Frusciante
Cipher
- Joined
- Aug 24, 2012
- Messages
- 716
Clear from seeing this discussion between these posters at obsidian forums and Josh is that most people have no clue at all what they are talking/complaining about.
If my wizard is as equally good as my fighter with a sword, then that's a failure in game design. If my wizard does almost the same damage as my fighter, then what is the fighters' purpose?
He would still do enough damage with melee and still have his spells. I'm not saying he would be entirely equal to a fighter. But he does gain a damage bonus from might, both for his attacks and spells. Say you don't use the wizard in melee, you still get a damage bonus if you use long range weapons.If my wizard is as equally good as my fighter with a sword, then that's a failure in game design. If my wizard does almost the same damage as my fighter, then what is the fighters' purpose?
But this is absolutely not the case in PoE. As Sensuki noted earlier, the accuracy bonus conferred on the fighter at level 1 is higher than the maximum bonus possible from maxing out dexterity. Meaning, no matter how gish-y your caster, his accuracy bonus would never be as high as level 1 fighter's.
his comparison with D&D is moot because the attributes are not weighted/exponentially stronger.If you adjusted the bonus scale for D&D's attribute system to go from -1 at 3 and +1 at 20, you would get the same outcome you're talking about, though -- and that would be a balance issue, not a fundamental mechanical issue. It may be that Might grants too little of a bonus from point to point, it may be that wizards' spells simply do so much damage that a low bonus doesn't have a large impact on their viability, or it could be something else.
Frusciante
source?
his comparison with D&D is moot because the attributes are not weighted/exponentially stronger.
D&D scaled down would not be the same thing.
Interesting that Josh finally came to reply in one of beta threads. I'm happy he's closely follwing our criticism (although my doubts still remain)
That way if someone just wants to keep an item competitive and viable blah blah
Sawyer said:Personally, I don't believe that Might is overpowered, but I do think Dexterity could be improved a bit more. The difference between 10 and 20 Dex is 10 points of Accuracy, which is only equivalent (sort of -- not exactly due to how Grazes/Crits work) to +2 in D&D terms.
That way if someone just wants to keep an item competitive and viable blah blah
He's fucking obsessed. OMG What if I can't kill the boss with that dagger from the first cave!!!?! Something needs to be done to fix this very serious issue with RPGs and possibly gaming in general!!!!
What happened to "don't worry Grunker, the crafting system won't compete with other systems, it's just used for consumables"?
I even think it was Sawyer himself that said that to me via you posing the question Infinitron.
there will be some unique items?
WOW THIS SOLVES ALL PROBLEMS ABOUT DIS GAEM THANK YOU GODS OF BALANCE
What happened to "don't worry Grunker, the crafting system won't compete with other systems, it's just used for consumables"?
I even think it was Sawyer himself that said that to me via you posing the question Infinitron.
Hmmm, I don't remember that.
Personally, I don't really give a shit if somebody wants to put a proc on his rusty dagger.
What happened to "don't worry Grunker, the crafting system won't compete with other systems, it's just used for consumables"?
I even think it was Sawyer himself that said that to me via you posing the question Infinitron.
Hmmm, I don't remember that.
Personally, I don't really give a shit if somebody wants to put a proc on his rusty dagger.
Not the point. The point was not having crafting competing with other systems.
That way if someone just wants to keep an item competitive and viable blah blah
He's fucking obsessed. OMG What if I can't kill the boss with that dagger from the first cave!!!?! Something needs to be done to fix this very serious issue with RPGs and possibly gaming in general!!!!
Or maybe you are obsessed. Maybe just maybe he just wants to give players options to keep using a weapon they like. There might be people who love the fact that their sword from the beginning of the game is getting a history of it's own by using it the entire playthrough.
But sure if you want to twist this into an obsession by Sawyer go for it. But all it's doing is making you look like someone who is completely obsessed by a game designer.