Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
And I've got nothing against Avellone, and why would I.
Because Avellone isn't really as different as you think?
And I've got nothing against Avellone, and why would I.
Why would I blame him for any of the poe's shortcomings? He had minimal involvement, and what content he produced, I've yet to see.And I've got nothing against Avellone, and why would I.
Because Avellone isn't really as different as you think?
Yesterday while telling a friend of mine how PoE turned out, I ended up having this idea of how Obsidians should've made the kickstarter pitch video that would've been way better than theirs.
The camera fades in from back as we see Sawyer repairing a bike, he goes: "Hello everyone and welcome to Pillars of Eternity Kickstarter. I hated the shit out of Baldur's Gates because it had no balance and the mages were OP, and generally speaking all IE gamas had it wrong and I'm the genius that will fix all the problems that made BG a shitty game. So I'm really well suited to make an IE spiritual successor game, guys, let's do this..!"
Anthony Davis enters the room: "Hey backers, I never really liked Baldur's Gate cause it had some animation that confused me and the game rules were too difficult to understand, so yeah, that game sucked :D I'm really looking forward to working on Pillars, the spiritual successor to IE games!"
Then we get a whole Obsidian office shot from the ceiling and there are guys yelling "HELLO KICKSTARTER :D WE NEVER PLAYED ANY OF THE IE GAMES, OR ANY PRE-2008 GAMES, SO WE CAN REALLY MAKE THIS HAPPEN, TRUST US *THUMBS UP*"
Then comes in Feargus: "Hello Kickstarter. We have a shitload of games in production, so we'll be pulling people from the Pillars team to other games where we'd be fined by the publisher if we didn't meet the deadlines, so POE will probably come out bugged as fuck, but yeah, that's how we manage things around here! We really appreciate all your support, backers!"
Tim Cain: "Nobody's listening to my ideas, they all go down the drain. I'll explore mature themes and I'll invent mechanics in my head, but they'll never make it into the game. Back us!"
Justin Bell: "Nobody liked BG2 music anyway, so I'll compose some low key melodies for you guys. This truly will be an IE successor!"
Yeah, I'd instant-back this project.
Yesterday while telling a friend of mine
Every line is a lie, so I just leave you in your dreamworld. Not liking one or two aspect of a game doesn't mean that Josh or Adam or Justin hated it.Yesterday while telling a friend of mine how PoE turned out, I ended up having this idea of how Obsidians should've made the kickstarter pitch video that would've been way better than theirs.
The camera fades in from back as we see Sawyer repairing a bike, he goes: "Hello everyone and welcome to Pillars of Eternity Kickstarter. I hated the shit out of Baldur's Gates because it had no balance and the mages were OP, and generally speaking all IE gamas had it wrong and I'm the genius that will fix all the problems that made BG a shitty game. So I'm really well suited to make an IE spiritual successor game, guys, let's do this..!"
Anthony Davis enters the room: "Hey backers, I never really liked Baldur's Gate cause it had some animation that confused me and the game rules were too difficult to understand, so yeah, that game sucked :D I'm really looking forward to working on Pillars, the spiritual successor to IE games!"
Then we get a whole Obsidian office shot from the ceiling and there are guys yelling "HELLO KICKSTARTER :D WE NEVER PLAYED ANY OF THE IE GAMES, OR ANY PRE-2008 GAMES, SO WE CAN REALLY MAKE THIS HAPPEN, TRUST US *THUMBS UP*"
Then comes in Feargus: "Hello Kickstarter. We have a shitload of games in production, so we'll be pulling people from the Pillars team to other games where we'd be fined by the publisher if we didn't meet the deadlines, so POE will probably come out bugged as fuck, but yeah, that's how we manage things around here! We really appreciate all your support, backers!"
Tim Cain: "Nobody's listening to my ideas, they all go down the drain. I'll explore mature themes and I'll invent mechanics in my head, but they'll never make it into the game. Back us!"
Justin Bell: "Nobody liked BG2 music anyway, so I'll compose some low key melodies for you guys. This truly will be an IE successor!"
Yeah, I'd instant-back this project.
