Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,503
Also the fact that it's crystal clear how many actions can be performed per round at any given level and you can't exceed that limit. 1 spell every 6 seconds or up to 5 attacks. Haste doubles that which is why it's so overpowered, but it's besides the point. In PoE the individual round is however much your recovery time is, which is a fraction of a second sometimes if you go all out. The lowest possible recovery should be at least 1ish second for physical attacks and 3 seconds for spells. That's including DAoM pots.
This change was one of the best parts of PoE, going from an absolute round to individual ones.
It differentiates weapons and spells, unlike BG where with haste buffs and cast speed buffs both 2h and DW weapons have 10 APR and you get one spell per round no matter it's original casting speed.
Add super slow mode if needed, but wishing for the wonky 6 second global cycle is degenerate.
I think the health system would be just fine if they got rid of auto-regen when combat ends and enabled potion use. I like the way injuries work now, but removing auto-regen would help reintroduce attrition.
Edit: I didn't say I thought they would do it. Just that it would be an improvement.
The entire point of the system is that you don't have to waste time after battle on casting CLWx10, that's the part it did right at least. Removing endurance though .