I think the 3rd weapon slot was available to all fighters, and I don't know about the 4th.Classes having unique advantages in one thing, but Deadfire seems to be taking this too far sometimes.Adding generic abilities is something I rather dislike, since they are a step in the direction of making classes less unique.
For example if I understand correctly only fighters are able to have 4 weapon slots and only with one of the subclasses, all other classes are limited to 2. This means that gun switch builds will be only possible with a fighter single/multiclass. Gun switch builds are inherently ranged damage dealers with a focus on huge burst damage while fighter is inherently a defensive class focused on melee. They simply don't fit each other.
I'd say it's still not enough if the defenses of the mobs are going to stay like they are, it's difficult to make any spell land because of excessively bloated defenses. At least on PotD.
Are you guys just randomly monologuing now?
If they actually make Hard rather than PotD the right difficult to play on, that's one of the biggest inclines this game will deliver
If they actually make Hard rather than PotD the right difficult to play on, that's one of the biggest inclines this game will deliver
why..?
The reason I like PotD isn't the beefed up stats as much as the additional enemies and such. If they're going to make PotD artificially hard by just dialing up the numbers, but then in turn not grant Hard the additional enemies, that's gonna suck
PoE has room for fixed pacing combat, which room is still unoccupied. PotD is more quantity of the same quality most of the time, even after all the patching. Inherent issues with how combat plays and how a playstyle is forced on the player are still there, regardless of difficulty.P1 definitely had room for another difficulty level above PotD, this would accomplish it.
I don't think I'll even play it unmodded.I don't think I'll play this game on POTD, there are way too many design decisions that trigger me both on principle and in practice. Hopefully the content is good.
The reason I like PotD isn't the beefed up stats as much as the additional enemies and such. If they're going to make PotD artificially hard by just dialing up the numbers, but then in turn not grant Hard the additional enemies, that's gonna suck
I thought PotD was a bit of a mixed bag with the enemies actually. It did make some of the fights more interesting but it also made the trash fights more monotonous.
PoE has room for fixed pacing combat, which room is still unoccupied. PotD is more quantity of the same quality most of the time, even after all the patching. Inherent issues with how combat plays and how a playstyle is forced on the player are still there, regardless of difficulty.P1 definitely had room for another difficulty level above PotD, this would accomplish it.
PotD with 5 party memebers (custom ones in my case) feels indeed challenging though, with thinking required about in what order to take combat encounters and quests. I'm findig it interesting so far.
I don't think I'll even play it unmodded.I don't think I'll play this game on POTD, there are way too many design decisions that trigger me both on principle and in practice. Hopefully the content is good.
The Fishmen fights are surprisingly good on PotD. The groups have a nice mix of tanky enemies, mages, and cc/damage. In my last fight, the mages would hit with 80 damage necrotic lances or magic missiles (that leap between foes). The damage dealer fish would hit my Priest or Mage with paralyzing darts. If I tried to cast empowered fireball, either the mage or the rogue would cast an AoE distract/stun to interrupt the spell.The reason I like PotD isn't the beefed up stats as much as the additional enemies and such. If they're going to make PotD artificially hard by just dialing up the numbers, but then in turn not grant Hard the additional enemies, that's gonna suck
I thought PotD was a bit of a mixed bag with the enemies actually. It did make some of the fights more interesting but it also made the trash fights more monotonous.
I dunno. Some of my favourite fights are the drawn out Languafeaatehiehrsethsetesth "trash" fights. The dynamics of the different enemies coupled with there being so many make them great plays.
The best examples of course is the kobold and Vithrack fights in the mine.
I do agree with you mate. Also it is no 0.1 percent of players,apparently it is 0.6 percent.The arguments about POTD are given me one of those “can’t tell whether I’m the one who doesn’t get it or I’m the only one who gets it” conundrums. The way I look at it, Hard or Veteran or Battle-scared or whatever, should be the tuned and balanced to be the hardest reasonable challenge for like 99.9% of players. POTD should basically be an unbalanced mess created to fuck with edgelords and people who hate themselves...which, given all the complaints after the latest patch, it is on the way to being, though still not quite there.