jagged-jimmy
Prophet
Let's not forget, that most people will play it for story and party "relationships" - i.e. people who liked BGs. So maybe the blandness of char system won't hurt the game much, if the story is good enough.
stats that have such a miniscule effect
True dat. But i was hoping for the first time Obsidian to make a game that is also fun to play instead of gnashing my teeth and bypassing as much of the actual gameplay as possible.Let's not forget, that most people will play it for story and party "relationships" - i.e. people who liked BGs. So maybe the blandness of char system won't hurt the game much, if the story is good enough.
That Once more guy is either an anonymous Obsidian staff, or a Something Awful poster. Most likely the latter I suppose.
Likely Andhaira alt, actually
Let's not forget, that most people will play it for story and party "relationships" - i.e. people who liked BGs. So maybe the blandness of char system won't hurt the game much, if the story is good enough.
Let's not forget, that most people will play it for story and party "relationships" - i.e. people who liked BGs. So maybe the blandness of char system won't hurt the game much, if the story is good enough.
I thought Andhaira had created that 'Pillar of Eternity' alt for this thread, hard to keep up.
In case that wasn't obvious from my previous post, this is an issue that I assume will be addressed "after all feedback is taken in and all bugs are fixed".
I don't see anything Sawyery about having a stat system that doesn't do enough. He would prefer to just rip it out if that were the case.
We were also told to STFU and not judge until we tried it out. Now, we're being told not to judge it until the game 'officially' comes out. Then, we'll be told not to judge it until we played it 7 times. THEN will be told not to judge it untilwe try the expansion. Then we'll be told if we hated iso much why did we play the game so fukkin' much. LMFAO
At the end of the day (year), after all feedback is taken in and all bugs are fixed, this game is basically going to be an Infinity Engine game with more flexible classes, percentages in the UI instead of absolute values, and more spells and special abilities that can be defended against with saving throws.
It really doesn't seem like that big a deal.
At the end of the day (year), after all feedback is taken in and all bugs are fixed, this game is basically going to be an Infinity Engine game with more flexible classes, percentages in the UI instead of absolute values, and more spells and special abilities that can be defended against with saving throws.
It really doesn't seem like that big a deal.
More flexible classes? Can you even multiclass in this thing? Having a little of both worlds was one of my favourite things to do in the IE games.
Not in the beta, or at least not anywhere close to low levels.At the end of the day (year), after all feedback is taken in and all bugs are fixed, this game is basically going to be an Infinity Engine game with more flexible classes, percentages in the UI instead of absolute values, and more spells and special abilities that can be defended against with saving throws.
It really doesn't seem like that big a deal.
More flexible classes? Can you even multiclass in this thing? Having a little of both worlds was one of my favourite things to do in the IE games.
No, but now you don't need to. Cuz they're flexible.
Right. Just pump might on my wizard and give him a sword. He's now the barbarian. Everything is equally viable so everything is shit.
Not in the beta, or at least not anywhere close to low levels.
Unless you mean flexible as in "jack of all trades", because now that I think about it, a wizard has the same inherent capacity to do melee/ranged combat as all the other classes, just no abilities related to it.
at least now you can have slight difference between characters of the same class.
Having to only upgrade 2 stats, or managing 6 stats that doesn't make a difference in the character build at all. Discuss which is better and why?The worst system ever where you only need to max 2 stat at best, absolutely 0 customization possible, every character of the same class being strictly identical.
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Right. Just pump might on my wizard and give him a sword. He's now the barbarian. Everything is equally viable so everything is shit.
at least now you can have slight difference between characters of the same class.
With every class being nearly identical. Progress!
Wizard is fine, because their general class mechanic makes them very flexible. And wizard in front lines in armor does indeed work, perhaps even too well, better than kensai/mage - stack yourself with buffs, best fighter has 40 accuracy, wizard 90, and front line level 1 spells like burning hands are 40% more powerful than level 3 Fireball.Right. Just pump might on my wizard and give him a sword. He's now the barbarian. Everything is equally viable so everything is shit.
Be brave, it's full of schadenfreude and balance.20 pages to read
Can't believe some people miss the loss of the awful BG2 IE character system.
The worst system ever where you only need to max 2 stat at best, absolutely 0 customization possible, every character of the same class being strictly identical.
His only redeeming aspect was the multi-classing possibilities, otherwise it was totally rubbish.
As bad as PoE system seems to be it is better, at least now you can have slight difference between characters of the same class.
The lack of impact of stats should definitely be criticized (and it's something I'm disappointed with myself), but doing it on the basis of the IE games is bizarre. Here's the class progression chart for the Baldur's Gate - none of the stats are even referenced in it: http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts
Polina hasn't been on the project for a long while now (half a year or more), so it's just Kaz, he's got a full plate of stuff - UI, Portraits, Interstitial, icons..