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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Starwars

Arcane
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Yesterday while telling a friend of mine how PoE turned out, I ended up having this idea of how Obsidians should've made the kickstarter pitch video that would've been way better than theirs.

The camera fades in from back as we see Sawyer repairing a bike, he goes: "Hello everyone and welcome to Pillars of Eternity Kickstarter. I hated the shit out of Baldur's Gates because it had no balance and the mages were OP, and generally speaking all IE gamas had it wrong and I'm the genius that will fix all the problems that made BG a shitty game. So I'm really well suited to make an IE spiritual successor game, guys, let's do this..!"

Anthony Davis enters the room: "Hey backers, I never really liked Baldur's Gate cause it had some animation that confused me and the game rules were too difficult to understand, so yeah, that game sucked :D I'm really looking forward to working on Pillars, the spiritual successor to IE games!"

Then we get a whole Obsidian office shot from the ceiling and there are guys yelling "HELLO KICKSTARTER :D WE NEVER PLAYED ANY OF THE IE GAMES, OR ANY PRE-2008 GAMES, SO WE CAN REALLY MAKE THIS HAPPEN, TRUST US ;) *THUMBS UP*"

Then comes in Feargus: "Hello Kickstarter. We have a shitload of games in production, so we'll be pulling people from the Pillars team to other games where we'd be fined by the publisher if we didn't meet the deadlines, so POE will probably come out bugged as fuck, but yeah, that's how we manage things around here! We really appreciate all your support, backers!"

Tim Cain: "Nobody's listening to my ideas, they all go down the drain. I'll explore mature themes and I'll invent mechanics in my head, but they'll never make it into the game. Back us!"

Justin Bell: "Nobody liked BG2 music anyway, so I'll compose some low key melodies for you guys. This truly will be an IE successor!"

Yeah, I'd instant-back this project.

:butthurt:
 

J_C

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Yesterday while telling a friend of mine how PoE turned out, I ended up having this idea of how Obsidians should've made the kickstarter pitch video that would've been way better than theirs.

The camera fades in from back as we see Sawyer repairing a bike, he goes: "Hello everyone and welcome to Pillars of Eternity Kickstarter. I hated the shit out of Baldur's Gates because it had no balance and the mages were OP, and generally speaking all IE gamas had it wrong and I'm the genius that will fix all the problems that made BG a shitty game. So I'm really well suited to make an IE spiritual successor game, guys, let's do this..!"

Anthony Davis enters the room: "Hey backers, I never really liked Baldur's Gate cause it had some animation that confused me and the game rules were too difficult to understand, so yeah, that game sucked :D I'm really looking forward to working on Pillars, the spiritual successor to IE games!"

Then we get a whole Obsidian office shot from the ceiling and there are guys yelling "HELLO KICKSTARTER :D WE NEVER PLAYED ANY OF THE IE GAMES, OR ANY PRE-2008 GAMES, SO WE CAN REALLY MAKE THIS HAPPEN, TRUST US ;) *THUMBS UP*"

Then comes in Feargus: "Hello Kickstarter. We have a shitload of games in production, so we'll be pulling people from the Pillars team to other games where we'd be fined by the publisher if we didn't meet the deadlines, so POE will probably come out bugged as fuck, but yeah, that's how we manage things around here! We really appreciate all your support, backers!"

Tim Cain: "Nobody's listening to my ideas, they all go down the drain. I'll explore mature themes and I'll invent mechanics in my head, but they'll never make it into the game. Back us!"

Justin Bell: "Nobody liked BG2 music anyway, so I'll compose some low key melodies for you guys. This truly will be an IE successor!"

Yeah, I'd instant-back this project.
Every line is a lie, so I just leave you in your dreamworld. Not liking one or two aspect of a game doesn't mean that Josh or Adam or Justin hated it.
 
