~*´¨¯¨`*·~-.¸-AIN'T
Arcane
Toyota wouldn't sell many cars if the real world had a video game economy and everyone was a PC."Toyota doesn't sell any cars because Ferrari makes better ones."
Toyota wouldn't sell many cars if the real world had a video game economy and everyone was a PC."Toyota doesn't sell any cars because Ferrari makes better ones."
Yeah those were pretty cool. I mean Witcher 1 had a pretty cool system, because hell if I remember the crafting in Kotor 2. It was a long time ago. But as I see it in the PoE wiki, you will craft every basic thing starting from meat stew to Stamina potions. Which will be probably useless, because you can find and buy this shit anyway.The Witcher 1 had a cool crafting system. So did KotOR II. Well, the latter wasn't interesting per se I guess but it didn't compete with other systems and it was really cool when you found unique upgrades.
edit: if what Rake says is true I guess maybe PoE's will work more like K2's, which is alright with me.
I don't mind this since i dislike crafting in games, and i rarely use consumables, so that means i can ignore PoE crafting if i want, unless i find a unigue item i realy realy like and i'll upgrade it so i can use it until end game. I wouldn't have a problem if Cespenar allowed me to make Blackrazor or Celestial Furry +5 Weapons like he did Flail of Ages. And Sawyer said there will be BG2 style crafting as well.Yeah those were pretty cool. I mean Witcher 1 had a pretty cool system, because hell if I remember the crafting in Kotor 2. It was a long time ago. But as I see it in the PoE wiki, you will craft every basic thing starting from meat stew to Stamina potions. Which will be probably useless, because you can find and buy this shit anyway.The Witcher 1 had a cool crafting system. So did KotOR II. Well, the latter wasn't interesting per se I guess but it didn't compete with other systems and it was really cool when you found unique upgrades.
edit: if what Rake says is true I guess maybe PoE's will work more like K2's, which is alright with me.
This game at best will be a mediocre RTwP dungeon crawler, a better version of Aarklash Legacy perhaps (which was total complete utter shit, so the bars not high) ... but oh boy it won't be anything like BG2
Awaiting more delicious butthurt from the people who donated to this nostalgia scam.
But Sawyer clearly has, and that's what annoys me, because I'm left out of his definition.1. I don't have an opinion about what made the IE games good in an absolute way. That would be very pretentious since it's different for everyone.
Again, I judge what I see. All we knew about items came from the beta, and all unique items in the beta followed a pattern. I analyzed that pattern, you waited for more info. Mine position can indeed lead to premature jugments, but it's a beta, as people often recall, everything can change - and I prefer to risk being premature and have a debate than just waiting months for the final release.2. I'm defending some things in the sense that it is really premature to judge for example whether PoE has unique items or not. As you have proven. You claimed PoE would not have unique items that could not be replicated by enchanting. You were wrong. Not because you are stupid but because you're very prejudiced. But ok the itemization isnt all magically good now (everything depends on the implementation), no one disagrees about that. But please explain what about the itemization (the core principles of itemization in PoE, and don't talk about the impact of attributes, that's a different problem) do you still hate then?
Well, if you don't care for others opinion, then why are you reading the Codex? The whole forum is nothing but people giving their opinion on things. My point is that IE had hard counters and it was fun.3. ''Doesnt mean the game having no hard counters is ok''. It's a design philosphy that is not necessarily ''right'' or ''wrong''. It's your personal preference/opinion that hard counters are fun. Sawyer doesnt like it (it's his game what can we do about it) and maybe you hate that but it doesnt make it a bad or flawed decision. It might not be your taste but why would your personal taste be relevant for us?
Ah, but I don't decide anything, that's the point. I'm just a guy rambling on a forum. You can even click on ignore and I'll vanish from your life. My problem is that there's a guy with the exact opposite views as I but the same attitude, and he's the lead designer of a nostalgia-driven crowd-funded game, he decides everything.4. Same thing about your statement about crafting. Personally I agree with you, for me it doesnt add too much to a game like this. But I happen to know a LOT of people who love the crafting in PoE. It's again a matter of you talking and deciding for everyone what is worthwile and what is not. You're a combination of extreme prejudice and pretentiousness.
exp destribution is perfect, linear stats can be salvaged with Number tweaking, no hard counters is complete shit i give you that, no lethal effects is shit as well.If it will be bad or mediocre or even good, it remains to be seen, but it is true that it will play nothing like BG2, which is a shame.
I cant help but question a lot of the choices sawyer has made and how the game seems a lot blander for it. Like exp distribution, linear stats, no hard counters, no lethal effects only higher numbers.
And other stuff i really cant comment on because ive yet to try the game like the combat, the dialogue system, etc.
Awaiting more delicious butthurt from the people who donated to this nostalgia scam.
If it will have BG2 style crafting, I will be happy, even if it will have some other shit crafting.I don't mind this since i dislike crafting in games, and i rarely use consumables, so that means i can ignore PoE crafting if i want, unless i find a unigue item i realy realy like and i'll upgrade it so i can use it until end game. I wouldn't have a problem if Cespenar allowed me to make Blackrazor or Celestial Furry +5 Weapons like he did Flail of Ages. And Sawyer said there will be BG2 style crafting as well.Yeah those were pretty cool. I mean Witcher 1 had a pretty cool system, because hell if I remember the crafting in Kotor 2. It was a long time ago. But as I see it in the PoE wiki, you will craft every basic thing starting from meat stew to Stamina potions. Which will be probably useless, because you can find and buy this shit anyway.The Witcher 1 had a cool crafting system. So did KotOR II. Well, the latter wasn't interesting per se I guess but it didn't compete with other systems and it was really cool when you found unique upgrades.
edit: if what Rake says is true I guess maybe PoE's will work more like K2's, which is alright with me.
