TedNugent
Arcane
- Joined
- Dec 16, 2013
- Messages
- 6,665
Asking again - does PotD "inflate" base stats or does it change the level scaling?It starts that way in Tutorial Island but soon enough PotD is more of a guarantee against overlevelling.
Asking again - does PotD "inflate" base stats or does it change the level scaling?It starts that way in Tutorial Island but soon enough PotD is more of a guarantee against overlevelling.
Asking again - does PotD "inflate" base stats or does it change the level scaling?It starts that way in Tutorial Island but soon enough PotD is more of a guarantee against overlevelling.
i think deadfire potd both inflates enemy stats and puts more enemies in every fight. level scaling is another option. overlevelling isn't an issue just because of stats, it's just that your options widen exponentially and the game doesn't always keep up. especially if you only scale levels in path critical fights.Asking again - does PotD "inflate" base stats or does it change the level scaling?It starts that way in Tutorial Island but soon enough PotD is more of a guarantee against overlevelling.
Did you test it only for technical issues or gameplay-related?
After being put through this crucible, do you think you could ever play it for fun? Just curious :DDid you test it only for technical issues or gameplay-related?
We did both, actually. We had to make sure the game was ready to be ported for PS and Xbox so it was pretty important. We had to certify it and mark it ready for console gameplay. At the same time, we had to make sure there were minimal visual bugs, no story skipping, quest completion, item presence (in shops, sidequest, quest completion, etc.), general functionality with buttons and anything you can interact with (even when repeatedly changing settings and languages). Basically we had to push this game to its limits and exhaust possibilities of it going wrong. If it went wrong we had to report it, naturally.
I reached the performance of finishing the game in 3 hours (without sidequests ofc) for the general sweep on the game. I would basically do this everyday first thing in the morning, then go to other specific tasks. It was pretty insane but I had fun with this game.
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1. I actually like TB mode and think it suits the complex systems of afflictions/inspirations, penetration requiring to prepare weapons, etc.
I'm going through my backlog, picking which is next. I'm contemplating Deadfire (I was gifted it, including all DLCs). While I found PoE 1 to be thoroughly bland, I've read that combat in Deadfire is significantly better. That's all I want. I'm not really interested in plot. For someone who thought PoE was mediocre, is Deadfire worth a second chance? Is it a worthy combatfag game?
PS: I'm a mage supremecist. Hated wizards in PoE1, thought Ciphers were alright. Was unimpressed with priests and druids, but either were better than wizards. Are any of them better in Deadfire?
Now a bunch of people will say PoE has better combat than Deadfire. IMO Deadfire's combat is better.
In a way, they have been, although Feargus is reportedly happy about it.Whoever approved that ship-to-ship combat UI making it into an actual game should be ritually castrated
Does anyone mind explaining how the combat in Deadfire is better than POE?
Asking again - does PotD "inflate" base stats or does it change the level scaling?It starts that way in Tutorial Island but soon enough PotD is more of a guarantee against overlevelling.
it buffs enemies' stats. there's no level scaling by default
veteran just adds more and harder enemies, doesn't change their stats
Does anyone mind explaining how the combat in Deadfire is better than POE?
Wait - you mean the other difficulties, NPCs have negative modifiers relative to the playable characters?Other difficulties nerf stats, PotD is the baseline
Stuff like Marked enemy, etc. still has to be spammed every time.Tactics to remove all tedious auto-pilot actions (like no-brainer self-buffs).
Stuff like Marked enemy, etc. still has to be spammed every time.Tactics to remove all tedious auto-pilot actions (like no-brainer self-buffs).