Vatnik
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Every line is a lie

Lol, such denial. I won't even go through all of the "lines", just this. Somebody confirmed recently that most people at Obsidian never played any of the IE games and somebody had to install BG2 and print out some screenshots to give them an idea of what the hell they were supposed to be making. Now don't spaz out on me, alright? If you can't deal with it just yet, keep repeating: "it's a lie, it's a lie, it's a lie" and you'll feel better.

And then people get surprised that the VFX are so flashy that you can't see what's happening in combat and they start wondering why. Here's why - their particle effects guy doesn't know what the right tone should be, cause he doesn't know. And apply this to every aspect of the game and you get the general why. People who only played Mass Effect can't make an IE game? What a surprise.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Anthony isn't on the PoE team.

Also you forgot Avellone
Hi I'm Chris Avellone and I'm going to be very involved with selling our kickstarter and making you think I'll be responsible for the story then hand it to someone else. :troll:
 

Seari

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Every line is a lie

Lol, such denial. I won't even go through all of the "lines", just this. Somebody confirmed recently that most people at Obsidian never played any of the IE games and somebody had to install BG2 and print out some screenshots to give them an idea of what the hell they were supposed to be making. Now don't spaz out on me, alright? If you can't deal with it just yet, keep repeating: "it's a lie, it's a lie, it's a lie" and you'll feel better.

And then people get surprised that the VFX are so flashy that you can't see what's happening in combat and they start wondering why. Here's why - their particle effects guy doesn't know what the right tone should be, cause he doesn't know. And apply this to every aspect of the game and you get the general why. People who only played Mass Effect can't make an IE game? What a surprise.
I wouldn't be surprised by this.
 

Athelas

Arcane
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Jun 24, 2013
Messages
4,502
No, they definitely played the IE games, and technically the majority of IE games was made by some of them.

They apparently didn't like them that much though. :M
 

J_C

One Bit Studio
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Every line is a lie

Lol, such denial. I won't even go through all of the "lines", just this. Somebody confirmed recently that most people at Obsidian never played any of the IE games and somebody had to install BG2 and print out some screenshots to give them an idea of what the hell they were supposed to be making. Now don't spaz out on me, alright? If you can't deal with it just yet, keep repeating: "it's a lie, it's a lie, it's a lie" and you'll feel better.

And then people get surprised that the VFX are so flashy that you can't see what's happening in combat and they start wondering why. Here's why - their particle effects guy doesn't know what the right tone should be, cause he doesn't know. And apply this to every aspect of the game and you get the general why. People who only played Mass Effect can't make an IE game? What a surprise.
Oh i have no doubt that some of the guys at Obsidian haven't played the IE games. But you are making a general statement about the devs which is pure bullshit.
 

Zed

Codex Staff
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Codex USB, 2014
Out of curiosity, what 3d games do you think have good armor design?
None.

The character with the highest skill automatically performs the action. It saves quite a few clicks.
I guess that's cool if you don't want to micro-manage the party outside combat, but there must have been games that have done this before PoE.
 
Vatnik
Joined
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Messages
12,401
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Every line is a lie

Lol, such denial. I won't even go through all of the "lines", just this. Somebody confirmed recently that most people at Obsidian never played any of the IE games and somebody had to install BG2 and print out some screenshots to give them an idea of what the hell they were supposed to be making. Now don't spaz out on me, alright? If you can't deal with it just yet, keep repeating: "it's a lie, it's a lie, it's a lie" and you'll feel better.

And then people get surprised that the VFX are so flashy that you can't see what's happening in combat and they start wondering why. Here's why - their particle effects guy doesn't know what the right tone should be, cause he doesn't know. And apply this to every aspect of the game and you get the general why. People who only played Mass Effect can't make an IE game? What a surprise.
Oh i have no doubt that some of the guys at Obsidian haven't played the IE games. But you are making a general statement about the devs which is pure bullshit.
Let me ask you this - why do you think most of them played any of the IE titles?

