This is the exact same scale of decline that happened with the wasteland 2 thread.
So in short, Codex is level scaling to it's users?
This is the exact same scale of decline that happened with the wasteland 2 thread.
I paid 160$ for PoE and all i got is this lousy trhead.
Problem here is that we're arguing against an invisible man. I.e., I say "Game should have really unique items", people reply "That's part of Lord Sawyer's Vision, you heretic, cause he's against hard counters and fun".I think some people ITT should accept the core design "for what it is." I understand being disappointed by it if it isn't to your liking, but I doubt Sawyer is gonna change it fundamentally anyway. The rather strict separation between combat and non-combat gameplay seems to be a given, for one. The more important question at this point, imho, is "What should be changed/revised to make the existing system better and more fun to play?" Stuff like giving more impact to the attributes, more abilities, more creative stuff to do for different classes in combat, tuning the way level-up works, adding some traits, etc. (Those are just random examples, I haven't really examined the game's design as deeply as other people ITT.)
I don't can't separate Sawyerism from "true" flaws.
You paid and you can participate in a lulzy thread.I paid 160$ for PoE and all i got is this lousy trhead.
So we're looking at the beginning of a new religion here?Problem here is that we're arguing against an invisible man. I.e., I say "Game should have really unique items", people reply "That's part of Lord Sawyer's Vision, you heretic, cause he's against hard counters and fun".I think some people ITT should accept the core design "for what it is." I understand being disappointed by it if it isn't to your liking, but I doubt Sawyer is gonna change it fundamentally anyway. The rather strict separation between combat and non-combat gameplay seems to be a given, for one. The more important question at this point, imho, is "What should be changed/revised to make the existing system better and more fun to play?" Stuff like giving more impact to the attributes, more abilities, more creative stuff to do for different classes in combat, tuning the way level-up works, adding some traits, etc. (Those are just random examples, I haven't really examined the game's design as deeply as other people ITT.)
I can't separate Sawyerism from "true" flaws.
You can go up to 20 or 21 with right race and cultureBTW, I don't want to download a pirated beta just to try character generation. Are character attributes from 2 to 18, or can you go above 18 during playing? And can you start with 1 in an attribute with heavy penalties and be called crippled?
Yeah, i think it would be fair if Obsidian would transfer those funds to RPG Codex. The game might suck, but this thread entertains me for 3 days straight.You paid and you can participate in a lulzy thread.I paid 160$ for PoE and all i got is this lousy trhead.
No such thing in Sawyer's school of system design. You'll be fine with all attributes set to 3. This is not an exaggeration.heavy penalties
I am pretty sure that not using your attribute points at all is not what he intended when said that. That's like saying a character who refuses to level up from level 1 should be viable.
So all the items in the beta behave the exact same way, but the unique items in the full game will be different for some reason? Are we going down the same "we are only showing you the bad parts, just wait for the awesome LA maps!" again?Even if you think those items suck or that items can't be unique without hard counters (I don't), I'd be careful to judge the game before seeing a wider variety of them. Remember, you're looking at a mundane-ified, spoiler-free beta taking place in Generic Fantasy Village.
Are we going down the same "we are only showing you the bad parts, just wait for the awesome LA maps!" again?
ffs, that's what this is about. I didn't get that the first time because I never used wizards to magically do anything other than nuke hoards of enemies in computer games. yeah, I guess it's cool when you have *OPTIONS*, personally I don't care because it's superfluousI was talking about not having spells that are fucking useful outside of combat. Like having your Wizard magically open doors, reveal the map, charm people, make you invisible, etc...
yes it isYou'll be fine with all attributes set to 3. This is not an exaggeration.
No. I said fine. Not good. It certainly isn't unplayable.yes it isYou'll be fine with all attributes set to 3. This is not an exaggeration.
How long until the Codex learns what a beta is and how an unfinished game feels like? How much more exploding butthurt and threads that double in size every 24 hours?
I think some people ITT should accept the core design "for what it is." I understand being disappointed by it if it isn't to your liking, but I doubt Sawyer is gonna change it fundamentally anyway.