Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Start BG1 with a fighter that has 3 in STR, DEX and CON, tell me how it goes (tip: run from the wolves).
Well for starters, you can't, because classes have mandatory minimums (even moreso when dual and multi-classing). Besides, I wasn't talking about extremely gimmicky character builds for unique playthroughs. I was talking about normal character building. There really is no difference between a fighter with 9 str (mandatory minimum) or one with 15 str, a mage with 9 int (mandatory minimum) can learn level 9 spells, etc.

The capability of classes (spell arsenal, thac0, number of attacks per round, equippability, weapon proficiencies) was largely determined by their class. Which isn't a good or a bad thing, it's just how it was. Not sure what's up with the revisionist history.
 
Last edited:
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
The lack of impact of stats should definitely be criticized (and it's something I'm disappointed with myself), but doing it on the basis of the IE games is bizarre. Here's the class progression chart for the Baldur's Gate - none of the stats are even referenced in it: http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts

What are you trying to prove here, that only tells a small part of the story. AD&D has separate charts for stats:
http://playithardcore.com/pihwiki/index.php/Baldur's_Gate:_Races_and_Stats

And those tie into the progression chart you linked to. For example, a STR bonus in the stat chart will be applied for each hit from ApR in the progression chart.

Get a clue.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
So your argument that stats mattered more than your class is to point towards attack per rounds...which were determined by your CLASS?

:hmmm:
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
There really is no difference between a fighter with 9 str (mandatory minimum) or one with 15 str, a mage with 9 int (mandatory minimum) can learn level 9 spells, etc.

Nice, so you just cherry pick "the void" in the chart for to-hits and dmg bonus between STR9-15, ignoring other stat levels which do have a combat difference, and ignoring carry weight and open doors adjustment...
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,498
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
The lack of impact of stats should definitely be criticized (and it's something I'm disappointed with myself), but doing it on the basis of the IE games is bizarre. Here's the class progression chart for the Baldur's Gate - none of the stats are even referenced in it: http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts

Start BG1 with a fighter that has 3 in STR, DEX and CON, tell me how it goes (tip: run from the wolves).
So.. in other words there isn't much choice involved in creating a character in BG1 unless you intentionally want to gimp yourself?
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
3dzQBrh.png


i0bDwcF.png




I like this guy.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Well for starters, you can't, because classes have mandatory minimums (even moreso when dual and multi-classing).

You can, with a Sword Coast Keeper :troll:

Besides, I wasn't talking about extremely gimmicky character builds for unique playthroughs. I was talking about normal character building. There really is no difference between a fighter with 9 str (mandatory minimum) or one with 15 str, a mage with 9 int (mandatory minimum) can learn level 9 spells, etc.

0-15 STR being the same (aside from minor stuff like carry weight, bashing etc.) sucks sure but you're still far more rewarded with a high STR score than in PoE (so far). Same goes for DEX for example (difference between 3 and 18 is 8 armor class, quite a bit in BG).

IIRC according to the BG2 manual mages weren't supposed to be able to learn 9th level spells unless they have 18 INT.

I'm not saying BG attribute system is perfect but atleast it has a very solid impact on non-pure caster classes' performance in combat.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I would have asked different questsions tbh - even I would have told you that making the attribute system have more of an impact is an easy fix.

Some bigger problems (off the top of my head):

Characters not being distinguishable enough from the background
Inventory system
Character progression - pretty banal atm
Item properties being a bit meh/uninteresting
Racial and Cultural attribute bonuses almost meaningless
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
I would have asked different questsions tbh - even I would have told you that making the attribute system have more of an impact is an easy fix.

So ask him your questions then smartass :mad:

I like that he realises that it needs work. And I like his comment about D&D attributes. Simply said he has a clear vision, has been very open about it from the start and stand behind it.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,498
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
IIRC according to the BG2 manual mages weren't supposed to be able to learn 9th level spells unless they have 18 INT.

I'm not saying BG attribute system is perfect but atleast it has a very solid impact on non-pure caster classes' performance in combat.
Except that you have to be a complete retard not to max your intelligence and min (most) everything else.

Call me when you actually have to spend time deciding how to spread your attributes in BG.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
I would have asked different questsions tbh - even I would have told you that making the attribute system have more of an impact is an easy fix.

Some bigger problems (off the top of my head):

Characters not being distinguishable enough from the background
Inventory system
Character progression - pretty banal atm
Item properties being a bit meh/uninteresting
Racial and Cultural attribute bonuses almost meaningless

First of all: it's twitter, no room for tons of questions. And attribute system and it's implications is by far the biggest issue on this forum.

Characters not being distinguishable enough from the background: Agreed but more a question for artists/modeller/programmers
Inventory system Don't have a problem with it
Character progression - pretty banal atm Agreed but we know most of the feats still need to be implemented, so that would also be an easy answer
Item properties being a bit meh/uninteresting Don't know about this at all. I think this is whining mostly especially because it's just a few items in a backer beta. We have no idea about full game
Racial and Cultural attribute bonuses almost meaningless Yes it's mostly flavor as it should be. There are some people who like the ROLEPLAYING aspect of rpg's and are not just there for the mechnics
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Except that you have to be a complete retard not to max your intelligence and min (most) everything else.

Call me when you actually have to spend time deciding how to spread your attributes in BG.

Not gonna happen, it's a fairly one-dimensional system in that regard. I just feel it still has some strengths that is all.

So.. in other words there isn't much choice involved in creating a character in BG1 unless you intentionally want to gimp yourself?

When it comes to stats, yup.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
Racial and Cultural attribute bonuses almost meaningless Yes it's mostly flavor as it should be. There are some people who like the ROLEPLAYING aspect of rpg's and are not just there for the mechnics
Mechanics are how roleplaying is expressed in an video game.

Yes but there is also things like flavor text, biographies, reactivity in conversations (which we know nothing about so far) etc
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,498
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Racial and Cultural attribute bonuses almost meaningless Yes it's mostly flavor as it should be. There are some people who like the ROLEPLAYING aspect of rpg's and are not just there for the mechnics
Mechanics are how roleplaying is expressed in an video game.

Yes but there is also things like flavor text, biographies, reactivity in conversations (which we know nothing about so far) etc
Yeah and I can write those in Notepad.exe
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,740
Racial and Cultural attribute bonuses almost meaningless Yes it's mostly flavor as it should be. There are some people who like the ROLEPLAYING aspect of rpg's and are not just there for the mechnics
??? I can understand the arguments of those who like Sawyer's changes, even if I wouldn't have thought an "IE successor with IWD combat" is the best place for them. Fine, we'll never all agree and this thread will keep going in circles.

But for someone in favour of Sawyer's changes to pull out the 'roleplaying not mechanics" card? Really? Isn't that what some of the BG2 devotees on the Obs forums have been going on about? How the BG attributes better described their character for roleplaying purposes even if they had flaws mechanically? Very surprised to see this argument from you, I would have thought that 'flavour and roleplaying' over mechanics is the last thing Sawyer stood for.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom