Russia is over. The end.
Bester
Care to explain where do you get both the Fargo and the Obsidian one from? Have you been at a job interview at them?
Sure. Fargo said it himself in an interview with Matt Barton. And with Obsidian it's a straightforward conclusion, given that "most obsidian employees never played IE games".
a 3D modeller or an effects designer doesn't have to know the IE games. He needs imagination and talent to create stuff, that's all. It is the designer's and artists job to tell the modeller if his/her creations are in line with the vision of the game.
Oh yeah, write a memo on BG style instead of making people see it for themselves and form their own professional conclusions (more professional than yours, you being a lead designer, not necessarily a professional modeler).
And OK, it's possible to describe those things. But instead, they printed out some screenshots. Screenshots, printed out on paper.
It's a mix. I think it'll be mediocre, while it could've been so much more, but also they made so many decisions that are so bad that it's borderline sabotage. The things they promised and never delivered (for some very bad reasons) - it's crazy.Bester do you think PoE will be shit, or you are just angry cause its not what you wanted it to be?
Honest question, i can't tell if its dissapointment or butthurt.
- Where is the low INT dialogues? "Our writers are up to the task" they said, and now? Are they not up to the task, what is the problem? Want to at least elaborate on that?
- "Talents will be divided into social and combat". Well? Did you just fail to make up enough social mechanics for the talents to deserve its own tab?
- "The game will be moddabe, we'll export stuff". Sensuki asked a question on the Obsidian forums - a straightforward and simple question, why did Fargo export scenes in W2 and why aren't you doing it? A month later, still no answer. What is it? Do they not care at all, do they not read the forums, do they not hold themselves just a little bit accountable for the promises that they made, just enough to give at least a one line answer?
- After a few years of development, it turns out that most of their staff never played IE games. It turns out that the ones that did, didn't like Baldur's Gate 2. What? Is it not important to mention in the KS pitch?
- Where is Avellone?
- Their approach "meta knowledge bad, unbalance bad, hard counters bad, DYING bad, mages bad, etc"... Excuse me, but the best RPG titles used those mechanics (that some would call the essence of those games, even) and became the greatest RPGs ever. If you're going to invent a square wheel, it's definitely something worth mentioning, isn't it? Or discussing with the backers?? Did they make polls like Fargo did for the important things? What stopped them?
- Considering how their programmers can't make a single change to a single UI element ("we don't have enough time!") and that months after the game was initially planned to be released it's still riddled with bugs, it's either that they royally fucked up all their planning, or they moved programmers away to other projects where they face penalties from publishers, and left the kickstarter project (no publisher, not important) understaffed. Very nice, thank you very much.
- When they asked people about engagement, it made sense because backliners (mages, archers) were supposed to be a threat, thus misleading everyone into believing that this system was useful. It's not, and it's bad.
- Their UI decisions are mind boggling. It's minor, granted, but it shows how much they just don't care. Green selection circles for everyone? Is it lost knowledge that neutral npcs should have a different color? Is it lost knowledge that inventory items should be moved around in combat? Is it lost knowledge that characters moving around in combat is tactical and natural? Is it lost knowledge that mages should wear robes? (it's currently more effective to have naked mages......... naked... mages....) Each of that decision on itself is very alarming, but together they form a clear decline. "Yeah I remember playing some IE game back in 2000... it had green circles... i think... yeah, green circles for everyone it is, then".
Note that I'm not even mentioning things that are taste-related, such as music and writing (mostly Josh's writing... the history of the world... god it's bad).
P.S. most of the kickstarter updates were just empty fillers, information-wise. We are working hard at bringing you the game, we are very excited, we can't thank you enough, blah blah blah. And then the beta comes out with all those things that are just wrong.
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