What is the modal ability for stilettos?
where they are standing in relative to each other and the environment they are in etc..
Dialogue interfaces in both IE-games and Pillars don't block this.
Penetration is absolutely devestating. I'm playing a shadowdancer. I'm only using weapons that raise penetration and lower deflection. The streetfighter combined with the shattered pillars seems to be doing very well.
The HUD layout has been consistently retarded across the two games. Apparently we are talking about a UI designer who doesn't play the game, and hasn't played the IE games.where they are standing in relative to each other and the environment they are in etc..
Dialogue interfaces in both IE-games and Pillars don't block this.
Avellone is white and he is a man, so that's different.They didn't tell him his work sucks, they told him it was too voluminous. Why that matters is anyone's guess, maybe they didn't want the other writers feeling inferior.
Edit: Has anyone looked at the Definitive edition for PoE?
* we're going to try a global reduction in combat movement speed internally to see how that affects the feeling of combat. we may also experiment with a global increase to recovery times. unfortunately, lagufaeth are just really dang fast.
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Like I said, the combat needs less things happening in any given time-frame, not slowing down the animations.