Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,878
Didn't know you could pick Bob Goldthwait as a character.
I don't play games like Skyrim so I wouldn't know.Dude, that's just like... Skyrim. Fuck yeah."A system in which everything is equally viable is indistinguishable from a system in which everything is shit."
No. It's just a system where the game lets you to play the way you want.
That damage they are doing is way off, they hit fighters somewhat hard in my experience (like 30+ on hits. Also, it's piercing damage, not crushing I'm pretty sure). Deflection is that shitty for them, but 4 DT is what I see rather than 0. Saving/loading has been sometimes screwing with the damage they put out and pushing DT to zero on enemies from what I have seen, and that artifact over the priests portrait (where buffs are shown), I only get them on loads. So I'd guess that might have happened?Spells and starter junk. A stick or sth.What weapon are you using there?
That Lion looks like the equivalent of a kobold. 0 DT, sweet fuck all damage, low deflection
btw spells have an accuracy bonus
So, badler and other Obsidian lurkers (and Sensuki too), here's a little suggestion.
Divide the list of portraits by race and sex, such that when need to select a portrait it starts from the appropriate portraits first. Note that I'm not suggesting that you exclude anybody from using any of the other portraits - the scrolling should just start from the more appropriate ones.
I think Neverwinter Nights 1 did this.
Another little suggestion: Need a slider to determine time until tooltip appearance (I like when it's nigh-instantaneous)
I don't mean to interrupt this glorious and emotionally engaging butthurt, but I'm quite curious how's the Ranger? Can anyone give me some brief info? (possible Melee builds, companion mechanics, shit like that)...
Was there not a bug that reduced DT of everything after a reload? Maybe that is the reason?Spells and starter junk. A stick or sth.What weapon are you using there?
That Lion looks like the equivalent of a kobold. 0 DT, sweet fuck all damage, low deflection
btw spells have an accuracy bonus
Was there not a bug that reduced DT of everything after a reload? Maybe that is the reason?Spells and starter junk. A stick or sth.What weapon are you using there?
That Lion looks like the equivalent of a kobold. 0 DT, sweet fuck all damage, low deflection
btw spells have an accuracy bonus
Guys, for those of you that are playing. Can you please answer some questions for me:
In the Dyrford Crossing EXTERIOR (not the cave or the dungeon under the statue) is there anything but a few hostile encounters with beetles? Are there any corpses to loot? Any hidden stashes? Did you meet any neutral NPCs?
Haha, the combat animations are a bit derpy now, aren't they? It's not very cool to look at. Definitely needs more work.
This is a silly thing, but it'd be nice if we actually needed to open the door to the Dracogen Inn before entering it, instead of just clicking on a closed door for area transition.
Swords are a thing of the past. An army of mages with muskets is the way to go.An army of wizards in full plate armor and zweihanders, that's my wet dream. Sawyer makes it come true.
So, when are they going to announce Eternity MOBA?
No, it's like NV. FO3 and Skyrim are horribly unbalanced, at the end of a playthrough in Skyrim your warrior will do thousands of damage per swing, and your mage will be able to cast icicles for 80 damage... FOR FREE!!! Cha is a dump stat in Fo3, whereas NV is the most balanced and offers the most viable builds of any Fallout game.Dude, that's just like... Skyrim. Fuck yeah.
I'm guessing badler, after seeing Infinitron's sterling defensive work across multiple threads...![]()
Theres la bug with pretty much everything.
Theres la bug with pretty much everything.
What I want to know is where the heck the QA was before "beta"? I mean I'm surprised half this stuff hasn't already been fixed from before. I'd understand a few things being screwed up that weren't noticable, but there's glaring bugs everywhere...
While I do favor omitting combat XP in favor of some other way of distributing XP, I'd much rather have combat XP in if the "solution" is to distribute XP exclusively through quests, especially in a blatantly combat-centric game. Abusable and imperfect though it may be, combat XP does have the effect of steadily rewarding the player for simply playing the game, which is the proper and thoroughly monocled tabletop way of handling XP/skill points/whatever (often with bonuses for "good roleplaying" or whatever after a session).
Ferreting out every last quest in order to progress, though most of us do it, is no more "natural" in theory or in practice than seeking out high-XP monsters to kill, or even grinding.
Quest XP being the be-all, end-all is... World of Warcraft and its imitators, pretty much. I trust this will be addressed before final release.
Theres la bug with pretty much everything.
What I want to know is where the heck the QA was before "beta"? I mean I'm surprised half this stuff hasn't already been fixed from before. I'd understand a few things being screwed up that weren't noticable, but there's glaring bugs everywhere...
You ARE the QA. Enjoy.![]()
Yes. Rewards for puzzle- and riddle-solving, disarming traps, conversational success, finding little secrets, and perhaps even one-time amounts granted for killing X number of monsters (after which you can learn nothing more from them), in addition to quest XP, would be a better way. That or keep track of a variety of activities and game elements and reward a variable, abstracted amount of XP every 30-60 minutes or so, mimicking tabletop RPGs in which XP is rewarded after a session wraps up..