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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Lyric Suite

Converting to Islam
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B6B46163E6D637A88DFF0A808E7B8A266FD5DE04

Didn't know you could pick Bob Goldthwait as a character.
 

Untermensch

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Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
What weapon are you using there?
Spells and starter junk. A stick or sth.

That Lion looks like the equivalent of a kobold. 0 DT, sweet fuck all damage, low deflection

btw spells have an accuracy bonus
That damage they are doing is way off, they hit fighters somewhat hard in my experience (like 30+ on hits. Also, it's piercing damage, not crushing I'm pretty sure). Deflection is that shitty for them, but 4 DT is what I see rather than 0. Saving/loading has been sometimes screwing with the damage they put out and pushing DT to zero on enemies from what I have seen, and that artifact over the priests portrait (where buffs are shown), I only get them on loads. So I'd guess that might have happened?

So, badler and other Obsidian lurkers (and Sensuki too), here's a little suggestion.

Divide the list of portraits by race and sex, such that when need to select a portrait it starts from the appropriate portraits first. Note that I'm not suggesting that you exclude anybody from using any of the other portraits - the scrolling should just start from the more appropriate ones.

I think Neverwinter Nights 1 did this.

Disturbing find from a recent play: I made an Ocean Folk (the black guys of Eternity), and was disgusted to discover there are no black portraits for a human male. Almost like they don't really want PoC's playing. Fucking Obsidian.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Another little suggestion: Need a slider to determine time until tooltip appearance (I like when it's nigh-instantaneous)

Also, it's true that the characters don't stand out enough from the environment. They have a kind of desaturated look to them, I guess? I'm guessing maybe Obsidian was afraid that the 3D characters would look weird on top of a 2D background and went a bit overboard to avoid that. It's okay to look a little out of place!

EDIT: Edge scrolling speed should be adjustable too.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Another little suggestion: Need a slider to determine time until tooltip appearance (I like when it's nigh-instantaneous)

I've already suggested that like 7 times.

BTW - Wonky damage maths?

I'm attacking my own Wizard just testing some attack times and I was wondering why I was not doing any damage to him at all. I have attacked him literally 50 times .... here might be why

WAT2.jpg


43.9 - 10 = 27.1 , yeah ok bro
 

eremita

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I don't mean to interrupt this glorious and emotionally engaging butthurt, but I'm quite curious how's the Ranger? Can anyone give me some brief info? (possible Melee builds, companion mechanics, shit like that)...
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Another little suggestion: It'd be cool if the text popups when you click an examinable item in the environment never overlapped with your mouse cursor. I shouldn't have to move my mouse after every time I click something.

EDIT: Actually, I think the main problem may be that they're just a bit too big. The text in this game doesn't just overlap with your mouse cursor, it overlaps with everything.

I don't mean to interrupt this glorious and emotionally engaging butthurt, but I'm quite curious how's the Ranger? Can anyone give me some brief info? (possible Melee builds, companion mechanics, shit like that)...

There's this: http://pillarsofeternity.gamepedia.com/Ranger
 
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MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
What weapon are you using there?
Spells and starter junk. A stick or sth.

That Lion looks like the equivalent of a kobold. 0 DT, sweet fuck all damage, low deflection

btw spells have an accuracy bonus
Was there not a bug that reduced DT of everything after a reload? Maybe that is the reason?
That lion damage does not seem right too. I was watching a stream where some guy's party was literally torn to pieces by a few of these lions in a matter of one minute.
 

Duraframe300

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Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Haha, the combat animations are a bit derpy now, aren't they? It's not very cool to look at. Definitely needs more work.

This is a silly thing, but it'd be nice if we actually needed to open the door to the Dracogen Inn before entering it, instead of just clicking on a closed door for area transition.
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
Guys, for those of you that are playing. Can you please answer some questions for me:

In the Dyrford Crossing EXTERIOR (not the cave or the dungeon under the statue) is there anything but a few hostile encounters with beetles? Are there any corpses to loot? Any hidden stashes? Did you meet any neutral NPCs?

