The boss penetrates plate + Gilded Enmity + Barb passive for extra armor like it's nothing, a thing I warned about happening, so wearing any kind of armor is a waste in this fight, and can two-shot my Paladin if I don't spam heals.
Heh, so that's how "percentage damage reduction is good at dealing with high DPH attacks"? Wow, it was half of the reason for going for % reduction and they failed by giving enemies both high PEN and damage.
Other half is "so player can feel when his/hers PEN is under enemy armor" which, BTW, is quite unpopular, at least at Obsidian forum.
JS: It will probably change, but the point is that there's a very strong difference between matching pen and being below pen; whereas in Pillars sometimes if you were just above the minimum penetration it was still pretty bad up to a certain point, and then it scaled kind of oddly, and that's what we're trying to avoid. Especially against big attacks, like, "Hey, the dragon breathed on the party and it does a hundred billion points of damage". Well, the way the DR system works, it doesn't handle those large numbers very well. Which is why, for example, when I did my mod for Fallout: New Vegas I added in Damage Reduction as a percentage so it felt more valuable against those big attacks.
So, that's really the reason, to make those distinctions cleaner. But those numbers are probably going to change.
Hey guys. Is there somewhere an archive of all PoE2 portraits from Beta? Wanted to replay the first game to prepare save file for the second and though it would be cool to have the same portrait in both of them.
It is 1.56% , the population is 64 people therefore you go for 100/64 not the reverse.Also it got 0.64 dwarfs.Don't know if this one is new too, as I haven't checked the beta for months, but I hadn't seen this version of the map.
![]()
Some option to leave at any moment, some emblem and some info on the city. The imports/exports part is intriguing.
Really like the visual aspect of it.
No, no beta for me.If you own the beta, you can find the portraits in the game directory, under Data/art/gui or something like that.
64*0.01=0.64It is 1.56% , the population is 64 people therefore you go for 100/64 not the reverse.Also it got 0.64 dwarfs.Don't know if this one is new too, as I haven't checked the beta for months, but I hadn't seen this version of the map.
![]()
Some option to leave at any moment, some emblem and some info on the city. The imports/exports part is intriguing.
Really like the visual aspect of it.
Link or youtube name of this person? I want to see this unicorn.
She's named Prosperpina, very Codexian ;D
Fucking ugly photos and not because of different ethnicity. It is because they look exactly like the kind of young people whom you could find hanging out in a university Starbucks or Costa Cafe (Feel totally out of place in a fantasy setting). This, coupled with quotes like "Romance a shark boy" speaks volumes about the design philosophies of PoE dev team. Dull Sawyrism sprinkled with glitters of bioware-ism. Best of both worlds!!!![]()
I have an unsettling feeling that there is a completely naked black man with a ball gag in his mouth, hidden behind the curtains.Wait! But if you take the glasses off she looks very much like the portait actually.
I do not have a conclusive opinion just yet. The extra spells help for sure, but I have not reached the new feats just yet (took screenshots below).A bit early to say, but if you happen to playtest the priest, can your report on this change ?They've added quite a bit of passive talents to Priests, including a passive which reduces your casting times and another which increases the range of your casts.
I mean, that sounds like nobrain choices for a spellcaster, but I can't remember what other choices the player has if he doesn't go with these.
Cipher + rapid casting= new era of inclineThat Titan just kicked my ass. It was too weak before, but I would almost argue it is over tuned now. I was not expecting that many summons.
I also made the mistake of having a melee character with 10 constitution. Consequently, the character had around 90 hp, whereas the Fishmen would cast Necrotic Lance for 80 damage. I also made a mistake of creating an evocation Wizard, and every time I tried to cast an empowered Fireball, the fishmen would do an AoE disorient (had a smoke effect) and I would lose the cast.
I do not have a conclusive opinion just yet. The extra spells help for sure, but I have not reached the new feats just yet (took screenshots below).A bit early to say, but if you happen to playtest the priest, can your report on this change ?They've added quite a bit of passive talents to Priests, including a passive which reduces your casting times and another which increases the range of your casts.
I mean, that sounds like nobrain choices for a spellcaster, but I can't remember what other choices the player has if he doesn't go with these.
![]()
![]()
![]()
![]()
PotD, I tried another party and got him down to 15%. I am sure I could defeat him with enough time. What tactic did you employ?Maculo, what difficulty? Like I said, it's possible to kill him even with very shit parties on PotD, but it does indeed seem very overtuned.
deviant art grade
Classes having unique advantages in one thing, but Deadfire seems to be taking this too far sometimes.Adding generic abilities is something I rather dislike, since they are a step in the direction of making classes less unique.
PotD, I tried another party and got him down to 15%. I am sure I could defeat him with enough time. What tactic did you employ?
What caught me off more so was the damage rate of the Fishmen's Necrotic Lance. At 10 constitution, a character could have around 90 hp, and to have an 80 damage Necrotic Lance could rain on some people's parades.
Re: tangible presence
In addition to your encounter with Thaos at the beginning of the game in Cilant Lis and at the end of the game in Sun-in-Shadow, he also:
1) Leads a cult of followers in the sewers of Defiance Bay.
2) Personally manipulates the animancy research at the Brackenbury Asylum.
3) Sends his underlings to activate Engwithan machinery at Heritage Hill and Cliaban Rilag.
4) Dispatches assassins to ambush your party after you've foiled some of his schemes.
5) Assassinates the duc and then destroys Dunryd Row.
6) Assaults and kills several Glanfathans in Twin Elms on his way to Sun-in-Shadow.