
I'd argue from my perspective, they always have been and probably always will be, unfortunately. It even feels like IWD is much more esteemed since the 2010s and was even more often disregarded before.Both IWDs are severely underrated these days
I'd argue from my perspective, they always have been and probably always will be, unfortunately. It even feels like IWD is much more esteemed since the 2010s and was even more often disregarded before.Both IWDs are severely underrated these days
IWD - best writing among the IE games
It did not sell because it is unique. Such a sad statement but true.Also deadfire didn't sell because it's a pirate RPG. It's that simple. The idea that the modern steam consumer seeks 'The BG experience' is crazy. The average buyer plays western RPGs once every 5 years. The rest of their time is spent on Skyrim, persona and MMOs. They do not care about our autism.
I've left a lot of unique turds in my toilet if you want to go fish some out.It did not sell because it is unique. Such a sad statement but true.Also deadfire didn't sell because it's a pirate RPG. It's that simple. The idea that the modern steam consumer seeks 'The BG experience' is crazy. The average buyer plays western RPGs once every 5 years. The rest of their time is spent on Skyrim, persona and MMOs. They do not care about our autism.
Josh has said in retrospectives/answers to questions, that IWD was a low-priority project, sort of "can we push a quick game with the same engine, and with minimal effort, by assigning interns and junior people?" This lead to the positive side-effect that they didn't have much writing or voice acting because there was no budget. But this happens to tie in perfectly with the setting because the dales are supposed to be very sparsely populated anyway.hard to believe feargus directed iwd1 without de-ownering anyone
Check this thread if you haven't: https://rpgcodex.net/forums/threads/order-these-games-by-how-bad-their-writing-is.120683/First time I've seen someone praise IWD's writing. Mostly because it's rare to see someone who payed enough attention to it to judge its quality, what with chopping up hordes of Yuan-Ti and blowing up armies of Orcs taking precedence.
Check this thread if you haven't: https://rpgcodex.net/forums/threads/order-these-games-by-how-bad-their-writing-is.120683/
It's toned down from the "epic fantasy" standard, and says much with few words. Just re-watch the intro cinematic, or watch a lets-play and hear the dialogues in Chapter 1.I still don't see it. Maybe because it's such a secondary element in a game that's all about making your custom D&D party and hacking away until your eyes bleed that I just don't care enough. Last time I replayed it was 'bout two years ago, give or take, and I mostly don't even remember what the main plot is about. Things like dialogues, narration etc, I remember it all being functional and doing an OK job of giving you a purpose for the several genocides you commit, but nothing particularly memorable sticks out to me. Some things were also just dumb, like Yxunomei in little girl form being all cryptic and weird just for the sake of being cryptic and weird.
The codex doesn't overwhelmingly like PoE or Deadfire.
It's toned down from the "epic fantasy" standard, and says much with few words. Just re-watch the intro cinematic, or watch a lets-play and hear the dialogues in Chapter 1.
IWD popularity is the end result of codex hipsterism
same reason they're moving on from IWD to IWD2 now
hope that clears things up
It's toned down from the "epic fantasy" standard, and says much with few words. Just re-watch the intro cinematic, or watch a lets-play and hear the dialogues in Chapter 1.
how long until the codex starts saying NWN is goodIWD is good,
how long until the codex starts saying NWN is good
how long until the codex starts saying NWN is goodIWD is good,
I give it two years until people are praising NWN as misunderstood.how long until the codex starts saying NWN is goodIWD is good,
Glad you're around to keep asking the dumb questions, rusty. This would be like Volourn asking how long until the Codex would starts saying Fallout 76 is good.
You are right, but even that is very rare nowadays. It's always a subjective thing that, but IWD's storytelling, both in the base game and the expansions, gives me a sketch and lets my imagination complete the picture, the same way as a well written book would.I'd use "technically proficient" to describe that, but that by itself doesn't do much for me. Yes, you told your story well and eloquently, but that doesn't matter if your story is bland enough that I forget about it 20 minutes after I hear it.