Well, they're essentially upset that the character building mechanics are more like the original AD&D Infinity Engine games.
Damn straight. Character building in P1 was a huuuuge improvement over any version of D&D, this is several steps back.
The biggest improvement, among others of course, is the reorganization of base stats and the "no dump stats" rule.
My opinion is that most of the common talents from PoE were pretty forgettable (specialization bonuses to Acc, defenses bonuses, unlock a quick slot (of all things)). If whatever from that list fits some character class, then let it be exclusive to that class.
This actually adds to class diversity, not take away from it. It's hilarious that people would be complaining about character classes feeling less unique after the removal of talents, in a game that gives them 55 combinations for multiclassing. Such is the quality of feedback you can expect to get from a den of fanboys I suppose. I mean the Obsidian forum.
The complaint on forum was talking about single class only