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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I guess I just don't have the particular kind of autism that thinks this is interesting exploration
image.png

What particular kind of autism do you need to say, "Yoooo, this exploration is fire!"

e2wwc4eyqj071.jpg

EDIT: Spoilered fuckhuge image. Didn't look that big on my phone.
 
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Grunker

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That picture is inaccurate. In my experience the Mako would magically flip itself back on its wheels even if you tossed it off a cliffside and glued it to the planet floor because even the developers didn't dare put any more hindrances in the path of you getting that mindnumbingly boring bullshit overwith quickly
 
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mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
That picture is inaccurate. In my experience the Mako would magically flip itself back on its wheels even if you tossed it off a cliffside and glued it to the planet floor because even the developers didn't dare put any more hindrances in the path of you getting that bullshit overwith quickly

Rusty is right, you really are autistic. :lol:

You can flip it, you can even get stuck for a time. But yes, the all powerful move of holding down the space bar will magically right the piece of crap so you can spend more time exploring featureless terrain and generic mountains to score +1 mineral count or vespene gas or whatever.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
You can flip it

yes that's what i'm saying

so you can spend more time exploring featureless terrain and generic mountains to score +1 mineral count or vespene gas or whatever.

i'm confused, do we disagree

We agree, honestly most of my reaction was just about "that picture is inaccurate." I find it terribly accurate for what a dumpster fire ME exploration is. After that I just wanted to bitch about it more because it sucks so hard.
:love:
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

TedNugent

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I don't find them interesting either, they're very underwhelming like I said. But they're overwith quickly and usually have a unique encounter. On the flip side, I didn't know solving BRAIN GAMES from TOTALLY LEGIT STUDIOS on the iStore after driving around an empty void for a few minutes and then repeating that 700 times was a wondrous alien planet experience(tm)
They both suck and should have been cut.
 

Grunker

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"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Ga-"

"yeah yeah bruv but i bet ya arsey ogles ain't nevva looked on sumfin as bare bollocks as a bruv praising mass effect mako exploration, innit?"
 

Haplo

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Pillars of Eternity 2: Deadfire
I've started a playthrough on PotD, and I was very annoyed to find when I checked the combat logs against Benweth, he had 10 penetration with a fine saber. The detailed breakdown was 7 saber + 1 fine + 2 PotD.

So PotD gives +15 to accuracy, +15 to deflection, and +2 to penetration.

I feel like it would be easy to put this in the tooltip when you select the difficulty at the start of the game.
:rpgcodex:

The reason this troubles me is it makes me question even more the point of light and medium armor without AR bonuses.

Even with base penetration, you have 7 penetration with most one handers against 7 on medium armors base AR. So that actually makes base AR for most weapons like spears, sabers, etc actually 9 on PotD, making even the base AR on heavy armor equal to the penetration of a base saber, meaning they get penetration, e.g. 100% damage. Would you not be better off just ditching armor rating above 5 in PotD unless you can somehow get at least +1 AR and heavy armor on a tank? The recovery penalties are not inconsequential, and penetration above = doesn't really matter until it doubles out.

Luckily I built my crusader-faggot to have an AR aura and unbroken, so that trying to get some underpenetration is not completely pointless on him, at least.

I am not a huge fan of how the armor rating system works...

Other than the heaviest armor that can noticeably reduce damage coming from weaker enemies, but very rarely against the heavy-hitters, on PotD I pretty much didn't even bother with the actual Armor Ratings and looked at only the enchantments. Maia and Aloth finished the game in their starting armors and my Watcher finished the game with armor I found during the first 10% of the game or so. There are probably ways to stack a much higher armor rating on a character through abilities (Robust Inspiration gives +2 IIRC), other pieces of equipment, pets etc. but meh, in my party Eder face-tanks everything with his sky-high Deflection, those regenerative abilities and heals from the rest of the party. It's probably best to have everyone other than Eder and Pallegina in Light Armor or Robes for lower Recovery Time penalties. Medium Armor scales horribly, enemy Penetration will outscale any amount of armor you get from even a Legendary piece fairly early in the game and the Recovery Time penalty is hefty.

