I bet you are glad you paid extra for this.The game is so unstable on my computer that I can't stand to play more than 30 minutes without being tired of the whole PoE expierience.
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Anyone has a spare beta key? i need it now. ANYONE?
I bet you are glad you paid extra for this.The game is so unstable on my computer that I can't stand to play more than 30 minutes without being tired of the whole PoE expierience.
I am probably dying a bit inside every time I load up the game, but I'm doing it for the greater gud of glorious KKKODEXIA
I am probably dying a bit inside every time I load up the game, but I'm doing it for the greater gud of glorious KKKODEXIA
people paid extra for it? i got it for free with the stuff i actually paid for...I bet you are glad you paid extra for this.![]()
"Do I disarm this trap or step on it?" Decisions, decisions.
Mechanics – Traps and locks can be a problem for even the toughest adventurers draining their resources and maiming or killing those who are unfortunate enough to trigger an unseen floor plate. The mechanics skill makes it easier to open locks and find and disable traps. Aditionally any character can use the Mechanics skill to place traps of their own. The higher the athletics skill, the more accurate the trap. In conversations and scripted interactions, Mechanics can be used to activate or disable a variety of machines
Do not mind me, I am just jealous of the people who have access to the beta and am trying to console myself by trolling.people paid extra for it? i got it for free with the stuff i actually paid for...I bet you are glad you paid extra for this.![]()
"Do I disarm this trap or step on it?" Decisions, decisions.
Mechanics – Traps and locks can be a problem for even the toughest adventurers draining their resources and maiming or killing those who are unfortunate enough to trigger an unseen floor plate. The mechanics skill makes it easier to open locks and find and disable traps. Aditionally any character can use the Mechanics skill to place traps of their own. The higher the athletics skill, the more accurate the trap. In conversations and scripted interactions, Mechanics can be used to activate or disable a variety of machines
The most important of decision would be the initial "Do I invest in Mechanics skill or do I not? Well, lets see, mechanics skill allows me to get MOAR xp by disarming traps! why do all the other skills not have this reward?"
When the attribute system in Dragon Age: Origins is better than what you designed, then something is seriously wrong and needs to be fixed.Shit accuracy or bad roll means lower damage (graze). But my high Might (20) seems to compensate for low Dexterity (3). Dat BALANCE! You truly can't make a shit build, even if you wanted to. You can raise your attributes blindfolded. Wow. Such design. So ballanced.
(^ good post, also for my bro Josh)"A system in which everything is equally viable is indistinguishable from a system in which everything is shit."
Theres la bug with pretty much everything.
What I want to know is where the heck the QA was before "beta"? I mean I'm surprised half this stuff hasn't already been fixed from before. I'd understand a few things being screwed up that weren't noticable, but there's glaring bugs everywhere...
But this is how casting works for wizards and priests.Skills that only work once per combat are p. great in this sense, because they force you to use them wisely. However, I think that more CHOICES AND CONSEQUENCES could be added if the system would work like this: You have, for example, learned five level 1 spells. However, you can only cast two of those per encounter. What will it be? a web-like spell to hinder your opponents? straight up damage burst? defense buff the group? give your companions a better chance to hit your opponents for the next three attacks? etc, etc.
You make a good point that enemies are too content to attack the first character they see, but if they just ran past, that would trigger AoOs.It's not even a matter of AI really, enemies should randomly switch targets and pursue them, I know this leads to kiting, but frankly, even that would be more entertaining, and with target switch kiting wouldn't work either anyway.
The game is unsalvageable, design at its core is totally shit for a combat oriented game.
You make a good point that enemies are too content to attack the first character they see, but if they just ran past, that would trigger AoOs.It's not even a matter of AI really, enemies should randomly switch targets and pursue them, I know this leads to kiting, but frankly, even that would be more entertaining, and with target switch kiting wouldn't work either anyway.
yeah, but i don't feel like there's... enough stuff to do.But this is how casting works for wizards and priests.
You make a good point that enemies are too content to attack the first character they see, but if they just ran past, that would trigger AoOs.
You make a good point that enemies are too content to attack the first character they see, but if they just ran past, that would trigger AoOs.It's not even a matter of AI really, enemies should randomly switch targets and pursue them, I know this leads to kiting, but frankly, even that would be more entertaining, and with target switch kiting wouldn't work either anyway.
I hope that Obsidian will put some effort into coding a beefy heuristic for determining when enemies should take the hit and break out of melee engagement.
That a very optimistic hope. Systems are always more ambitious than the AI can handle, and Sawyer has made no efforts in his talks to give the sense that he is aware of this issue. Not that I know of any RPG designers who have ever done so.
We believe that Engagement can give AI a clear "decision point" where they can evaluate the threat of their new status and choose the appropriate course of action.
Why should they cater to another shitposter?