Grunker
RPG Codex Ghost
You called it cheese, not me *shrug*
I chose to play on Veteran despise
1) liking a decent challenge
2) Knowing by reputation that POTD is more than manageable enough
...because I'm simply not interested in the means it uses to "increase the difficulty". I don't think buffing enemies' damage and giving them a massive HP bloat is a compelling way to increase challenge, I so I made the conscious choice to not bother with it.
If anything, being more or less half way through the game (I think) is validating my choice, because in turn-based mode the "time to kill" for a lot of enemies feel already fairly slow as it is.
Which has nothing to with the difficulty of the fights so far (hardly any unless "multiple skull" enemies are involved and not much even then).
Yeah, look. it's not like I actually give a shit about your endorsement, so feel free to call whatever the fuck you want.Which RPGs increase difficulty in a way you find fun? Because PotD is one of a very, very small group of difficulties that actually change encounter composition and structure, so I'm calling bullshit on your claims. If PotD's methods are too basic, there must be extremely few to no RPGs that satisfy your criteria, in which case your observation is useless. Especially seeing as this game is more than managable on PotD.
Hardly any
Eh I didn't feel like there was much of an HP Bloat issue after Port Maje. But I only played Wizard and Priest and those two become good AoE nukers from midgame onwards.
Might as well get upset that people use a mod to skip Peragus.
It MAY be a Penetration issue, which given that I tried to build my characters to maximize their Penetration at any given time with what was available to me is arguably an issue in itself.Eh I didn't feel like there was much of an HP Bloat issue after Port Maje. But I only played Wizard and Priest and those two become good AoE nukers from midgame onwards.
It might be a penetration-issue, though I doubt Tuco would admit to it if that were the case. Penetration is so awfully designed that the same player might feel like everything is horribly bloated while another finds the balance just right, if the former player is just 1 point of penetration away from dealing full damage.
I had a pretty bad first BoW-experience because I lacked just a tiny bit of PEN before I finally read up on the system and couldn't believe how poor the design was.
That's actually wrong, you get -25% damage per 1 penetration point below armor rating and it caps at -75% with 3 or more points below. Ideally you should always have "enough" pen but being just 1 point below is not a deal breaker.the PEN-system is so horribly designed there will be no difference whether you have 0 or 50 PEN, as long as you're 1 PEN below the target number
I was under the impression that PotD was only stat manipulation, and that encounter changes stop at Veteran. That drake at the digsite isn't PotD-exclusive.
Deadfire In-Game Difficulty Descriptions said:
That's actually wrong, you get -25% damage per 1 penetration point below armor rating and it caps at -75% with 3 or more points below. Ideally you should always have "enough" pen but being just 1 point below is not a deal breaker.the PEN-system is so horribly designed there will be no difference whether you have 0 or 50 PEN, as long as you're 1 PEN below the target number
You also get +30% damage if your pen is at least two times larger than the armor rating. All crits have 150% penetration.
I actually really like this system.
Deadfire Wiki said:Full Penetration (+30% Damage) - Penetration is twice the target's Armor Rating or more.
Penetration (Listed Damage) - Penetration meets or exceeds the target's Armor Rating.
No Penetration (-70% Damage) - Penetration is less than the target's Armor Rating.
Jesus Christ, 45-50 fps in Neketaka on rtx 3060, is Obsidian secretly mining bitcoins with this shit?
Have you played the game since release? I'm playing it for the first time and it's actually better. Not amazing but much better. I think I'm actually excited for the dlc.Your gaming experience also improves if you exit the game and play something else
Eh I didn't feel like there was much of an HP Bloat issue after Port Maje. But I only played Wizard and Priest and those two become good AoE nukers from midgame onwards.
It might be a penetration-issue, though I doubt Tuco would admit to it if that were the case. Penetration is so awfully designed that the same player might feel like everything is horribly bloated while another finds the balance just right, if the former player is just 1 point of penetration away from dealing full damage.
I had a pretty bad first BoW-experience because I lacked just a tiny bit of PEN before I finally read up on the system and couldn't believe how poor the design was.