Armor Ratings against elements are the only ones I payed attention to and made sure they're high because I wanted Aloth to be able to blast indiscriminately and not kill Eder in the process. Other than that, it's not really useful.

Devil of Caroc armor is great, though. Too good perhaps, since I've used it on almost all characters so far. Almost as fast as naked, bonus resources (per class!), Resistance to Int (neuters Berserker Confusion for example) or Con Afflictions, regenerative properties. Sucks that its gated behind a PoE1 story choice (much bigger issue then a paltry +1 stat or something totally insignificant like that from PoE1 story choices).

Plate armor is very good for ship boarding battles. When one starts, you get focused HARD by gunfire there.... and you better have that extra protection.
 

IHaveHugeNick

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The weapon and accessory selections is great. With armor you can get some of the best ones for free so you end up using the same shit every game. Devil of Caroc and Patinated Plate can be stolen, Maia and Aloth starting armors are good, Benewenth -recovery armor, it's all free and covers the whole team.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The Seeker, Slayer, Sawyer adds one aumaua tribesman-themed breastplate, which looks very good in the wiki. I still haven't tried it.
 
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Codex Year of the Donut
I bet they never fixed the bugs where you can pickpocket more than a few quest items after receiving them through dialogue because everyone else forgot pickpocketing existed.
 

IHaveHugeNick

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There's some other good armors but aside of very endgame stuff like Splinter Reef plate or FS robes, nothing is clearly superior to those 5 I mentioned and you can get those with zero combat very quickly after tutorial island.
 

TedNugent

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So, I've noticed a huge difference between when I kite mobs into doorways versus when I allow them to be flooded around my party.

There are often 10-12 or even two dozen mobs bearing down on me fairly early in the game. With a 5 character limit and PotD stats, this is much more exacerbated. My PC has above average stats compared to the NPC mobs, but even Eder is sort of treading water and requires regular healing. I have Eder, a pure fighter, and my PC, a crusader with stacked AR. Both of them have plenty of engagement with shield+ stances. But typically the wraparound effect is such that they normally have a flanked debuff and have to use the medium shield modal, at least on Eder making them slow to deal damage.

So, I find myself retreating into doorways or other chokepoints like stairways and ramps that accommodate 2-3 abreast to pare down the congestion. Conveniently, there seems to always be a doorway. But PoE1 had a shit ton of encounters in open areas with legions of trash mobs.

Rogues and other mobs have an uncanny ability to teleport into Aloth and delete him relatively easily as he is walking around with roughly 37 deflection, which is pants. Further, he can only cast maybe 3 only modestly effective AoE spells that are usually countered by enemy priests. He also gets deleted in ship combat due to arquebus and pistol spammage. I am avoiding ship combat for that reason.

Wizards seem quite mediocre in this game and I am almost inclined to get three front liners to deal with the congestion in case the old reliable doorway trick isn't available. My wizard simply isn't the reliable gun battery that he was in PoE1, and my priest doesn't have the laundry list of spammable buffs to bridge the stat gap.

I am thinking that I need a reliable source of accuracy and deflection on these characters, if not, I want at least one more toon with some respectable armor. Xoti at least provides relatively reliable healing, but I don't think much of Aloth as a pure wizard or that green orlan as a pure cipher. Should I have multiclassed them? Starting to think I should have changed up my roster a bit here, maybe the green guy should have some barbarian abilities. I need a reliable damage dealer, and neither of these idiots are doing it. Maybe I should recruit Pallegina again? If nothing else, the free defensive stats from a Paladin or a Crusader are nice and Paladins get a lot of cheap Lay on Hands casts, since I can't seem to spam fireballs.
 

TedNugent

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No, I cleared out Fort Deadlight and just saved the old man at the temple. Just hit level 7 and docked in Neketaka.

Didn't really notice anything particularly difficult in the first island. Maybe it was ill-advised fighting Benweth inside of his garrison after making a deal with him, but I wanted some loot.
 

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