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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

purpleblob

Augur
Joined
May 16, 2014
Messages
576
Location
Sydney
campaign_projecteternity.png

Yes it would be better to just submit to the hive mind and follow all the other sheep in this thread.

You think people who are speaking out their own opinion based on their own judgements are sheep? Cute.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
From SA

The additem command in the console still works so if you want to change weapons of your party you can do it with the commands or add lost items
e.g:
additem pistol_fine 1
additem plate_armor_fine 1
additem helm_frog 1

My personal prediction how this game/situation will turn out: Exactly like it did any other time.

People who think this is going to ruin his career are delusional.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
People who think this is going to ruin his career are delusional.
Why? Has the negative reception of a bad game never ended the designer's career before?

Not really. It's usually due to office politics rather than incompetence. Jay Wilson got shoved away from a public position due to pissing people off with "fuck that loser", not because of his work.
 
Joined
Aug 21, 2014
Messages
294
Pillars of Eternity 2: Deadfire
People who think this is going to ruin his career are delusional.
Why? Has the negative reception of a bad game never ended the designer's career before?

Let's have some perspective: all the "negative reception" on Codex means squat next to a Metacritic score. All of the criticisms of Skyrim/FO3/DA:O/Witcher 2 on here did not stop "critics" from sycophantically sucking them off. Given the laudatory responses to the PoE beta from RPS/Kotaku et al, I have no doubt that they are going to praise PoE when it comes out, no matter the level of butthurtery leveled at it by the Codex. And in that case, if it has a high-80s Metacritic score, Feargus will give no fracks about what the Codex hivemind has to say about JES's design philosophies.
 
Joined
May 1, 2013
Messages
4,505
Location
The border of the imaginary
Josh's opinion? He talks about how they work, how their employees figure things out and which different stages they go through and what the end-goal is.
It is exactly his opinion. THe way he thinks it works, c;learly doesn't in P:E Beta.His product as of now sucks. Now are you fgonna go Roguey on me, how josh is the fountain of wisdom in cRPG design?

No, I am not saying "wait for the full version", I am saying "If you're not going to help out then fuck off". That's what I'd tell you when I worked in the construction business if you stood outside telling me I was doing a bad job when we just recently started building a house. Everything isn't in place is what I am saying, but it's on the way, being transported with trucks
I have no obligation to help. This is not a construction site, and I am not Josh's employee. If you aren't happy with that, I heard there is a supportive bunch at the Watch. They might suit you.

If you're not inclined to play or test until more things are in and balanced, then I say "wait for the next build or two".
"Don't worry lah, it won't stay shit in the next update!!!11!!!!." :lol:
No matter how "balanced" Josh makes it, in the present model, itemization is gonna stay shit. Uniques can ahve thier enchantments duplicated on mundane items... Banal Balance.

Fixing "Technical Issues" takes priority above fixing current "Broadstrike Design".
No, suckering you out of your money, for a product which does not resemble the IE games mechanically, is the highest priority.

Funny how, you keep on evading the issue of absolute shit itemization in P:E beta, and suggesting to "wait for everything to be in place", "get out if you aren't supportive you meanie" whereas it is clear that itemization follow a shittier "Broadstrike Design" than Diablo 3.

EDIT: But it's good in one way that you're so negative, then you'll be much happier if you're potentially proven wrong :)
No I won't care, cause the itemization is shit, and it won't improve cause Josh has a banal concept of balance.
 
Last edited:

DefJam101

Arcane
Joined
Nov 11, 2007
Messages
8,047
Location
Cybernegro HQ
What is the level range of the beta? If it's, like, 1-3, I don't know if you can judge the itemization based on such a short sample.
 

Jezal_k23

Guest
Really? I thought it'd go a bit higher than that. Feels to me like they are setting it up for a sequel.

Edit: of course, the expansion is confirmed already. I had forgot.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"eah Obsidian totally screwed us over by deviating from the DnD systems.

Oh.... wait.... they said they would create there own (different) system on day one of the kickstarter pitch.

It's funny how people now start complaining about things we have known for nearly two years.

We have known about all the design goals (flexible classes, all weapon/armor types are useful in some way, no trash options etc) since the start.
We have known about the seperation between combat abilities and non-combat skills from the start.
We have known about the attribute system for a looooong time."