Yes. Aside from the dragon egg, there is a body north of the cave entrance surrounded by two bog creatures. To get there you must go through the Wurms. Moreover, there is a hidden stash in the castle ruins with the wolves.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign

msxyz

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An army of wizards in full plate armor and zweihanders, that's my wet dream. Sawyer makes it come true.

So, when are they going to announce Eternity MOBA?
Swords are a thing of the past. An army of mages with muskets is the way to go.

let them camp some paces away from a tank, taking the heat of the battle, and pick the enemies one by one with deadly precision. It feels like I'm playing Counterstrike: Eternity.
 
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Dude, that's just like... Skyrim. Fuck yeah.
No, it's like NV. FO3 and Skyrim are horribly unbalanced, at the end of a playthrough in Skyrim your warrior will do thousands of damage per swing, and your mage will be able to cast icicles for 80 damage... FOR FREE!!! Cha is a dump stat in Fo3, whereas NV is the most balanced and offers the most viable builds of any Fallout game.
 
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Hormalakh

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Theres la bug with pretty much everything.

What I want to know is where the heck the QA was before "beta"? I mean I'm surprised half this stuff hasn't already been fixed from before. I'd understand a few things being screwed up that weren't noticable, but there's glaring bugs everywhere...
 

bonescraper

Guest
This isn't exactly a high priority project for Obsidian, you know.
 

Duraframe300

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Theres la bug with pretty much everything.

What I want to know is where the heck the QA was before "beta"? I mean I'm surprised half this stuff hasn't already been fixed from before. I'd understand a few things being screwed up that weren't noticable, but there's glaring bugs everywhere...

What?

Doing what they are doing.

This is a beta. A real beta. More or less the very start of the beta. These issues arise CONSTANTLY during development and implementation.

Thats why.

And they did notice that stuff before. After all they have been working on most mentioned issues already. More than half of the replies of the qa staff currently are *We are aware of the issue and working on it*
 
Unwanted

CyberP

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While I do favor omitting combat XP in favor of some other way of distributing XP, I'd much rather have combat XP in if the "solution" is to distribute XP exclusively through quests, especially in a blatantly combat-centric game. Abusable and imperfect though it may be, combat XP does have the effect of steadily rewarding the player for simply playing the game, which is the proper and thoroughly monocled tabletop way of handling XP/skill points/whatever (often with bonuses for "good roleplaying" or whatever after a session).

Ferreting out every last quest in order to progress, though most of us do it, is no more "natural" in theory or in practice than seeking out high-XP monsters to kill, or even grinding.

Quest XP being the be-all, end-all is... World of Warcraft and its imitators, pretty much. I trust this will be addressed before final release.

What OE have done here sounds promising to me. However, if you feel you should be rewarded XP more often to satisfy your autistic tendencies then they could reward XP for exploration (discovering new locations) and boss battles as well, though the latter probably already does reward XP for this because it ties into quests.

Hope the game turns out exceptional in the end, keep it up, OE.
 
Unwanted

CyberP

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Yes. Rewards for puzzle- and riddle-solving, disarming traps, conversational success, finding little secrets, and perhaps even one-time amounts granted for killing X number of monsters (after which you can learn nothing more from them), in addition to quest XP, would be a better way. That or keep track of a variety of activities and game elements and reward a variable, abstracted amount of XP every 30-60 minutes or so, mimicking tabletop RPGs in which XP is rewarded after a session wraps up..

No. Nearly all bad. XP for Puzzle solving, depending on it's implementation, and exploration is good, but rewarding XP for disarming traps and passing speech checks directly influences gameplay choices and is indeed difficult to balance.
Balance is more important than a pat on the back in regular intervals, yet if they add XP for exploration you can be patted on the back more often whilst maintaining balance (if done right). This will influence gameplay choices (encourage exploration)...but exploration is to some degree mandatory anyway and should be encouraged.
 

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