Sensuki
Arcane
I agree that many of the UI/UX decisions made in this game have been not great. The stuff that is good is the stuff they kept the same as the Infinity Engine games. There have been some minor improvements to controls, but generally most other things have been handled fairly poorly.
Kaz had to design the UI, and Kaz is an Artist, not a UI/UX Designer. He had to do both UI/UX design, Concept Art, All UI art, portraits ... all sorts of shit.
A lot of the design shortfalls are also likely because of time restraints - Josh does all design (I think Tim just helps work out how to handle stuff), but he also writes a companion, manages the project and he's the main media person for the game. I also believe he contributed to the music side (lyrics, perhaps singing?).
So while there certainly have been some poor decisions or things not given enough thought, there are reasonable explanations as to why.
Kaz had to design the UI, and Kaz is an Artist, not a UI/UX Designer. He had to do both UI/UX design, Concept Art, All UI art, portraits ... all sorts of shit.
A lot of the design shortfalls are also likely because of time restraints - Josh does all design (I think Tim just helps work out how to handle stuff), but he also writes a companion, manages the project and he's the main media person for the game. I also believe he contributed to the music side (lyrics, perhaps singing?).
So while there certainly have been some poor decisions or things not given enough thought, there are reasonable explanations as to why.