AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
A bird race-traitor.
A bird race-traitor.
Just a thought - I decided to play around with shields with the "counts as offhand weapon" property, of which there are three in the game.
I noticed that, with the two weapon style, I have a recovery time of 3.2 on both of my weapons compared to Eder with a normal shield at 5.1 seconds.
That is a total reduction for your main hand weapon of 37% on your recovery time, or just under two seconds.
It obviously is not as good as having two weapons, but it would be tough to find a single shield enchantment that compares to that in terms of offense, and I also gain the deflection and engagement bonus. I like to think it makes my player character more balanced offensively rather than being a brick just because he is carrying a shield. It is also vastly more impactful than, say, a dex bonus.
I think the shield penalties are quite high otherwise, with losing the accuracy bonus from 1 hand on top of the accuracy penalty, plus having lower base damage and penetration compared to a two hander. If nothing else, my main hand now attacks considerably faster on top of +1 engagement.
I just wish the shield quality enchantments also affected the damage and penetration of the shield as well. Magran's flame wouldn't be a bad weapon if it had at least 10 penetration - alas, it only has 7 penetration.
Which ones in particular? Glancing them over, the only one I'm immediately impressed by is the one with the +1 armor aura.Some of the best shields are extremely powerful defensively though
How much more deflection do I need? Just from leveling up to 20 with the same mediocre gear I have, I'm going to be at 130 deflection. I could easily bring that higher just with a deflection bonus item. I'm barely taking damage, and I'm far more concerned about killing things so that I can keep Squishies like the furry git or Aloth alive.
How much is the highest armor penetration you come up against? I can get up to 18 with gilded enmity and an exceptional plate. With legendary plate I'm going to be walking around with 16, so I expect to take 25% damage from any kith target with an accessible 20 AR against anything with more than 16 penetration.
The point was, I'm a bit lopsided defensively right now. I only have 10 dex, so the recovery penalty reduction from armored grace, dual wielding and two weapon style really helps get me back to a decent point to not attacking at a glacial rate.
I'm going to switch to The Best Defense, once I get it, since Pierce/crush is Imo the best combination since it affects both plate and brigandine and should cover me with full penetration up to superb in both heavy armor types. That effectively means it's going to function fully as an offhand weapon against everything kith can wear, and it allows me to take the +25% damage enchantment. Conversely, I like the unique modal on medium shields since it gives 30% resistance to melee attacks, effectively nullifying them, which would be a useful modal if I end up having to tank something that does a ton of melee damage like the dragons in POE.
Are those the bosses people were referring to as being exceptionally difficult, that require 200+ deflection to reliably tank?How much more deflection do I need? Just from leveling up to 20 with the same mediocre gear I have, I'm going to be at 130 deflection. I could easily bring that higher just with a deflection bonus item. I'm barely taking damage, and I'm far more concerned about killing things so that I can keep Squishies like the furry git or Aloth alive.
How much is the highest armor penetration you come up against? I can get up to 18 with gilded enmity and an exceptional plate. With legendary plate I'm going to be walking around with 16, so I expect to take 25% damage from any kith target with an accessible 20 AR against anything with more than 16 penetration.
The point was, I'm a bit lopsided defensively right now. I only have 10 dex, so the recovery penalty reduction from armored grace, dual wielding and two weapon style really helps get me back to a decent point to not attacking at a glacial rate.
I'm going to switch to The Best Defense, once I get it, since Pierce/crush is Imo the best combination since it affects both plate and brigandine and should cover me with full penetration up to superb in both heavy armor types. That effectively means it's going to function fully as an offhand weapon against everything kith can wear, and it allows me to take the +25% damage enchantment. Conversely, I like the unique modal on medium shields since it gives 30% resistance to melee attacks, effectively nullifying them, which would be a useful modal if I end up having to tank something that does a ton of melee damage like the dragons in POE.
Depends on the difficulty and what you intend to tank.
Best tanks have 200+ defenses, I think (buffed). And some bosses may need so much to tank reliably (the strongest ones 240+ I think).
But for normal gameplay? Nah. 130-160 should be fine.
And again, in most cases, the bashing shields are a net DPS loss. Except Tuotilo's Palm. I see The Best Defense has some nifty CC effects. Many of them on kill, though - and I don't think you'll be scoring many kills fast.
Probably. People keep talking about rogues, and I avoid them like the plague as I do not like the idea of putting squishies on the front line. Tried Ydwin as people were suggesting she had an ideal stat profile, classed her as a Mindstalker. I was not impressed, as NPC enemies had a habit of focusing her and melting her face off, and I felt an obnoxious and constant need to cycle her out of combat to avoid her dying.Well, perhaps that is your problem. You don't have any real DPS characters, so you do not know what they are capable of.
And how insignificant is the damage a specialized "tank" deals overall.
And please don't bring Penetration into this.
With competent play and good builds it should rarely have any significance.
Probably. People keep talking about rogues, and I avoid them like the plague as I do not like the idea of putting squishies on the front line. Tried Ydwin as people were suggesting she had an ideal stat profile, classed her as a Mindstalker. I was not impressed, as NPC enemies had a habit of focusing her and melting her face off, and I felt an obnoxious and constant need to cycle her out of combat to avoid her dying.Well, perhaps that is your problem. You don't have any real DPS characters, so you do not know what they are capable of.
And how insignificant is the damage a specialized "tank" deals overall.
And please don't bring Penetration into this.
With competent play and good builds it should rarely have any significance.
I perhaps made the mistake of single-classing the remainder of my NPCs, which I cannot reverse. Aloth is doing the most damage, owing purely to his AoE spells.
I am....unimpressed by Maia as a ranger. Perhaps I should have made her a Scout. I am almost tempted to go back to Serafen, who is a SC cipher, but Aloth and Pallegina understandably cannot stand him on account of the fact that he is hideous and annoying. I put a frog helm on him because I don't like looking at him. I wish I could replace his character portrait.
What kills me is, I have 82 accuracy on my "tank," with a medium shield, whereas Maia has 67 with an Arquebus. What the fuck? What is this bitch for?
Maia is insane as a scout/ranger multiclass. Inflict all the rogue's high single-target damage abilities from a safe distance. Works equally well with any ranged weapon, not just firearms.
As usual, there is some thought behind it. In PoE there were full immunities to certain damage types. Here it's more granular. Though I don't remember ever consciously casting an inspiration in order to counter an affliction.(what a shit change).
As usual, there is some thought behind it. In PoE there were full immunities to certain damage types. Here it's more granular. Though I don't remember ever consciously casting an inspiration in order to counter an affliction.(what a shit change).
This is somewhat better in TB if you can stop them on time, but in RTWP it's horrible :DActually, the other thing that irks me is the pathfinding and weird ass collision