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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
POE convinced me that the entire RPG 'companion' trope is bad. I was already on the fence about it after Mass Effect 3, but all the poor writing and heavy dialogue of these two games alienated me from the whole concept. I think people saw one game do it well (Torment) and then tried to systematize it with the later Bioware games, and it just never turned into something compelling.
I want my party members to be cool. I don't want to be their therapist/husband. A good character design and a few one-liners is all that's required.

Many video game makers don't know how to create cool characters anymore. Maybe they are so afraid of creating a "mary sue" (a concept invented by commie feminist ursula le guin) that they can only create ugly annoying retards. Or they're such losers that they can't even comprehend what a normal person would consider cool.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
POE convinced me that the entire RPG 'companion' trope is bad. I was already on the fence about it after Mass Effect 3, but all the poor writing and heavy dialogue of these two games alienated me from the whole concept. I think people saw one game do it well (Torment) and then tried to systematize it with the later Bioware games, and it just never turned into something compelling.

The wild thing about all the dialogue from the companions is that it winds up being more :words: than a lot of novels, but with far less bearing on the narrative than you would see in a novel. Unlike in a novel, in these games, the action entirely freezes whenever a dialogue window opens. Whereas in a novel, conversation is going to be dynamic, in video games, unless it's an animated cut scene, you just have characters standing around talking to one another to interrupt the action continuously. A conversation that would be paraphrased as an aside in a novel (because it's a boring conversation) would instead be typed out laboriously in a POE style video game, interrupting the action. In POE2 this is really accentuated by the fully voiced and narrated scenes of mundane quest givers that, in a novel, would have been paraphrased in a few lines.

Voluntarily inviting word salad dispensers into your party just makes the game worse and detracts from its positive aspects especially given that this game is nice enough to give you the alternative of creating a full party. There are thousands of acceptable novels out there and hundreds of great literary works that are worth your time. Companion writing in video games would never pass muster in a pilot for even a bottom tier cable TV network from affirmative action scriptwriters. There's an entire popular category of game that caters to the type of person who loves companion dialogue in video games: the visual novel, written down to their comprehension level, with no gameplay to distract them from the parasocial interaction they crave to distract them from the loneliness of their actual lives.

TL;DR

Integrate the dialogue with the action. Good idea.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,105
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Many video game makers don't know how to create cool characters anymore. Maybe they are so afraid of creating a "mary sue" (a concept invented by commie feminist ursula le guin) that they can only create ugly annoying retards. Or they're such losers that they can't even comprehend what a normal person would consider cool.
Not just companions, but also adventures. My explanation is that in the IE games, designers would do their best to mimic their PnP sessions, both in terms of structure and in terms of tone and language. Present day designers don't have the PnP background to draw on for inspiration. Josh Sawyer did arrange PnP sessions during PoE's development specifically to fill this white spot in their game designer education, but it wasn't enough.

Once again though, the POE games' expansions are the exception to this rule. Whether because of the more narrow scope or because of closer supervision by the more experienced director, they feel closer to an IE game in their style than the base PoE/Deadfire.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
I've been wondering. In a ruleset where with the exact same base attributes it would have been possible to create a well-functioning wizard, is there any connection between Eder being a warrior and a big tall man, or is it completely by accident/cosmetic choice. Nothing in his base attributes says "this aspect of his mental or physical disposition nudged him into developing the skills which put him in his profession". And the same seems to be valid for all characters created with this ruleset.
He has high Constitution, which translates in more health points, which tends to be very useful for tanks. Not to mention that his high Might also makes Constant Recovery and other self-heals more potent on top of helping him hit harder. So being a big tall man definitely factored into him being a fighter, even if his background is probably the biggest factor into his choice of profession. Someone less big and less tall would have probably still been a weapon wielder, just not as efficient.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,604
This is every RPG character since the 00s. He also doesn't tell you everything (e.g. Iselmyr and his involvement with the Leaden Key)..
He doesn't tell you about iselmyr but she does manifest even before you speak to him.
he has exactly 1 topic saved for later.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,697
He doesn't tell you about iselmyr but she does manifest even before you speak to him.
he has exactly 1 topic saved for later.

