
If the Dragon Age Origins praise thread is any indication, it takes around ten years for people to admit a disappointing game can be good.
PoE(I & II) is basically good-looking DAO with an actual combat system, after all.
My problem with PoE2's turn based mode is that it takes forever to cast spells. It's just so lame. Especially when the enemies move and the mage still slings his Fireball at nothing like an idiot.
My problem with PoE2's turn based mode is that it takes forever to cast spells. It's just so lame. Especially when the enemies move and the mage still slings his Fireball at nothing like an idiot.
On the contrary, it's done to simulate the fact that spells take time to cast, time in which someone can interrupt the mage or dodge their spell, instant spell casting would probably remove alot of tactical depth from the combat and turn it into a spell throwing match where whoever uses their spells faster wins, which would be further exasperated by the fact that the game lets you use your strongest spells in every encounter with no limits.
I agree however that there should've been perhaps a mechanic that allows mages to cancel their casting on the second turn if it's no longer beneficial.
In real time mode, you can retarget a spell dynamically while the character is casting it -- can you not do that in TB mode? Never tried TB so I don't know.