Rogues and other mobs have an uncanny ability to teleport into Aloth and delete him relatively easily as he is walking around with roughly 37 deflection, which is pants. Further, he can only cast maybe 3 only modestly effective AoE spells that are usually countered by enemy priests. He also gets deleted in ship combat due to arquebus and pistol spammage. I am avoiding ship combat for that reason.
Wizards seem quite mediocre in this game and I am almost inclined to get three front liners to deal with the congestion in case the old reliable doorway trick isn't available. My wizard simply isn't the reliable gun battery that he was in PoE1, and my priest doesn't have the laundry list of spammable buffs to bridge the stat gap.
I am thinking that I need a reliable source of accuracy and deflection on these characters, if not, I want at least one more toon with some respectable armor. Xoti at least provides relatively reliable healing, but I don't think much of Aloth as a pure wizard or that green orlan as a pure cipher. Should I have multiclassed them? Starting to think I should have changed up my roster a bit here, maybe the green guy should have some barbarian abilities. I need a reliable damage dealer, and neither of these idiots are doing it. Maybe I should recruit Pallegina again? If nothing else, the free defensive stats from a Paladin or a Crusader are nice and Paladins get a lot of cheap Lay on Hands casts, since I can't seem to spam fireballs.