If by "huge chunk" you mean 90% of them, yes. I have no idea why D:OS1 or 2 are so popular, even having highlights in mainstream media. I just can't wrap my head around it. Not because of their quality, but because they are what they are and are turn-based "isometric" RPGs in #CURRENTYEAR#. I can see why PoE sold so many copies, it has easily marketable qualities, but D:OS? I just don't get it. I don't think it's because of multiplayer, it's too easy an answer and such games usually don't thrive and even have multiplayer.
My understanding is that D:OS simply became fashionable. It's no longer a type of game for nerds, but rather for sophisticated people who get it. What are the easily marketable qualities of thick wooden framed glasses? Why would anyone want to buy a vacuum tube amplifier and play vinyl records through it? Because they sound "warm". Well, D:OS plays "warm". And is totally rad.If by "huge chunk" you mean 90% of them, yes. I have no idea why D:OS1 or 2 are so popular, even having highlights in mainstream media. I just can't wrap my head around it. Not because of their quality, but because they are what they are and are turn-based "isometric" RPGs in #CURRENTYEAR#. I can see why PoE sold so many copies, it has easily marketable qualities, but D:OS? I just don't get it. I don't think it's because of multiplayer, it's too easy an answer and such games usually don't thrive and even have multiplayer.
If by "huge chunk" you mean 90% of them, yes. I have no idea why D:OS1 or 2 are so popular, even having highlights in mainstream media. I just can't wrap my head around it. Not because of their quality, but because they are what they are and are turn-based "isometric" RPGs in #CURRENTYEAR#. I can see why PoE sold so many copies, it has easily marketable qualities, but D:OS? I just don't get it. I don't think it's because of multiplayer, it's too easy an answer and such games usually don't thrive and even have multiplayer.
It's D:OS' most gimmicky mechanic, but I guess flashiness is all that matters.
There was that story from some classic game (the name escapes me). The playtesters hated some weapon and thought it's useless and does poor damage. Next patch audio people upgraded weapon sounds to more epic sounding, and the same playtesters started thinking damage was hugely improved.
If that gimmick let's you light your friends on fire after they try to poison you, then yeah, to a lot of people that is all that matters.It's D:OS' most gimmicky mechanic, but I guess flashiness is all that matters.
If by "huge chunk" you mean 90% of them, yes. I have no idea why D:OS1 or 2 are so popular, even having highlights in mainstream media. I just can't wrap my head around it. Not because of their quality, but because they are what they are and are turn-based "isometric" RPGs in #CURRENTYEAR#. I can see why PoE sold so many copies, it has easily marketable qualities, but D:OS? I just don't get it. I don't think it's because of multiplayer, it's too easy an answer and such games usually don't thrive and even have multiplayer.