We were also told to STFU and not judge until we tried it out. Now, we're being told not to judge it until the game 'officially' comes out. Then, we'll be told not to judge it until we played it 7 times. THEN will be told not to judge it untilwe try the expansion. Then we'll be told if we hated iso much why did we play the game so fukkin' much. LMFAO
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
No matter how "balanced" Josh makes it, in the present model, itemization is gonna stay shit. Uniques can ahve thier enchantments duplicated on mundane items... Banal Balance.

and you based that on the 5 unique items one can find in the beta? a little pathetic, ain't it?
even if there are no unique item modifiers and everything can be recreated with echantments, it still costs materials and money. you know what else costs money? almost everything. right now we don't know how easy it will be to scrape together piles of gold/copper/viallieuxian dollars/whatever fuckin currency they use. point is, if i am constently broke i am happy about unique equipment with different mundane modifiers, because else i would have none.
 
Joined
Jul 8, 2006
Messages
3,023
[/QUOTE]
I don't know what's more sad, that Sawyer thought he could invent a rules system that is D&D but better AND build an entire computer game around it in a standard dev cycle, or that the fans actually believed him.[/QUOTE]

This is the part that I keep coming back to as well. It takes a certain type of person to believe he can do this. D&D is based on many, many years of collective experience, use and testing. To believe one could make something better AND then also make it into a computer game in a fraction of the time D&D has existed and been enjoyed takes a lot of confidence.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
The TLDR version would be something like this: The game sucks, attributes are fucked, combat is shit, spells are garbage, and Sawyer is a hack.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
With some tune-ups, and a lot of bug-fixing, I think I'll enjoy the PoE combat a *lot* more than the IE combat. I'll miss certain things from the IE games I'm sure (non-combat spells for example, fuck the attributes). But this game? It's gonna be pretty damn cool.

:balance:
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,891
Location
Lulea, Sweden
No one can ever say the Codex doesn't have a soul of its own. On most other forums (Obs, Gaf, Watch, Reddit etc.) the general sense is "the beta shows a buggy IE game with with somewhat clusterfucked battles but a shit-ton of potential once tuned and debugged." On the Codex it's RUN FOR THE HILLS FLAMING BUTTHURT (with a few valiant exceptions). I love the Codex.

What butthurt? You don't know what butthurt means do you?

What you said would imply that someone came into the beta with great expectations only to have them squashed and now rant about it (preferably someone that donated big bucks). I bet most the people complaining in this thread already have been doing that for ages and have been on the other spectrum of the Roguey horizon.

Me. I'll wait until the game is out.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
At the end of the day (year), after all feedback is taken in and all bugs are fixed, this game is basically going to be an Infinity Engine game with more flexible classes, percentages in the UI instead of absolute values, and more spells and special abilities that can be defended against with saving throws.

It really doesn't seem like that big a deal.

They simply want fixed classes, absolute values and puzzle like combat encounters. It's pretty obvious that the mayority of the crap being spewed is simply about this not being close enough to dnd for their liking. Well, fuck them.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
People who think this is going to ruin his career are delusional.
Why? Has the negative reception of a bad game never ended the designer's career before?

Let's have some perspective: all the "negative reception" on Codex means squat next to a Metacritic score. All of the criticisms of Skyrim/FO3/DA:O/Witcher 2 on here did not stop "critics" from sycophantically sucking them off. Given the laudatory responses to the PoE beta from RPS/Kotaku et al, I have no doubt that they are going to praise PoE when it comes out, no matter the level of butthurtery leveled at it by the Codex. And in that case, if it has a high-80s Metacritic score, Feargus will give no fracks about what the Codex hivemind has to say about JES's design philosophies.
I don't know about that. Codex' opinion isn't the one that is the most importand, but the backers' in whole is more importand than metacritic. If PoE is a big success, but the backers' are unhappy with the result, it will mean no more kickstarter for Obsidian, and i somehow doubt that PoE will sell more than Skyrim and make Obsidian an independent powerhouse in one stroke.
Not saying backers will be unhappy, but i don't think metacritic is very relevant either. DOS sold just fine before any reviews came out.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
They simply want fixed classes, absolute values and puzzle like combat encounters. It's pretty obvious that the mayority of the crap being spewed is simply about this not being close enough to dnd for their liking. Well, fuck them.

And you want a classless system masquerading as a class one, stats that have such a miniscule effect (in addition to being untuitive) that they may as well not be there and combat encounters that are all solved by tank and spank.

Strwamanning is fun.
 

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