Every line is a lie
Hi I'm Chris Avellone and I'm going to be very involved with selling our kickstarter and making you think I'll be responsible for the story then hand it to someone else.Anthony isn't on the PoE team.
Also you forgot Avellone
I wouldn't be surprised by this.Every line is a lie
Lol, such denial. I won't even go through all of the "lines", just this. Somebody confirmed recently that most people at Obsidian never played any of the IE games and somebody had to install BG2 and print out some screenshots to give them an idea of what the hell they were supposed to be making. Now don't spaz out on me, alright? If you can't deal with it just yet, keep repeating: "it's a lie, it's a lie, it's a lie" and you'll feel better.
And then people get surprised that the VFX are so flashy that you can't see what's happening in combat and they start wondering why. Here's why - their particle effects guy doesn't know what the right tone should be, cause he doesn't know. And apply this to every aspect of the game and you get the general why. People who only played Mass Effect can't make an IE game? What a surprise.
Oh i have no doubt that some of the guys at Obsidian haven't played the IE games. But you are making a general statement about the devs which is pure bullshit.Every line is a lie
Lol, such denial. I won't even go through all of the "lines", just this. Somebody confirmed recently that most people at Obsidian never played any of the IE games and somebody had to install BG2 and print out some screenshots to give them an idea of what the hell they were supposed to be making. Now don't spaz out on me, alright? If you can't deal with it just yet, keep repeating: "it's a lie, it's a lie, it's a lie" and you'll feel better.
And then people get surprised that the VFX are so flashy that you can't see what's happening in combat and they start wondering why. Here's why - their particle effects guy doesn't know what the right tone should be, cause he doesn't know. And apply this to every aspect of the game and you get the general why. People who only played Mass Effect can't make an IE game? What a surprise.
None.Out of curiosity, what 3d games do you think have good armor design?
I guess that's cool if you don't want to micro-manage the party outside combat, but there must have been games that have done this before PoE.The character with the highest skill automatically performs the action. It saves quite a few clicks.
Let me ask you this - why do you think most of them played any of the IE titles?Oh i have no doubt that some of the guys at Obsidian haven't played the IE games. But you are making a general statement about the devs which is pure bullshit.Every line is a lie
Lol, such denial. I won't even go through all of the "lines", just this. Somebody confirmed recently that most people at Obsidian never played any of the IE games and somebody had to install BG2 and print out some screenshots to give them an idea of what the hell they were supposed to be making. Now don't spaz out on me, alright? If you can't deal with it just yet, keep repeating: "it's a lie, it's a lie, it's a lie" and you'll feel better.
And then people get surprised that the VFX are so flashy that you can't see what's happening in combat and they start wondering why. Here's why - their particle effects guy doesn't know what the right tone should be, cause he doesn't know. And apply this to every aspect of the game and you get the general why. People who only played Mass Effect can't make an IE game? What a surprise.
this dude is to poe what truthers are to 9/11
Care to explain where do you get both the Fargo and the Obsidian one from? Have you been at a job interview at them?You know who extensively asks about rpg experience during interviews? Fargo. And Obsidian? They don't care either way, yeah it's a minor plus if you played something, but whatever.
Wow, for the first time I regret being a newfag.The funny thing is how in the very beginning Roguey was a PoE hater but was converted into a fan by Josh's statements.
Actually, the hate began during the Kickstarter already. Josh wasn't shy about revealing his principles during the campaign. And then there was the big cooldown scare when Feargus said there would be cooldowns.
The funny thing is how in the very beginning Roguey was a PoE hater but was converted into a fan by Josh's statements.
But they did. During the time of the kickstarter, they flat out mentionned where they were diverging from IE games (no romance for example), or which of the IE games influenced which aspect of the game more.I'm just saying there's no smoke without fire. At the very least they could have acknowledged that their design decisions are moving away in some aspects from the source material and inform us, that even though not all fans will be pleased, it is important for their core vision of the game.
Could you provide some examples of that? Because I honestly think that the Sawyer some people hate is an entirely fictional character and not his real persona.It has been my impression that Obsidian in general and Sawyer in particular has communicated in an arrogant and patronizing way to the backers that presented criticism (constructive or not).