All in all, it seems like the best of both worlds, BG2-Witcher1-K2 systems rolled into one. I could Live without crafting at all (except the BG2 part,that rocked) but as far as crafting systems go, it's not a bad one.
Dispite my bitching about character creation, I know I will love this game because of the story, C&C and the atmosphere. Thankfully I'm not a combatfag or a systemfag. I'm just dissapointed a little, that this game could have been perfect, but Sawyer fucks it up.Whatever one thinks of the systems and combat, the writing and CYOA aspects will probably be a lot better than BG/IWD. With no combat xp and non-violent options in many encounters those who dislike Real-time-with-Sawyer could always avoid combat wherever possible and play it like a CYOA game...
And then start the "It is impossible to completely avoid combat in PoE" thread.
This game at best will be a mediocre RTwP dungeon crawler, a better version of Aarklash Legacy perhaps (which was total complete utter shit, so the bars not high) ... but oh boy it won't be anything like BG2
Awaiting more delicious butthurt from the people who donated to this nostalgia scam.
Exp distribution perfect? the way it is right now it might as well not be there at all. i mean, you are literally clapping to a system that has no reason to be in the game. might as well just award you a level whenever they feel like it.exp destribution is perfect, linear stats can be salvaged with Number tweaking, no hard counters is complete shit i give you that, no lethal effects is shit as well.If it will be bad or mediocre or even good, it remains to be seen, but it is true that it will play nothing like BG2, which is a shame.
I cant help but question a lot of the choices sawyer has made and how the game seems a lot blander for it. Like exp distribution, linear stats, no hard counters, no lethal effects only higher numbers.
And other stuff i really cant comment on because ive yet to try the game like the combat, the dialogue system, etc.
It won't play as good as BG2, but i would say something on par with IWD-IWD2 is entirely possible.
Dispite my bitching about character creation, I know I will love this game because of the story, C&C and the atmosphere. Thankfully I'm not a combatfag or a systemfag. I'm just dissapointed a little, that this game could have been perfect, but Sawyer fucks it up.Whatever one thinks of the systems and combat, the writing and CYOA aspects will probably be a lot better than BG/IWD. With no combat xp and non-violent options in many encounters those who dislike Real-time-with-Sawyer could always avoid combat wherever possible and play it like a CYOA game...
And then start the "It is impossible to completely avoid combat in PoE" thread.
Who cares who can come up with this idea? Maybe neither MCA nor Tim would have made BG2 style crafting. I just hoped that SOMEBODY would.Dispite my bitching about character creation, I know I will love this game because of the story, C&C and the atmosphere. Thankfully I'm not a combatfag or a systemfag. I'm just dissapointed a little, that this game could have been perfect, but Sawyer fucks it up.Whatever one thinks of the systems and combat, the writing and CYOA aspects will probably be a lot better than BG/IWD. With no combat xp and non-violent options in many encounters those who dislike Real-time-with-Sawyer could always avoid combat wherever possible and play it like a CYOA game...
And then start the "It is impossible to completely avoid combat in PoE" thread.
LoL
Who exactly would have made it perfect? MCA? Tim Cain?
Because I'm pretty sure Tim Cain wouldn't have done your BG2 crafting either.
beamdog of courseWho exactly would have made it perfect? MCA? Tim Cain?
and "combat-story-faggotry vs. stealth-story-faggotry, which is better and why?"And then start the "It is impossible to completely avoid combat in PoE" thread.
Well, if you don't care for others opinion, then why are you reading the Codex? The whole forum is nothing but people giving their opinion on things.
My point is that IE had hard counters and it was fun.
I would debate hard counters for any game, but it's more relevant here because PoE was sold as a successor to IE, and I think that hard counters was a key part in making itemization so memmorable and multiple replays so fun.
Ah, but I don't decide anything, that's the point. I'm just a guy rambling on a forum. You can even click on ignore and I'll vanish from your life. My problem is that there's a guy with the exact opposite views as I but the same attitude, and he's the lead designer of a nostalgia-driven crowd-funded game, he decides everything.
Just imagine if I was in charge of PoE, implementing all my views that you disagree with. That's how I feel.
Or maybe you are obsessed. Maybe just maybe he just wants to give players options to keep using a weapon they like. There might be people who love the fact that their sword from the beginning of the game is getting a history of it's own by using it the entire playthrough.
Or maybe you are obsessed. Maybe just maybe he just wants to give players options to keep using a weapon they like. There might be people who love the fact that their sword from the beginning of the game is getting a history of it's own by using it the entire playthrough.
But doesn't that make other weapons useless then? Ah, right, if they're all "viable" then it's OPTANS!!! As opposed to say having both Knock and an unlock spell which wouldn't be options but redundancy, amirite?
Why would it make other weapons useless? Please try to make an argument for this. And please make sure that you are correctly informed so that your post is not filled with lies and ignorance.
This thread is becoming dangerously retarded
Somebody find a new Sawyer quote
Drifter" post="434001321 said:I've really never understood why turnbased games don't just run the enemies' actions together into one turn. Just have them move all simultaneously.
Even in games with initiative, you could just take any two or more clumping of enemy turns and have it go in one turn. Man, what a world that would be.
Josh Sawyer" post="434002051 said:ToEE does that (IIRC?) and it works pretty well.
Why would it make other weapons useless? Please try to make an argument for this. And please make sure that you are correctly informed so that your post is not filled with lies and ignorance.
Why does Knock make an unlock skill useless? Dunno, ask Sawyer, I'm sure he can spin some bullshit about how using the same weapon for the whole game is giving options, but having an "overpowered" unique item is unbalanced and horrible and you'll eat it up because IE games sucked and Sawyer can only do good.