You're a 3d modeler, animator, particle effects designer, whatever. Maybe you're a big fan of Mass Effect (a big maybe), or most likely you're just a fan of whatever field you work in - for 3d modelers you may be a big fan of battleships from Eve Online just cause they look rad and not because you like the game, or maybe you like animation cause you like that Disney crap, whatever, the main point is - your interests don't even necessarily include video games, and especially rpgs, AND ESPECIALLY old-school rpgs, and SUPER ESPECIALLY IE-games. You come fresh out of school, you browse job offers, you see some company willing to hire a guy like you, you never heard of that company but it looks legit. You get interviewed and you GET HIRED. Then you're assigned to making assets for an RPG, yeah ok, you remember playing final fantasy or something back in the day, you're saying "yeah sure, i've played some rpgs, no problem". And that's the story of most Obsidian employees.

You know who extensively asks about rpg experience during interviews? Fargo. And Obsidian? They don't care either way, yeah it's a minor plus if you played something, but whatever.

So why would you think Obs know IE games? They have tabletop rpgs going on for a few "nerds", but most people there wouldn't know what to do with a dice. And the quote that I remember said specifically "most employees never played IE games". MOST.
 

J_C

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You know who extensively asks about rpg experience during interviews? Fargo. And Obsidian? They don't care either way, yeah it's a minor plus if you played something, but whatever.
Care to explain where do you get both the Fargo and the Obsidian one from? Have you been at a job interview at them?

And to be frank, a 3D modeller or an effects designer doesn't have to know the IE games. He needs imagination and talent to create stuff, that's all. It is the designer's and artists job to tell the modeller if his/her creations are in line with the vision of the game.
 

Bleed the Man

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Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
So, we've moved from Josh focused hate, to fully Obsidian hate.

Well... it's definetly progress, I'll give him that.
 

Lord Andre

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If I remember correctly on the last day of the kickstarter most if not all of the codex was like this :bounce:

Now there is a divide between the haters and the white knights. I wonder what happened in the interim to provoke such a schism. Oh wait, basement dwelling grognards, lolz!!! Right...:roll:
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Actually, the hate began during the Kickstarter already. Josh wasn't shy about revealing his principles during the campaign. And then there was the big cooldown scare when Feargus said there would be cooldowns.

The funny thing is how in the very beginning Roguey was a PoE hater but was converted into a fan by Josh's statements.
 

polo

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Bester do you think PoE will be shit, or you are just angry cause its not what you wanted it to be?
Honest question, i can't tell if its dissapointment or butthurt.
 

Lord Andre

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Actually, the hate began during the Kickstarter already. Josh wasn't shy about revealing his principles during the campaign. And then there was the big cooldown scare when Feargus said there would be cooldowns.

The funny thing is how in the very beginning Roguey was a PoE hater but was converted into a fan by Josh's statements.

I'm just saying there's no smoke without fire. At the very least they could have acknowledged that their design decisions are moving away in some aspects from the source material and inform us, that even though not all fans will be pleased, it is important for their core vision of the game. I'm talking showing all fans some respect or do some PR management - whichever works. It has been my impression that Obsidian in general and Sawyer in particular has communicated in an arrogant and patronizing way to the backers that presented criticism (constructive or not).

I, for one, am reluctant to back another project by Obsidian and probably won't. The decisive factor will be the quality of POE. I realize the insignificance of my gesture in the grand scale of things, but nevertheless I will vote with my wallet.
 

Arkeus

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I'm just saying there's no smoke without fire. At the very least they could have acknowledged that their design decisions are moving away in some aspects from the source material and inform us, that even though not all fans will be pleased, it is important for their core vision of the game.
But they did. During the time of the kickstarter, they flat out mentionned where they were diverging from IE games (no romance for example), or which of the IE games influenced which aspect of the game more.
 

Bleed the Man

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Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
It has been my impression that Obsidian in general and Sawyer in particular has communicated in an arrogant and patronizing way to the backers that presented criticism (constructive or not).
Could you provide some examples of that? Because I honestly think that the Sawyer some people hate is an entirely fictional character and not his real persona.
 

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