You have multiple conversations with him throughout the game. :M
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,604
which can be summarized as:
1- more text puke about world
2- aloth agrees/disagrees with your disposition choice
:M
 

Testownia

Guest
Both PoE games are still very impressive in terms of coherence between all elements of the game - whether it's the aesthetics, the UI, the music, the presentation... they all "click" together. Compare it to Kingmaker, for example, which has a much more slapdash feel to it.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,378
Divinity: Original Sin Divinity: Original Sin 2
The naval combat in this game is fuckin pointless.

Just board the enemy ship and get it over with.

Like the moron that I am, I thought I must destroy the sails first or do some serious hull damage before boarding.
Nope!
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
You get a minor benefit for disabling the crew before boarding, but in most circumstances it's just better to skip it and board. If you accidentally sink the ship (which is easy if you're fighting to disable it), you lose loot and some experience.
 

Jackpot

Learned
Joined
Dec 15, 2019
Messages
224
I just want more companions that give us a truly different perspective on the world. That is why I liked Durance so much.
Rather than "oh that guy is killing babies and that's bad let's stop him" vs "oh that guy is killing babies but thats sweet babies suck, lets move on" I'd prefer more characters to express why they think the dude is killing babies, and maybe elaborate more on how they would handle the wider issue of baby killing in the world.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
The naval combat in this game is fuckin pointless.

Just board the enemy ship and get it over with.

Like the moron that I am, I thought I must destroy the sails first or do some serious hull damage before boarding.
Nope!

Not quite pointless. You can conquer the seas and collect all naval bounties many levels before you could best them in a boarding fight!
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,378
Divinity: Original Sin Divinity: Original Sin 2
Is the reload time bonus capped or something for arquebus??


that's my reload time naked
upload_2021-3-18_23-58-22.png


after I put armor and hat that together decrease the reloading time by 30%, reload time is this

upload_2021-3-18_23-59-37.png


that's not a fuckin 30% reduction!
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
What's up with all these overwhelmingly numerous pets where many do the same thing?

Mostly flavor, but some bonuses are very nice.
-20% Armor Recovery Penalty (actualy scales depending on armor type, some can even go into negative Recovery Penalty!)
+10% Ranged damage bonus (also works for lots of ranged spells/spell like abilities!)
Extend duration of positive effects
Bonus Accuracy
Bonus Fire Power Level
Heal on kill

Allowing Eder a pet slot also is one of the best Berath's Blessings
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,378
Divinity: Original Sin Divinity: Original Sin 2
What's up with all these overwhelmingly numerous pets where many do the same thing?

Mostly flavor, but some bonuses are very nice.
-20% Armor Recovery Penalty (actualy scales depending on armor type, some can even go into negative Recovery Penalty!)
+10% Ranged damage bonus (also works for lots of ranged spells/spell like abilities!)
Extend duration of positive effects
Bonus Accuracy
Bonus Fire Power Level
Heal on kill

Allowing Eder a pet slot also is one of the best Berath's Blessings


seeing that the -30% reloading time from some items means shit in this game because... "reasons", who the fuck trusts the system anymore when reading a tooltip that has no face value?

so -20% armor recover penalty means shit to me anymore :)
 

Seolas

Liturgist
Joined
Jun 30, 2010
Messages
137
Location
UK
What's up with all these overwhelmingly numerous pets where many do the same thing?

If you buy the menagerie from a ship dealer (always placed next to captain's quarters in their inventory), all of the pets in your inventory appear on the lower deck of your ship.

Other than that, there are way too many since only the Watcher has an unlocked pet spot unless you get Eder's blessing.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Pets giving buffs is a bit strange tbh, and contributes to the power creep. Why have armor penalties if they are going to be removed by an enchantment and a pet?
 

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