There have been no updates yet, have there?
a few posts on badgame and somethingawful, and the kotaku rpg design article.
glaring inactivity on the obsidian forums.
As I thought, then.
I'm done with the beta for now. Final impressions that have nothing to do with obvious bugs:
-Combat fell like a clusterfuck on my first run. After that, I have been killing stuff very easily on normal. AI and auto attack will improve things.
-Better feedback is needed in combat. I want to hear when I hit the enemy, or just something.
-Characters need to be easier to see.
-Pathfinding is one of the most important things for me, needs fixing. Should be top priority.
-Backgrounds look great, even if they are very static.
-Most if not all quests can be solved peacefully. (I like that.) Tried both violent and non-violent solutions.
-Attributes could use re-balancing or an overhaul. I rolled an amaua 20 might, and an orlan 3-4 might, and the damage difference was 22-30/14-22. I only tried this after reading posts here.
-Leveling up feels a bit automated compared to IE games. I miss feats, but it's good that JES said they will be in the final game.
-Music is solid, but it doesn't blow me away.
-Writing is solid. Nothing amazing or bad so far.
-I'm ok with the resting system so far.
-I'm undecided about the inventory. I don't mind the stash or the fact that you have all character inventories on one screen.
-On the inventory screen, all the defences you see should have a description when you hover over them with the mouse. I should not have to go to the character screen to figure out what stats do.
-Some dungeons and parts of some other dungeons looked nice. Some areas felt very bland.
-Having done most of the content on my last run, was having loads of money.