Reminder that PoE1 was also released in March. If it ain't broke don't fix it?
Still it was playable and you can finish it without problems.Reminder that PoE1 was also released in March. If it ain't broke don't fix it?
Reminder that it was broke and took 11 months for them to fix it.
Meh i am storyfag,don't care about the rest. If i can finish the game and the mechanics are serviceable i am ok. Don't care if some spell does 12 damage instead of 11 or if some class is op,as long as i can enjoy the game. Not everyone is in search of some brutal survival game.yea you could see the ending.
who cares about bugged stats, perks that dont work and whatnot? its not like we are expecting a challenge from these types of games.. right? just reload a couple and its a cakewalk till the end.
i wish they just let us fill a questionnaire and show ending slides according to that
Good thing that we are old gamers used to consoles. Anything that i could fix with a few words is nothing important. I am really annoyed when games don't have consoles. Still on release it had only few blocking bugs....or maybe just this one. Vampire on release was a mess,yet it was a glorious mess oozing atmosphere and soul. Arcanum to didn't have a smooth sailing on release.I don't think that POE is the most amazing rpg,but it is a decent game that you could replay and still have fun with it. All games have bugs on release and it is rarely a valid argument. Valid argument is for games like Expedition:Vikings and Spellforce 3. In this games you couldn't take&finish quests and had to wait for 20 patches to be finishable. That is why i love Bethesda's engine,it is easy do bypass and mess around. Hope they decide to make new version and not a new type of engine.Well, technically, you couldn't get out of Raedric's keep, you could see the UI, but the game world and models were just a black screen. I had to console my way out of there. It was obviously unfinished even without that, though, the combat was a complete mess that took 2 expansions and countless patches to fix.
i don't think its that hard to understand why DOS was well received
DOS was shit
+
General audiences love shit
= ??? ?????
Nothing about the dishonored series was ever any good. Let's just get that absolutely straight, first off.
The interplay of elemental physics in D:OS's spellcasting is an important element of its success, IMO. It's got a Minecraft-esque appeal - creating fun interactions out of basic building blocks. And all in colorful, vivid graphics.
Also seems to be something that PoE2 is attempting to adapt to some extent (exploding barrels!)