At the end of the day (year), after all feedback is taken in and all bugs are fixed, this game is basically going to be an Infinity Engine game with more flexible classes, percentages in the UI instead of absolute values, and more spells and special abilities that can be defended against with saving throws.
It really doesn't seem like that big a deal.
It is if you put the various little clues together.
Soulless "unique" items, spreadsheet-logic spells (only usable in combat), lack of hard-counters which would be "scary for balance", lack of peculiar classes...
You don't see it?
They just
don't have it in them.
Sure, bitch long enough and they might add a couple of special items, but the fact remains: they just
don't have it in them, and the game will reflect that - one way or another - when it finally comes out.
They won't be able to conceal the flatness and the blandness.
Also, it looks a bit like a subtle scam when you
obviously bank on the love for an old game, luring people in with a similar look and feel of your promised product, when in fact you hate the original and want to do something basically different at its core.
I didn't back this project personally but I might have.
Yeah, yeah, I know, intentions were stated, some-when, somewhere.
But as this thread testifies, people were
still expecting a "spiritual successor" to BG2 (not surprisingly!) and now they're starting to realize that they're not going to get it.
If this Sawyer guy made this game
without the obvious nod to BG2, this "butthurt thread" wouldn't exist (then again, without the nod to BG2 the Kickstarter would have failed...)