It’s a triumph. A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own. A classic in every sense.
I just don't see any critics reviews yet.One-and-a-half-Ivan Metacritic?
I may be stupid or smth.
And I agree with you that it was unwise of metacritic to allow user scores before release *sigh*
RPS review by John Walker: http://www.rockpapershotgun.com/2015/03/26/pillars-of-eternity-review/
RPS commenter said:“If intricate combat is the aspect that puts you off story-led RPGs, then Easy mode is there for you – but don’t expect to be quite off the hook. ”
Eh, I wish there was a mode where you could just skip the mind-crushingly tedious and grindy combat these games seem to require by law. There’s a mod for DA:O where you can skip battles; let me know when this game gets the same treatment.
RPS review by John Walker: http://www.rockpapershotgun.com/2015/03/26/pillars-of-eternity-review/
It’s a triumph. A wonderful, enormous and spellbinding RPG, gloriously created in the image of BioWare’s Infinity classics, but distinctly its own. A classic in every sense.
He likes it
videogamer.com said:Pillars is remarkable. It achieves and surpasses its mission to be a 'refresh' of a style of game which died out long-ago, shortly after providing a blueprint for those which superseded it. Had the men and women at Obsidian succeeded only in making something which appealed to old-time fans of the genre, they could have called it a job well done. But they’ve gone one better – Pillars of Eternity is modern, while evoking the past. It’s accessible, but satisfyingly complex. Its quality is undeniable, and it’s particularly heartening to see Obsidian, the underdog RPG studio with a string of thrown-bones and rough diamonds behind it, pour its sweat and passion into something they obviously love – and utterly nail it. Barring disaster, I’ve no doubt this will hold up until the end. I'll let you know in about 200 years.
Bottom Line: It's the best new, isometric RPG to come out in years.
Recommendation: While Pillars of Eternity is certainly banking on a nostalgic fan base, it's still an excellent RPG in its own right. It's a game rich with player agency, giving you tons of control to craft your story or explore different solutions to the presented problems. You know, actual roleplaying not simply a game with a leveling and stat system stapled on.
What I'm saying in way-too-many words is this: Obsidian has a reputation for crafting fantastic RPGs, and deservedly so. Pillars of Eternity is, as far as I'm concerned, Obsidian at its best ever.
http://stevivor.com/2015/03/review-pillars-of-eternity/
The bad:
- Combat will put you down without mercy.
what the fuckhttp://stevivor.com/2015/03/review-pillars-of-eternity/
The bad:
- Lore can be a little overwhelming.
- Combat will put you down without mercy.